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Talk:SpongeBob SquarePants: Battle for Bikini Bottom (GameCube, PlayStation 2, Xbox)

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Compiling Info

The GameCube version is packed to the BRIM with development code. There's logs, batch files, compiling info, development info, and tons more. There's waaay too much to cover. How could I cover it all? --Lemurboy12 11:01, 10 August 2013 (EDT)

Dump them in a Notes page. See here for a WIP page for Spyro: Enter the Dragonfly (GameCube)
-- Einstein95 (talk) 19:51, 10 August 2013 (EDT)
I heard that there MIGHT be some unused stuff in the cutscene files. someone should try to open them

PlayStation 2 + Tubelet easter egg

I've played this most of the time back in my days, and once I tried using the emulated GameCube version, aside from the fact that 2 unused levels are removed completely, can it be mentioned in version differences in the PS2 version that: -The robots laugh (usually different pitches of SpongeBot's laugh) when they taunt. -SpongeBob's Bungee jump noise is different. -The ice noise plays again when the timer runs out.

Edit: Just like the easter egg in the SpongeBob Squarepants Movie game there's one if you set a specific date on the console which will change the flames of the Tubelets. January 1 - New Year's Day (Rainbow colored flames) March 17 - St. Patrick's Day (Green colored flames) April 1 - April Fools' Day (Pink colored flames) July 4 - Independence Day (Red, white, & blue colored flames) October 31 - Halloween (Yellow-orange colored flames)

Xbox version

The Xbox version contains the exact same stuff as the GameCube version. The PS2 version for some reason is missing a few files like the Patrick's Dream level though. Can I put this under Xbox too?The preceding unsigned comment was added by Lemurboy12 (talk • contribs)

What stuff does the Xbox version have exactly? As in: does it have the exact same unused text, models and textures? Same goes with the PS2 version. Generally, unless it has the exact same unused files, we put them under individual pages for each console. -- Einstein95 (talk) 16:01, 14 August 2013 (EDT)
Yes, they all use the exact files. The only differences is that the GameCube version contains lot and lots of compiling info, and the PS2 version lacks the Patrick's Dream level. But aside from those, they're all identical.The preceding unsigned comment was added by Lemurboy12 (talk • contribs)
Okay, I'll move the page back. I'll also note that the PS2 version lacks the Patrick's Dream level, that the code only works for the European GameCube version, and add the compiler logs (wow, debugging sessions, and missing MUD files) to the notes page. -- Einstein95 (talk) 16:20, 14 August 2013 (EDT)
In the b3 folder, the file b303.sdf.log says its missing ALL of its .MUD files, then it says "ERROR:::: Unknown Climate radio -1" could the climate radio error be the cause of it not being able to run? What do u guys think?( i am aware that all levels miss mud files)--Super Fire Wheel (talk) 10:02, 3 August 2014 (EDT)
The mud files don't mean anything, the sdf files don't mean anything, and the logs don't mean anything. --Lemurboy12 (talk) 10:13, 3 August 2014 (EDT)

Something's off about this page so far

I don't know why, but something about this page so far feels... off. Like, it feels kinda sloppy, mixed up, formatted oddly and out of order. How could we make this page feel more professional or improve its quality? The preceding unsigned comment was added by Lemurboy12 (talk • contribs)

Early beta footage of sb: bfbb

here's something interesting: i found a compilation of early footage of the game on youtube. here's the differences i noticed: 1. at 0:03, you can see a smelly sundae on a sofa in spongebob's house, and the shiny objects are now... purple squares. 2. spongebob has a different running animation, and there is a robot in his kitchen. the bubble wand attack he uses on said robot looks really unfinished. 3. at 0:13, you can see the inside of squidwards house, an area not visitable in the final game. 4. at 1:10, sandy has a different sliding animation from her final. in the final, she uses a board of some sort. in the beta, she simply uses her tail. 5. at 2:14, something strange pops up: the industrial park is missing robo-patrick. he has been replaced by steam that rises into a pipe. i don't know why this is, my guess is that the devs were trying to make him some kind of surprise when the game came out, or maybe robo-patrick simply was not finished. 6. at 2:47, a very different looking goo lagoon is shown. spongebob falls through the floor of this level, showing that the version being exhibited is a very old version. 7. at 3:44, spongebob's bubble bowl is shown to only destroy 1 tiki at a time. in the final, it destroys all of the tikis in its way. 8. at 3:48, a placeholder object saying "shiny object here" is shown. if someone could add the video to the page in an appropriate area, that would be cool, since i'm horrible at formatting, editing, etc. also, if i missed anything, be sure to add it in a reply. The preceding unsigned comment was added by Tytygigas (talk • contribs)

It was already put here. Smoke (talk) 23:04, 3 November 2014 (EST)

gary_begin_text.text

The dialogue, "Well, hello there SpongeBob!", is listed under Misc. Dialogue. But the file is named, gary_begin_text.text.

