Super Mario 64 (Nintendo 64)/Unused Textures
This is a sub-page of Super Mario 64 (Nintendo 64).
add the location/context of each texture
Several textures are still in the ROM but aren't seen anywhere. Thanks to the July 25th, 2020 source code leak, we now have each texture's internal name.
A small, round cactus, found in the Shifting Sand Land/Bob-omb MIO0 bank. Hey, this looks familiar...
These textures only exist in the Japanese version of the game. They were deleted from the North American release. However, V and Z were re-added to the European version. %, &, ! and !! are left over from an early version of the game's font.
This early texture for Bowser's eyes is blue, rather than red. Blue-eyed Bowser can be seen in prerelease footage.
Early Mario Eyes
The game contains some unused textures for Mario's eyes.
Metal Wing Cap
Via codes or hacking, it is possible to wear both the Metal and Wing caps at the same time, which causes the wings on Mario's cap to use this texture. Sadly, there are no levels in the final game that allow Mario to wear both caps simultaneously.
A rocky texture.
A chain. Most likely meant for Wigglers cave.
Translation: a_corrugated sheet_0_TxT
This texture appears to depict stairs or corrugated iron.
A shadow of a coin. The 7/25 gigaleak revealed the filename to be coin_shadow_icon. On closer inspection, the coin shadow's outline is practically identical to the coin used in the Shoshinkai '95 demo. Perhaps it was intended to be used when the player has no coins, or when all of the coins have been collected in a stage.