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Title Screen


Also known as: Skullgirls: Encore (Console), Skullgirls: 2nd Encore (PS4/Vita/Switch/PC)
Developers: Reverge Labs, Lab Zero Games
Publishers: Marvelous AQL (Windows), Autumn Games (Console), Konami (previous), CyberFront (JP)
Platforms: PlayStation 3, Xbox 360, Windows
Released internationally: April 11, 2012 (Xbox 360, original release), August 22, 2013 (Windows), February 11, 2014 (PS3, rerelease), April 4, 2014 (Xbox 360, rerelease)
Released in JP: February 14, 2013 (PS3, original release)
Released in US: April 10, 2012 (PS3, original release)
Released in EU: May 2, 2012 (PS3, original release)

AreasIcon.png This game has unused areas.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.
PiracyIcon.png This game has anti-piracy features.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!

Skullgirls is a 2D fighting game developed by Lab Zero Games (formally known as Reverge Labs) that was later rereleased as Skullgirls: Encore, which was in turn released for the PlayStation 4 and PlayStation Vita in 2015 as Skullgirls: 2nd Encore.


Unused Audio
Skullgirls Data charcoin umbrella glow01.png
Unused Graphics
Unused Story Mode images and character assets. Oh my!
Unused Text
More to the story.

Internal Names

  • Peacock's George Bombs are referred to internally as "LittleBoy", and her Lonesome Lenny Blockbuster is referred to as "FatMan". These were the original names of the George Bomb and Lonesome Lenny, respectively, and were likely changed to avoid insensitivity regarding the atomic bombings of Japan during World War II.
  • Ms. Fortune's Fiber Uppercut is referred to internally as "Nyantiair", and her Cat Scratch Fever Blockbuster is referred to as "JustClaws".
  • Filia's Gregor Samson Blockbuster is referred to as "RoachRush".
  • Maplecrest has the internal name of "Maple_Crest", indicating an earlier spelling.
  • Final Atrium is called "Falling_Wreckage".
  • Meridian Area Rapid Transit is called "Training".
  • The shaders for the KO death portraits are internally referred to as "JojosDeathPortrait", a reference to Jojo's Bizarre Adventure, which featured similar death portraits.

Unused Levels

Two test levels, referred to as "test1" and "test2" respectively, can be found within the game's levels.gfs. The stage has no music or graphics defined and has lighting that gives a slightly reddish tint.

Revisional Differences

To do:
Rewrite, and add before/after pictures.

Red Cross Palette Swap

On May 13, 2014, an update was released which changes the color of any red crosses on white backgrounds to a different color after Marvelous AQL feared legal action from the Red Cross. This change most notably affected Valentine.

Removed Audio

A removed sound clip with a very storied past...

In mid-2011, a fan named Cee McNeil posted a character request on the game's Facebook wall asking Reverge Labs to make a "chinese assassin female named juju". Amused at the concept, the artists of Reverge Labs soon began to draw her on their whiteboards and tangentially spin her into the game's lore. When Skullgirls was released the following year, it was found that Parasoul would very rarely call out for Juju when using her Silent Scope super.

Later in 2013, McNeil sought compensation from Lab Zero Games, sparking a months-long exchange of legal documents. In mid-May of that year, a compromise was made through a non-disclosure agreement: Juju could continue to be used by Lab Zero, so long as Cee did not publicly speak of their legal arrangement (and therefore break their NDA).

After McNeil proceeded to do just that the very next day, Lab Zero issued a statement a few days later that Juju was effectively permanently retconned. The above sound clip was removed from the game in the midst of these legal issues, and is unlikely to ever return.

A patch update released on June 7, 2014 removed one of Fukua's loss voice clips, as Mike Z had forgotten to remove it prior.

Altered Sprites

To do:
Upload them. Apparently the 1.0 version of the game had a different Parasoul sprite, as well.

An update released on 23rd April, 2015 alters several frames, mainly to remove sexual content because of the developer's preferences.

Pre-Patch Post-Patch
Cerebella 623HP(Cerecopter) before censorship.png Cerebella 623HP(Cerecopter) after censorship.png
Cerebella death animation before censorship.png Cerebella death animation after censorship.png
Filia death animation before censorship.png Filia death animation after censorship.png

Altered Portraits


An update released on October 12, 2014 corrected an error in one of Squigly's Story Mode portraits where one of her hands wasn't skeletal.

Pre-Patch Post-Patch
Look ma, no (skeletal) hands! Oh, boo. You're no fun.


From the PC release onwards, Adam's eye color was changed to blue in all of his portraits.

Pre-Patch Post-Patch
Skullgirls Adam blush.png Skullgirls Adam blush2.png
Pre-Patch Post-Patch
Skullgirls Adam neutral.png Skullgirls Adam neutral2.png
Pre-Patch Post-Patch
SkullgirlsAdam salute.png Skullgirls Adam salute2.png
Pre-Patch Post-Patch
Skullgirls Adam sheepish.png Skullgirls Adam sheepish2.png


To do:
Figure out how to trigger this message without actually pirating the game, and if there are any other effects.

Oh no!

If the game detects it is a pirated copy, it will show this nonsensical message on the title screen after completing story mode. This was famously used to out a pirate who asked the Skullgirls team about it on Twitter.