In the episode, sleepy time, Gary was able to talk in his dream.

It would make sense that this left over dialogue might be a part of what Gary was originally going to say when you meet him in the dream world (maybe he even looked like the dream gary from the show).

If this makes sense then maybe we should move it under the, Mrs. Puff in Patrick's Dream, section.

p.s. sorry for comma overuse.

-- Funlunde (talk)

Make Chuck robot attack you in Patrick's unused dream level

I found a way to make the Chuck robot in Patrick's unused dream level attack you.

It's the robot that is next to some other robots, but it wont attack you.

I found a way to activate it, and it fly's to right between the island (the floating ice cream things) with the falling cherries, and the island with the falling onions.

It has a nice sized range and makes it difficult to get from one island to another, which shows that the level was actually a challenge.

The Arf robot and the Slick robot also activate, but the Arf has something wrong with it, and the Slick stays in place but will throw oil at you.

I plan to screen capture this, upload it to YouTube, and put the link under the link of lemurboy12's video of the level, by the end of today.

-- Funlunde (talk)

Unused Patrick's dream level plays differently

I just discovered that certain things in the unused Patrick's dream level, show up or do not show up depending on what level's hip and hop files you replaced to load the level.

Example: When i replaced the hip and hop files for the level "navigate the canyons and mesas", three banana slices link the starting cupcake with that cupcake that lets you jump to the spoon, it also had no golden spatula.

But when i replaced the hip and hop files for the level "top of the hill", there were only two banana slices, and there was a (non interactive) golden spatula.

Also the starting camera angle and who you control (SpongeBob/Patrick) changes depending on what levels hip and hop files you replace.

I will try to replace most of the levels hip and hop files with the Patrick's dream hip and hop files, to see what happens.

someone should try to insert the hip and hop files of the beta goo lagoon levels and the 3rd SpongeBob robot battle, both of which don't work, but who know if anything changes with other levels hip and hop files replace with the non working level hip and hop files.

p.s. My writing format sucks, sorry.

-- Funlunde (talk)
.Hey I tried the 2 early goo lagoon Version on the Gamecube Version out.
I can say you what will happen if you start the replaced Level, the Game will crash maybe a older file format or corrupted files.
--Waschpenner (talk) 10:50, 23 April 2015 (EDT)
.Does it crash no matter what levels hip and hop files you replace
-- Funlunde (talk) 21:28, 23 April 2015

Playing Unused Patrick's dream level on Xbox

Has any one tried to play the unused Patrick's dream level on Xbox?

Are there any differences between the GameCube version and the Xbox version of the level?

If there are any differences please add them to this section of the discussion page.

P.S. Has any one tried to play the unused Robo-SpongeBob Musclepants phase, or the two early versions of the Goo Lagoon level, on the Xbox?

P.P.S. If so is there any differences between the GameCube version and the Xbox version of the levels?

P.P.P.S. If no one has tried all of these levels on the Xbox version, could someone try to do that?

-- Funlunde (talk)

How to extract 3d models from SpongeBob SquarePants BFBB

Here is a video that shows how to extract 3d models from SpongeBob SquarePants BFBB.

Use this to search for unused models in the games .HOP files.

-- Funlunde (talk)

How to swap .jsp level models

Here is a video that shows how to swap .jsp level models.

-- Funlunde (talk)

New article

With the ability to hack the iso and swap unused level models and other unused models, we should create a new article for that stuff, to stay organized.

-- Funlunde (talk)

how do you swap the .jsp & .modl files?

I want to swap more .jsp & .modl files to do a couple things, like, maybe get the unused phase of Robo-Spongebob to work. how do you do it? because i cant do it on Game Extractor. Wonderman (talk) 16:15, 11 June 2015 (EDT)

https://www.youtube.com/watch?v=kY7J6rYRrzU -- Funlunde (talk)

Finding a way to load the unused phase of the Robot SpongeBob boss

It seems like there is a way to get the unused phase of the Robot SpongeBob boss to load but it seems to require swapping files in the .hip file, which has a lot of files. -- Funlunde (talk)

