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Them's Fightin' Herds
Them's Fightin' Herds |
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Developer: Mane6, Inc. This game has unused areas. This game has a prerelease article |
Them's Fightin' Herds is a fighting game about cute animals beating each other up.
The game started development as a My Little Pony: Friendship is Magic fangame called "Fighting is Magic", only to be canned after getting slapped with a cease-and-desist letter by Hasbro. TFH is the reworked version of the project under a new concept, being financially supported through crowdfunding and with graphic design headed by Friendship is Magic creator Lauren Faust herself.
To do:
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Contents
- 1 Sub-Pages
- 2 Early Tutorial Graphics
- 3 Character Menu Test Sprites
- 4 Salt Mines
- 5 Early Character Portraits
- 6 Insect Sprite
- 7 Story Mode Sketches
- 8 Unused Character Lines
- 9 Unused Announcer Lines
- 10 Unused Stage NPCs
- 11 Stage Textures
- 12 Unused miscellaneous sounds
- 13 Unused Music
- 14 Dynamic Music System Test Files
- 15 Test Hat
- 16 Leftover Skullgirls data
- 17 References
Sub-Pages
Prerelease Info |
Early Tutorial Graphics
Present in the files for the tutorial section are these two images which were most likely used as a placeholder. They are found in Scripts/tutorial_images.
Character Menu Test Sprites
Tester
Located in dev/temp/ui/win/output/textures/buckcharselect is an image of Tianhuo named "tester", likely used for testing out the character select menu.
Unknown Character Icon
A fallback image for if a character doesn't have an assigned icon.
Salt Mines
Unused Icons
Version 1.0 had these early icons for the Salt Mines 2.0 update, implying that there were originally going to be status effects or powerups.
Unused Maps
Within Scripts/src/Farm/resources/lobbymaps_prod.tfhres, there are unused map files/graphics for the salt mines, which may have been used for early testing before coming up with the final design(s).
Early Character Portraits
Present in the folder Scripts/portrait_prototypes and its subfolder StoryModePortraits are early sketches of character portraits.
portrait_prototypes
StoryModePortraits
Insect Sprite
Present in Scripts\src is this spritesheet of a crawling insect with the filename gif_name@animated@x4.png. Probably used as a test, as it doesn't seem like it'd fit anywhere in the current game. It's possible it may have been intended for Salt Mines 1.0, before the update.
Story Mode Sketches
Scripts\src\Farm\Media\UI\Textures\BuckLobby\Story contains some sketches for story mode cutscenes.
Unused Character Lines
Found in /data01/characters-win/characters-win.gfs (at least on Windows). These are lines that have been recorded by the voice actors for DLC characters, but the original 7 cast members for the starting 6 characters have not recorded their triggers or responses.
Tianhuo
Tianhuo is the only non-DLC character to have any unused lines. Her only unused line is directed at Fred (FHTNG).
