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Title Screen


Also known as: Skullgirls: Encore (Console), Skullgirls: 2nd Encore (PS4/PS5/Vita/Switch/PC)
Developers: Reverge Labs, Lab Zero Games (Previous Versions), Hidden Variable & Future Club (Current Version)
Publishers: Marvelous AQL (Windows), Autumn Games (Console), Konami (previous), CyberFront (JP)
Platforms: PlayStation 3, Xbox 360, Windows
Released internationally: April 11, 2012 (Xbox 360, original release), August 22, 2013 (Windows), February 11, 2014 (PS3, rerelease), April 4, 2014 (Xbox 360, rerelease)
Released in JP: February 14, 2013 (PS3, original release)
Released in US: April 10, 2012 (PS3, original release)
Released in EU: May 2, 2012 (PS3, original release)

AreasIcon.png This game has unused areas.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.
PiracyIcon.png This game has anti-piracy features.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Gratuitous panty shots.
Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!

Skullgirls is a 2D fighting game developed by Reverge Labs Lab Zero Games Hidden Variable and Future Club that was later rereleased as Skullgirls: Encore, which was in turn released for the PlayStation 4 and PlayStation Vita in 2015 as Skullgirls: 2nd Encore.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Audio
Skullgirls Data charcoin umbrella glow01.png
Unused Graphics
Unused Story Mode images and character assets. Oh my!
Unused Text
More to the story.

Internal Names

  • Peacock's George Bombs are referred to internally as "LittleBoy", and her Lonesome Lenny Blockbuster is referred to as "FatMan". These were the original names of the George Bomb and Lonesome Lenny, respectively, and were likely changed to avoid insensitivity regarding the atomic bombings of Japan during World War II.
  • Ms. Fortune's Fiber Uppercut is referred to internally as "Nyantiair", and her Cat Scratch Fever Blockbuster is referred to as "JustClaws".
  • Filia's Gregor Samson Blockbuster is referred to as "RoachRush".
  • Maplecrest has the internal name of "Maple_Crest", indicating an earlier spelling.
  • Final Atrium is called "Falling_Wreckage".
  • Meridian Area Rapid Transit is called "Training".
  • The shaders for the KO death portraits are internally referred to as "JojosDeathPortrait", a reference to Jojo's Bizarre Adventure, which featured similar death portraits.

Unused Levels

Two test levels, referred to as "test1" and "test2" respectively, can be found within the game's levels.gfs. The stage has no music or graphics defined and has lighting that gives a slightly reddish tint.

Revisional Differences

To do:
Rewrite, and add before/after pictures.

Red Cross Palette Swap

On May 13, 2014, an update was released which changes the color of any red crosses on white backgrounds to a different color after Marvelous AQL feared legal action from the Red Cross. This change most notably affected Valentine. On her default palette, the colouring was changed from red to pink.

Pre-Patch Post-Patch
Skullgirls valentine red crosses.png Skullgirls valentine pink crosses.png

Removed Audio

Transcript: (Parasoul) Take the shot, Juju.
A removed sound clip with a very storied past...

In mid-2011, a fan named Cee McNeil posted a character request on the game's Facebook wall asking Reverge Labs to make a "chinese assassin female named juju". Amused at the concept, the artists of Reverge Labs soon began to draw her on their whiteboards and tangentially spin her into the game's lore. When Skullgirls was released the following year, it was found that Parasoul would very rarely call out for Juju when using her Silent Scope super.

Later in 2013, McNeil sought compensation from Lab Zero Games, sparking a months-long exchange of legal documents. In mid-May of that year, a compromise was made through a non-disclosure agreement: Juju could continue to be used by Lab Zero, so long as Cee did not publicly speak of their legal arrangement (and therefore break their NDA).

After McNeil proceeded to do just that the very next day, Lab Zero issued a statement a few days later that Juju was effectively permanently retconned. The above sound clip was removed from the game in the midst of these legal issues, and is unlikely to ever return.

Transcript: (Fukua) Sorry, Samson...
A patch update released on June 7, 2014 removed one of Fukua's loss voice clips, as Mike Z had forgotten to remove it prior.

Altered Sprites

To do:
Upload Filia's removed panty sprites. Apparently the 1.0 version of the game had a different Parasoul sprite, as well.

On April 23rd, 2015, an update was released that altered some frames of animation with the intent of removing or heavily obscuring some panty shots. The only characters affected were Filia/Fukua and Cerebella. According to some of the developers, they were always intending on changing them, even before the game was released, as they were deemed as unnecessary fanservice.


