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The House of the Dead (Arcade)

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Title Screen

The House of the Dead

Developer: Sega AM1
Publisher: Sega
Platform: Arcade (Sega Model 2C CRX)
Released internationally: March 4, 1997
Released in JP: September 13, 1996


DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Notes: Lots more unused stuff hidden in the game not documented yet!
Hmmm...
To do:
  • Cover the unused rooms PN_room_6bb_zsof (an alternate room for the bad ending) and room_6bbb (Chariot's room with the scrapped fireplace entrance, a remnant of an earlier version of the fight).
  • Show off the unused branching path from Chapter 2.
  • Upload the textures and models of the unused enemies "baba", "syndy", "MrG", "disiprin", "lubin", "hiru", "neozom", and "debu".
  • Document the unused fly head model for Hermit.
  • Post the three unused music tracks from the sound test.
  • Document the unused subtitles for a Hangedman line.
  • Create a sub-page for the prototype, The House of Dead [sic], which has numerous differences.

A horror-themed rail shooter that led to sequels, spin-offs, a remake in 2021, and a poorly-received film. According to developer Sega AM1, lots of content was scrapped due to time constraints, arcade hardware limitations, poor player feedback, and even fears of controversy.

Development Text

Present at 0x21660 in the main CPU.

N_E_Num   :%02x
N_E_A_Num :%02x
0123456789ABCDEF : enStFlag
0123456789ABCDEF : EnmID
%1d
*
X
AtcPlFlg[0]:%d
AtcPlFlg[1]:%d

Present at 0x295B0 in the main CPU.

FCNO:%2d
HIT  
NOHIT

Present at 0x9C740 in the main CPU.

NoBias      %s
ON 
OFF
MotFinish   %s
MotFinishUp %s
SplFinish   %s
SplFinishUp %s
FixMode     %s
Supplement  %s
SupplementU %s
WMotion     %s
DevideEnd   %s
DevideNoRep %s
Stay        %s
StayUp      %s
Height      %f
Direction   %04x
World.yp    %f
World.ya    %04x
FrameNum    %04d
(Source: Original TCRF research)

Regional Differences

There are three regions in the 'Game Assignments' section of the service menu: Japan, USA, and Export. Export appears to be identical to USA, though missing the "Winners Don't Use Drugs" screen.

Japan USA
Don't do it! Don't do 'em!

The screen shown before starting the attract mode is completely different. USA has the standard "Winners Don't Use Drugs" screen common of the era, while Japan has a copyright notice screen. Export has no screen whatsoever.

Japan USA
HOTDJP SUB.bmp HOTDENG SUB.bmp

The game's subtitles are formatted differently between the two versions, with Japan's being at the top right and USA's being at the bottom. Although a Japanese game's subtitles being in Japanese is completely unremarkable...


Japan USA
HOTDJP PHONE.bmp HOTDENG PHONE.bmp
HOTDJP CURIEN.bmp HOTDENG CURIEN.bmp

There is at least two instances of subtitles completely missing from the USA version, in the attract mode. The first is the woman calling on the phone, and the second is Curien's mini speech.

Japan USA
Such a 惨劇... Yes, indeed, such a tragedy...

Each stage in the Japanese version has the chapter's name in Japanese directly below the English one, whereas USA, fittingly, does not.

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Japan USA
Are you a bad enough dude to stop Curien? N/A

At the beginning of Stage 1 (Tragedy), a mission briefing is displayed. This briefing is completely absent from the USA version.

(Source: Original TCRF research)