Name | Clip | Subtitle |
---|---|---|
Tianhuo_IntroVSFred3 | Care for a reminder of your fiery home? |
Shanty
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? Notes: Someone with an understanding of Patois who can transcribe what Shanty says to Paprika should take a listen to that line. |
Name | Clip | Subtitle |
---|---|---|
Shanty_intro_vs_Arizona3 | Kid?!? I'm older than you! | |
Shanty_intro_vs_Paprika3 | What's so funny? | |
Shanty_intro_vs_Paprika3_ALT | Awa sweejusuh! (This is not accurate; please fix.) | |
Shanty_intro_vs_Pom2 | Two against one? I can take ya! | |
Shanty_intro_vs_Pom3 | I'll show you a cutlass! | |
Shanty_intro_vs_Velvet2 | You mean they beat you, too? | |
Shanty_intro_vs_Velvet3 | Ya? Can a hooligan do this? |
Texas
Name | Clip | Subtitle |
---|---|---|
Texas_intro_vs_Paprika1 | Hey... [laughs] I didn't even get to the punchline! | |
Texas_intro_vs_Paprika_Alt1 | Yer a real basketcase, huh? | |
Texas_intro_vs_Paprika_Alt1edit | Yer a real basketcase, huh? [different delivery] | |
Texas_intro_vs_Paprika3 | Hey! Where'd this tumbleweed come from? | |
Texas_intro_vs_Shanty1 | Aw. Well ain't that cute? | |
Texas_intro_vs_Shanty2 | Well I'll be. You're just a little kid! | |
Texas_intro_vs_Shanty4 | (A) Life of crime don't suit you, kid. | |
Texas_intro_vs_Tianhuo1 | Whaddya call a fly with no wings, eh? [laughs] A walk! | |
Texas_intro_vs_Velvet1_Alt2 | Pride goeth before a heiny whoopin’! | |
Texas_intro_vs_Velvet2_Alt2 | Givin' me the cold shoulder, uh? | |
Texas_intro_vs_Velvet3 | Y'all've seen my daughter anywheres? |
Stronghoof
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? Notes: Someone with an understanding of Swedish who can transcribe what Stronghoof says to his daughter (Velvet) should take a listen to these. |
Name | Clip | Subtitle |
---|---|---|
Stronghoof_intro_vs_Arizona1)_take02 | Hoho, your spirit sings with valor! Come, let us match mettles! | |
Stronghoof_intro_vs_Arizona2)_amalg | Your muscles ripple with conviction! Let us test whose might is strongest. | |
Stronghoof_intro_vs_Arizona4_take02 | Hm! I see the apple doesn't fall far from the tree. | |
Stronghoof_intro_vs_Oleander1)_take02 | Ugh, you bear a terrible curse, child. See that it does not consume your soul. | |
Stronghoof_intro_vs_Oleander2)_take01 | You keep ill company, child! Let me free you from this corruption. | |
Stronghoof_intro_vs_Paprika1)_take01 | Hm. I, too, have nothing. | |
Stronghoof_intro_vs_Paprika2)_take01 | Yes, uh, quite an oddity. | |
Stronghoof_intro_vs_Paprika4)_take02 | Tch! I'll be sure to wash my hooves after this one. | |
Stronghoof_intro_vs_Pom1)_take02 | Hoo! You're shaking like a leaf! Where's your pride, little lamb? | |
Stronghoof_intro_vs_Pom2)_take01 | This battlefield is no place for children. I will end this swiftly! | |
Stronghoof_intro_vs_Pom3)_amalg | A whole pack, hm? At least it's a fair fight. | |
Stronghoof_intro_vs_Shanty1)_take02 | I'll show you how we deal with ruffians in Reine! | |
Stronghoof_intro_vs_Shanty2)_take01 | She sends children to do her fighting! Dishonorable! | |
Stronghoof_intro_vs_Shanty3)_take02 | I've heard about your "cutlass"! Show me! | |
Stronghoof_intro_vs_Tianhuo1)_take01 | At last, a warrior worthy of attention! | |
Stronghoof_intro_vs_Tianhuo2)_amalg | Captain Tianhuo of the Imperial Guard! Back for a rematch, are you? | |
Stronghoof_intro_vs_Velvet1)_take01 | Show me the might of a Hoofstrong! | |
Stronghoof_intro_vs_Velvet3)_take02 | Watch the floof, smalcrum!(?) | |
Stronghoof_intro_vs_Velvet4)_take01 | Watch the floof, snoovish.(?) | |
Stronghoof_intro_vs_Velvet5)_take01 | Watch the floof, sconsa.(?) |
Unused Announcer Lines
Present in Scripts/Announcer and its subfolders, alongside all the used sound files.
Unused Announcer Names
The folder CselVersus contains character selection voice lines for the Predators and Fred/FTHNG (who aren't playable) and The Devourer (who doesn't appear at all in the current version), as well as some gender pronouns.