I'm currently browsing the files, considering the strange file names like City, Beach, and Bucket, it seems that robot buffbob chases Spongebob through Bikini Bottom. -- Fluffydipper (talk)
There would be level models for those areas in the levels files if that was how it was.
P.S. Do you think you can get the level to load? -- Funlunde (talk)
I cant replace the model files from the unused boss with the ones in the sandy or the patrick boss because they are too small and make the game crash. if anyone can find a way to make the unused boss' file size smaller or something i can MAYBE make the boss work -- Super Fire Wheel (talk)
Yeah, but how can we reduce the file size? We can't compress the file. We could look why the game crashes at that file-size.
EDIT: I maybe found an way to make the boss work. If it works I will post my progress here ;) However we need to find an way to reduce the filesize. -- Talkbox (talk)
I Reduced the file size in the unused boss by deleting extra data that dosnt have coding. i will give the download link but i need your email address to send it. -- Ashton Jason (talk)
My e-mail is citopiamc@gmail.com
I would need the file -- Talkbox (talk)
I can only send the .modl but the other solution is deleting coding in the .modl for the boss without deleting anything in the .hip or .hop files. -- Ashton Jason (talk)
some people think shrinking the model down to the size of the Kah Ra Tae boss might work.
by switching the models, the unused boss's model can be viewed, but it doesnt move. https://www.youtube.com/watch?v=xAWL_0iUw0k The preceding unsigned comment was added by Bfbbsearcher (talk • contribs)
In the files the boss is missing a HP bar, this may be the reason the level is crashing. Before doing this see if another boss's health bar can be used on another boss]]
-- Frost1620 (talk)

GOT IT WORKING! https://www.youtube.com/watch?v=JCVfJIl4HmU

How to extract 3d models used in cutscenes

Here is a video that shows how to extract 3d models used in BFBB's cutscenes.

Use this to see if there are any unused cutscene models. The preceding unsigned comment was added by Funlunde (talk • contribs)

How can I move the camera around the map

How do I move the camera freely around the map? I wanted to use this to find unused objects in maps like the houses in the hub?]]
-- Frost1620 (talk)
On Dolphin, you can go to Graphics/Advanced, and in the utility section there's a box next to "Free Look". With this enabled, pressing Shift + W moves the camera forwards, Shift + S backwards, etc.
Also if you find an object in a glitchy skybox, expand to full screen to reset it to black, then take your screenshot. -ChainChomp (talk) 08:51, 30 July 2015 (EDT)

Subreddit for Unused Boss Phase

Funlunde has created a subreddit for discussion/ideas for getting the unused Musclepants boss phase to work: check it out. /* SevenIron (talk) */ at 01:35, 6 August 2015 (EDT)

How do you play the early Goo Lagoon Level

I can't load The Early Goo Lagoon Level (Both Working and New Folder Versions. Even though I only replaced the .HOP file and I keep getting These Errors: DSI Exception in STMW and DSI Exception in IMW, And then Dolphin Crashes, Can i have help loading the Level]]
-- Frost1620 (talk)
Sorry about the late reply, but iirc, those errors are not caused by the game itself but rather by your Dolphin settings. Try looking it up for an answer; not much more I can say other than that. /* SevenIron (talk) */ at 00:31, 6 September 2015 (EDT)

Boss Progress

"How Much Precent Did Jacob Load The Boss?" About 70/80% The preceding unsigned comment was added by Ashton Jones (talk • contribs)

More here: [1] --From: divingkataetheweirdo (talk) 18:53, 14 August 2015 (EDT)

How to load the unused boss phase in SpongeBob BFBB

"SHIT.PLYR"

There's a file in boot.dol which has a... rather strange filename. I didn't think much of it at first, until I found another file called "SPONGEBOB.PLYR" that seems to be in most of the games levels.
Would anything happen if you replaced "SPONGEBOB.PLYR" with "SHIT.PLYR"? They definitely contain different information, the latter seems to be smaller. --ChainChomp (talk) 12:47, 15 August 2015 (EDT)

Main Menu Demo Gameplay

Is there anyone who could rip this and upload it to Youtube, for the pre-release page? I'm not sure if there's anything unused in the demo gameplay video as my fat PS2 refuses to load the video and freezes upon reaching it (on both new and used discs). --D3adKn1f3rRKS (talk) 15:30, 16 August 2015 (EDT)

As far as I've seen, the demo video is of a fairly close-to-final, if not final build. If I do catch something the next time I watch it, I'll post it on the pre-release page, but I'm sure there's not that much difference to the final game. /* SevenIron (talk) */ at 00:28, 6 September 2015 (EDT)
Edit: However, I might try converting the video and upload it to YouTube, as I can't find it on YouTube anywhere. Strange. /* SevenIron (talk) */ at 00:29, 6 September 2015 (EDT)

Potentially unused error messages

Can someone with a game cube and a copy of the game tell me if these error messages are used?