A total of 19 frames were altered between five different animations; cerecopter, hit_air_knockup, hit_down_front, hit_knee_fall, and hit_wakeup_front.

Pre-Patch Post-Patch
Full Moon Quarter Moon
Pre-Patch Post-Patch
Cheetos fingers It ain't easy being cheesy
Pre-Patch Post-Patch
Airborn booty Not a chance
Pre-Patch Post-Patch
Cerebella hit down front precensorship.gif Cerebella hit down front censored.gif
Pre-Patch Post-Patch
Cerebella knee fall uncensor.gif Cerebella knee fall censored.gif
Pre-Patch Post-Patch
Cheeky No peeky


A total of 21 frames were altered between five different animations; hit_air_knockup, hit_down_front, hit_fall_front, hit_knee_fall, and hit_wakeup_front. Two unused animations, a taunt and a loss animation, were also removed from the Digital Art Compendium.

Pre-Patch Post-Patch
Felia hit air knockup uncensored.gif Felia hit air knockup censored.gif
Pre-Patch Post-Patch
Felia hit down front uncensored.gif Felia hit down front censored.gif
Pre-Patch Post-Patch
Felia hit fall front uncensored.gif Felia hit fall front censored.gif
Pre-Patch Post-Patch
Felia hit knee fall uncensored.gif Felia hit knee fall censored.gif
Pre-Patch Post-Patch
Felia hit wakeup front uncensored.gif Felia hit wakeup front censored.gif
Removed from Compendium Removed from Compendium
Filia lose resized 2.gif Filia spank resized.gif


At some point between the original 2012 XBLA/PSN release and the 2013 PC release, Parasoul's forward wakeup animation was altered. The original animation contained partial nudity as the character's buttocks and underwear were briefly exposed as she stood up from a forward facing prone position. The animation was altered to lengthen her dress and removes the partial nudity. Mike Zaimont explained the changes as follows: "Her skirt was actually the wrong length in the original version, it was fixed because it was off-model.".

Pre-Patch Post-Patch
Skullgirls Parasoul wakeup uncensored.png
Skullgirls Parasoul wakeup censored.png
Pre-Patch Post-Patch
Skullgirls parasoul wakeup xbla.gif Skullgirls parasoul wakeup pc.gif

Altered Portraits


An update released on October 12, 2014 corrected an error in one of Squigly's Story Mode portraits where one of her hands wasn't skeletal.

Pre-Patch Post-Patch
Look ma, no (skeletal) hands! Oh, boo. You're no fun.


From the PC release onwards, Adam's eye color was changed to blue in all of his portraits.

Pre-Patch Post-Patch
Skullgirls Adam blush.png Skullgirls Adam blush2.png
Pre-Patch Post-Patch
Skullgirls Adam neutral.png Skullgirls Adam neutral2.png
Pre-Patch Post-Patch
SkullgirlsAdam salute.png Skullgirls Adam salute2.png
Pre-Patch Post-Patch
Skullgirls Adam sheepish.png Skullgirls Adam sheepish2.png

NMO Arena Banners

An update released on February 24th, 2021 has changed NMO Arena banners of Fukua, Robo-Fortune, an unused joke banner for Annie created long years ago (that was updated a bit days before the character release on March 8, 2021 update), and another one for Marie, curious, because she is not playable (or probably Hidden Variable has intentions to make Marie one of the planned DLC characters for Season Pass 1), replacing all mock banners for the proper character arts.

Pre-Patch Post-Patch
Skullgirls-Arena-a-fukuaOLD.png Skullgirls-Arena-a-fukuaNEW.png
Pre-Patch Post-Patch
Skullgirls-Arena-a-robofortuneOLD.png Skullgirls-Arena-a-robofortuneNEW.png
Pre-Patch (Unused) Post-Patch (Used)
Skullgirls-Arena-a-annieOLD.png Skullgirls-Arena-a-annieNEW.png
Pre-Patch (Unused) Post-Patch (Unused)
Skullgirls-Arena-a-marieOLD.png Skullgirls-Arena-a-marieNEW.png

Annie's Unused Palette

Skullgirls Annie palette number 32.png

In the Digital Art Compendium, there is a funny little palette for Annie labeled as "annie_annie" that references the Annie's brand of mac & cheese. As of now, it's not present in the game. According to one of the developers, Midiman, it was a leftover from when they were still creating palettes.

(Source: @SPerson333 on Twitter)


To do:
Figure out how to trigger this message without actually pirating the game, and if there are any other effects.

Oh no!

If the game detects it is a pirated copy, it will show this nonsensical message on the title screen after completing story mode. This was famously used to out a pirate who asked the Skullgirls team about it on Twitter.