Name | Clip | Subtitle |
---|---|---|
Announcer_CancelChar1 | On second thought... | |
Announcer_CancelChar2 | On second thought... | |
Announcer_NamesDevourer1 | The Devourer | |
Announcer_NamesDevourer2 | The Devourer | |
Announcer_NamesFelineScout1 | Feline Scout | |
Announcer_NamesFelineScout2 | Feline Scout | |
Announcer_NamesFred1 | Fred | |
Announcer_NamesFred2 | FTHNG | |
Announcer_NamesHerself1 | Herself | |
Announcer_NamesHimself1 | Himself | |
Announcer_NamesLupineScout1 | Lupine Scout | |
Announcer_NamesLupineScout2 | Lupine Scout | |
Announcer_NamesSerpentineScout1 | Serpentine Scout | |
Announcer_NamesSerpentineScout2 | Serpentine Scout | |
Announcer_NamesShadowScout1 | Shadow Scout | |
Announcer_NamesShadowScout2 | Shadow Scout | |
Announcer_NamesUrsineScout1 | Ursine Scout | |
Announcer_NamesUrsineScout2 | Ursine Scout |
The following unused files are found in the root "Announcer" folder:
Name | Clip | Subtitle |
---|---|---|
Announcer_NamesWho1.wav | Who's this, now? | |
Announcer_Title1 | Them's Fightin' Herds! | |
Announcer_Title2 | Them's Fightin' Herds! | |
Super_Jump_1.wav | [sound effect] |
The Super_Jump_1.wav sound is currently used in Pixel Lobbies when matchmaking finds the player a match, or if the administrator of a server makes a text-based announcement, which appears at the top of the screen for all connected players (or just the player if a match is found via matchmaking). It is not used in the expected or original way it was intended, though. Official servers almost never make use of this feature (as that would require a developer to be connected); it is mostly used in certain community servers. Instructions for how to make such an announcement are detailed at the bottom of this[1] post.
Unused Round Calls
Present in Rounds are lines for Rounds 10, 11, and 12. In-game, the maximum number of rounds per match is 9. The lines for Round 9 are not heard due to this. "Finally1" presumably is used for the final round if more than nine rounds are played.
Name | Clip | Subtitle |
---|---|---|
Announcer_Round9-1 | Round... eh... another round! | |
Announcer_Round9-2 | [identical to 9-1] | |
Announcer_Round10-1 | It's at least round ten. | |
Announcer_Round10-2 | It's at least round ten. | |
Announcer_Round11-1 | You just keep going, don't you? | |
Announcer_Round11-2 | You just keep going, don't you? | |
Announcer_Round12-1 | Pshh… Ummm… like, round one hundred? | |
Announcer_Round12-2 | Bhhh… Uhh… like, round one hundred! | |
Announcer_RoundFinally1 | Finally! I- I mean, final round! |
Unused Victory Announcements
Stored in EndMatch with the other "X Wins!" audio files. From their filenames, they were meant to play when The Devourer or the Predators win, but The Devourer currently isn't in the game, and the announcer doesn't say anything when you lose against the Predators in Arcade, Story, or Salt Mines.
Name | Clip | Subtitle |
---|---|---|
Announcer_WinsDevourer1 | That wasn't meant to happen! | |
Announcer_WinsDevourer2 | That wasn't meant to happen. | |
Announcer_WinsPredator1 | And that was it. | |
Announcer_WinsPredator2 | And that was it. | |
Announcer_WinsFred1 | Yes, and you, Fred! |
Unused Stage Selection Lines
The Stage Select folder seems to be completely unused. In-game, the announcer doesn't talk while choosing a stage, since the stage selection menu appears while she's still saying Player 2's character's name.
Most of the lines give the stages different names, implying that they were recorded early in development, and "Limbo" and "The Hold" are also mentioned despite not currently being in the game.