  • Please insert the 'SpongeBob SquarePants: Battle for Bikini Bottom' Game Disc
  • This is not the 'SpongeBob SquarePants: Battle for Bikini Bottom' Game Disc. Please insert the 'SpongeBob SquarePants: Battle for Bikini Bottom' Game Disc.
  • The Disc Cover is open. If you want to continue the game, please close the Disc Cover
  • The Game Disc could not be read. Please read the Nintendo GameCube™ Instruction Booklet for more information.
  • An error has occurred. Turn the power off and refer to the Nintendo GameCube™ Instruction Booklet for further instructions.
  • Please wait.
  • Checking for the 'SpongeBob SquarePants: Battle for Bikini Bottom' Game Disc.

The preceding unsigned comment was added by Funlunde (talk • contribs)

I don't have a GameCube or a copy of the game, but I can almost guarantee that these are all used and are the standard (with "BFBB" replaced with whatever game you are actually playing) for most if not all GameCube games. Either way, it'd probably be pretty hard to test to make sure all of these messages are indeed in the game, as you'd need to have the disc clean enough to load initially, eject it while playing, and then somehow get it dirty enough for it to not be read when you put it back in. /* SevenIron (talk) */ at 16:47, 17 October 2015 (EDT)

Out of Bounds Umbrella

In Goo Lagoon, there's an upside-down umbrella under the switch for the "Over the Moat" spatula. It's under the water after you feed the clam. Could someone take a look at that?--Micpaws (talk) 17:41, 21 October 2015 (EDT)

It's probably just there to act as a base for the switch, and for some reason they used an umbrella rather then a different model. It also doesn't function like a normal umbrella would.
They do something similar in the Mermalair, when you talk to the main Computer... you're actually talking to Barnacle Boy hidden inside the Computer's model! --ChainChomp (talk) 09:30, 24 October 2015 (EDT)

Beta elements yet to be accessed

Many believe that with the unlocking of the unused boss, that there is nothing left to find. But there are many things left. 1 being the unused shiny object counter. Another being the beta soccer ball. 3rd is unused animations for spongebobs attacks, and Patrick's belly bump attack was going to be a head flop. And Sandy sliding on her tail and saying take that when she lassos. Idk if those are still in the game. Also the unused shiny object gate, beta goo lagoon fully loaded, squidward with his hat and clarinet. Plus the old underwear and golden spatula meters. Also, one big thing, that nobody addresses, is there is an unused version of the karate boss. I'm not talking about the musclebob boss. But an early model of the kah ra tae boss. For 1 the health meter for the boss is different. And also, the green light on the bosses nose is bigger, and more oval shaped. Plus, instead of the circles on the karate hands, there are these huge <> shaped bars, the expand well beyond the hands. They are still green, but they are more like pointed ovals. Is there any way to access that? The preceding unsigned comment was added by Bfbbsearcher (talk • contribs)

It seems like a lot of the "beta elements" you have mentioned are simply just things that were shown in demo reels and probably don't still exist in the final game. Patrick's early attack animation, Sandy's sliding animation, old underwear/spatulas, early health meter, etc. were probably all just redone or replaced for the final game, and again, the early version shown in any demo reel or beta video is probably nowhere to be found if you look into the game files. So to answer your question, no, a lot of these things are impossible to access unless they were for some reason left in a demo version of BFBB (which I should look into; still haven't found a working ISO of any demo discs) which is highly unlikely. If you actually do find any of these early elements in the game files, please note it, but otherwise, for the reasons I've said, they were probably just that: early or placeholder. Also make sure to sign your comments with 4 tildes: "~~~~". /* SevenIron (talk) */ at 13:25, 13 November 2015 (EST)


I found something interesting. An unviewable version of the karate boss and the cutscenes. Check out my channel for more. https://m.youtube.com/watch?v=t9OU__bNmbw The preceding unsigned comment was added by Bfbbsearcher (talk • contribs)

Animation swapping

I am requesting that someone please do a video guide on how to swap animations. I want to swap some animations in the unused boss phase but I done know how. Please help. The preceding unsigned comment was added by Bfbbsearcher (talk • contribs)

Debug

If you look at the file log.out (on the gamecube version) in a hex editor, you will see the word debug mentioned many times. Does/did this game have a debug mode (not counting the cheats in sb.ini)? The preceding unsigned comment was added by Funlunde (talk • contribs)

Debug Session

The file rwdebug.txt contains a few logs of debug sessions.

