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Silent Hill: Shattered Memories (PlayStation 2)

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Title Screen

Silent Hill: Shattered Memories

Developer: Climax Studios[1]
Publisher: Konami[2] [3]
Platforms: Wii, PlayStation 2, PlayStation Portable
Released in JP: March 25, 2010[3]
Released in US: December 8, 2009 (Wii), January 19, 2010 (PS2 & PSP)
Released in EU: February 26, 2010[2]


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


Silent Hill: Shattered Memories is a survival horror video game, a reimagining of the first installment of the Silent Hill series.

Debug Leftover

Debug Strings

In the PS2 releases there are many strings left in the .ELF (the main executable) file of the game.

ZoneDebug
ZoneLinkDebug
(Debug) Disable Lighting Engine
(Debug) Enable Non Black Fog
(Debug) World Alpha Mode
(Debug) Disable Light Engine for non focus secondary zones
(Debug) Render Shadow Meshes
(debug) Reflection Markers
(debug) Reflection Highlight
(Debug) Show Shadow Buffer
(Debug) Display Buffer
(Debug) Spotlight Show LProj
(Debug) Ramp Scale
(Debug) Beam Confinement Length
(Debug) Enable
CDesignerDebugMsg
(Debug) Tension Level
(Debug) Interpolation Time
(Debug) Overide Combat Level
Debug
{DebugOutput} %s

Debug Shaders

The following raw codes enable individual debug modes in the SLUS-21899 version of the game.

Flashlight view
004455A4 00000001
Fog / Harry's model disabling
00445630 00000001
Depth of field filter
00445630 00000002
Stencil filter
00445630 00000003
Stencil filter 2
00445630 00000004
Stencil filter 3
00445630 00000005
Nightvision filter
0047ABC4 00000001

Testing Levels References

In a file named "ui_bootmenu.xml" (that can be found in all releases and versions of the game) it's revealed many thing about how the game organize their stages and cutscenes, interestingly, at the end of the file there is a label titled "Test Levels" although the levels can not find in any release or version.

<LEVEL id="Test Levels">
  	<ZONE id="TT Test Level" zonename="TL_TestLevel_TTTest1" filter="" linkid="TTTEST_1">
	<DATA trigname="GlassesDisabled" value="1" /> </ZONE>  
	<ZONE id="Old Test Level" zonename="TL_TestLevel_StartRoad" filter="" linkid="TLSR_TLSSR">
	<DATA trigname="GlassesDisabled" value="1" /> </ZONE> 
  	<ZONE id="Ice Shader Test" zonename="TL_IceShaderTest" filter="" linkid="TLSR_TLSSR">
	<DATA trigname="GlassesDisabled" value="1" /> </ZONE> 
  	<ZONE id="Ice Opaque Test" zonename="TL_OpaqueIceTest" filter="" linkid="ITFBSS_ITFAL">
	<DATA trigname="GlassesDisabled" value="1" /> </ZONE> 
</LEVEL>

Unused Graphics

Unused Psychological Warning Screen

An unused psychological warning screen can be found in the files named as "UI_PsychologyWarningHIS.jpg". The unused version shows a repeated text saying "WARNING" all over the background. In the used image from the Wii and PS2 versions has a simple red background, but in the used PSP image it has the same background with "WARNING" and the background text is localized in all other language variatons.

Wii and PS2 (Used) Wii and PS2 (Unused)
SHSM-WIIPS2-UI PsychologyWarning.jpg SHSM-WIIPS2-UI PsychologyWarningHIS.jpg
PSP (Used) PSP (Unused)
SHSM-PSP-UI PsychologyWarning.jpg SHSM-PSP-UI PsychologyWarningHIS.jpg