Should i add it? The preceding unsigned comment was added by Funlunde (talk • contribs)

It would probably be better suited for a Notes page. You should probably add those there. ChainChomp

Higher quality videos

Do you think we should try to get higher quality videos on this page? The current ones have no sound and really bad framerates. Just my idea. --Shoopdahoop (talk) 11:58, 24 December 2015 (EST)

How do we access the .hip/.hop files exactly?

Hi I'm a bit of a newbie but I was curious how exactly we gain access to the .hip/.hop files. Not sure where to begin really. --BookOfSin (talk) 19:15, 4 April 2016 (EDT)

There's a few scripts online that open up the HIP/HOP files, which are found in this site: http://tinyurl.com/BMSscripts . You should probably create a seperate folder to put extracted stuff in.
Also there's this Reddit post that details on how modding for this game can work: http://tinyurl.com/RedditTutorial

--ChainChomp (talk) 20:24, 4 April 2016 (EDT)

Shelf, used?

So, I had a theory. The "unused shelf" is actually used, but the game deletes things invisible to the camera. It also causes items to get misplaced, like in this GIF. (deleted) --Sp0nge80b (talk) 13:34, 16 April 2016 (EDT)

While the camera makes things invisible due to rendering distance (and due to culling, which is where it doesn't draw anything the camera isn't facing), it would never move anything OOB. The shelf is OOB under any circumstance, so it's unused. /* SevenIron (talk) */ at 21:59, 25 July 2016 (EDT)

Subpages

This page for Battle for Bikini Bottom is pretty long, and should use some subpages.--Pasta937 (talk) 14:32, 11 June 2016 (EDT)

HIP/HOP file editing

What programs do you guys use to edit/view the HIP/HOP files?


Never mind. I didn't see the above topic. The preceding unsigned comment was added by Dolphin-1 (talk • contribs)

The "Alternate Levels" section

I have high doubts that any of the effects caused by "messing with" the game's files is intended behavior that unlocks "alternate versions" of levels.

The effects listed seem to be a result of simply changing the parameters utilized by each level's objects, like their starting state, what objects they interact with and are connected to, and as mentioned, enemy spawns.

There are similar things to be said about the "Anti-Cheating Checks" listed as well. The game remembers the states of objects in each level with bit-flags in an intentional and explicit order. If one were to tamper with the game's files, obviously this order is also tampered with, and objects will be loaded with incorrect states. You can replicate the effects listed by simply opening a level in the level editor and pressing save, since the level editor doesn't save the objects in their original order. Because of this, I don't think the effects are actually a result of anti-cheating checks, just a result of changing the game's files which messes with its memory.

This combined with the fact that these effects were found primarily by one person with no evidence or sources, I'm removing these sections from the article until they're proven to be intended mechanics of the game.

Skyweiss (talk) 21:48, 10 July 2019 (EDT)


Anti-piracy?

Sidebar lists that this game has AP, but I don't see it mentioned anywhere. Accidental inclusion? The preceding unsigned comment was added by ParzivalWolfram (talk • contribs)

No. There used to be a section that said there were anti-cheating checks but I have no idea what the hell happened to it. My guess is that it was debunked and subsequently removed from the page. Video (talk) 18:46, 10 July 2020 (UTC)

anything unused in the remake?

sense some people got rehydrated early, I think it's about time we should find some unused content there to

Button Inside SpongeBot's Brain

So I got inside SpongeBot's brain and found this weird button. What purpose does it serve exactly?

Button in SpongeBot.png
I just took a quick look at this. In the games files it's called BRAIN_BUTTON_1, and it can't be activated with any attack, nor does it have any links connecting it to another event in the level. So, whatever purpose it once had seems to have been since removed. Hmm. - ChainChomp (talk) 16:45, 10 July 2020 (UTC)
Try finding if anything targets the button? Maybe it's there for something? --Sp0nge80b (talk) 16:32, 13 July 2020 (UTC)
Like I said, nothing links the button to any other event in the level. Given its filename, it might've deactivated the brain or something similar during development, but now it no longer works. - ChainChomp (talk) 15:03, 20 July 2020 (UTC)

SpongeBob SquarePants: Mechanical Mischief?

https://communickation.nick.com/nickatretail/documents/html/mkt_product_activity_sb/sb_priority_products.htm;jsessionid=NPSQHBXI3RZEPLARX45L3UQ on a SpongeBob priority products document there seems to be the original name for BFBB, called Mechanical Mischief. Is this important enough to put on the page?

That sounds fun. I'll try to add it. ChristianRightWinger (talk) 00:07, 26 September 2022 (UTC)