Name | Clip | Subtitle |
---|---|---|
Announcer_StageArizona1 | The prairie | |
Announcer_StageLimbo1 | In-between | |
Announcer_StageLimbo2 | Limbo | |
Announcer_StageOleander1 | The forest | |
Announcer_StagePaprika1 | The mountains | |
Announcer_StagePom1 | The meadow | |
Announcer_StageRandom1 | Eeny-meeny-miney-moe | |
Announcer_StageSelect1 | Pick a place | |
Announcer_StageSelect2 | Pick a stage | |
Announcer_StageSelect3 | Pick an arena | |
Announcer_StageSelect4 | Where are we going? | |
Announcer_StageTheHold1 | The Hold | |
Announcer_StageTheHold2 | Not a good place | |
Announcer_StageTianhuo1 | The volcano | |
Announcer_StageTraining1 | Where is this? | |
Announcer_StageTraining2 | Who knows where? | |
Announcer_StageVelvet1 | The tundra |
Unused Training Lines
Name | Clip | Subtitle |
---|---|---|
Announcer_TrainingBad1 | Not so good... | |
Announcer_TrainingComplete1 | Complete. | |
Announcer_TrainingComplete2 | Complete! | |
Announcer_TrainingComplete3 | And we're done! | |
Announcer_TrainingComplete4 | Challenge complete! | |
Announcer_TrainingGood1 | Good! | |
Announcer_TrainingGreat2 | Great! | |
Announcer_TrainingNegative1 | Tough luck. | |
Announcer_TrainingNegative2 | There's always next time! | |
Announcer_TrainingNegative3 | That's unfortunate.../It's unfortunate... | |
Announcer_TrainingNo1 | No. | |
Announcer_TrainingNo2 | [alternate delivery] No. | |
Announcer_TrainingOkay1 | Okay! | |
Announcer_TrainingOkay2 | [alternate delivery] Okay! | |
Announcer_TrainingPerfect1 | Perfect! | |
Announcer_TrainingPerfect2 | [alternate delivery] Perfect! | |
Announcer_TrainingPositive1 | That's the way! | |
Announcer_TrainingPositive2 | Well done! | |
Announcer_TrainingPositive3 | Nicely done! | |
Announcer_TrainingSkip1 | Let's move on. | |
Announcer_TrainingSkip2 | Moving on then! | |
Announcer_TrainingTerrible1 | Um... | |
Announcer_TrainingTryAgain1 | Try again? | |
Announcer_TrainingYes1 | Yes! | |
Announcer_TrainingYes2 | [alternate delivery] Yes! |
Unused Pause Lines
Found in the "PauseUnpause" folder.
Name | Clip | Subtitle |
---|---|---|
Announcer_PauseCancel1 | Moving on... | |
Announcer_PauseCancel2 | Let's continue. | |
Announcer_PauseCancel3 | Where were we? |
Unused EndMatch Lines
Name | Clip | Subtitle |
---|---|---|
Announcer_LoseYou1 | You lose. | |
Announcer_MatchCancel1 | Some other time. | |
Announcer_PerfectLoss1 | That didn't go well! | |
Announcer_Rematch1 | Maybe one more try? | |
Announcer_Rematch3 | Maybe one more try! | |
Announcer_Timeout | Finally! |
Unused Stage NPCs
A character is found underneath the Tianhuo Festival Stage, not visible in normal gameplay; a depressed alpaca with fake fire wings, waving a sparkler. The sprite sheet for this and other stage NPCs are found in /data01/levels.gfs/levels/temp/levels/textures.
Stage Textures
Previously located in /data01/levels.gfs/levels/temp/levels/textures, these translucent textures were later used in the "Restricted Section" stage, a library in the Woodlands where Oleander is from. These particular files are no longer in the game, but the textures are now fully incorporated into "library_AO.dds", "library_AO_story.dds", and "library_ceiling.dds"
Unused miscellaneous sounds
In Scripts/src/Farm/Media/sound/Jingles, there are a number of sound effects, sometimes mixed with music. Some are unused, listed in the table below. The following sounds in the bulleted list are used as follows:
- Obtaining a cosmetic item from Cashmere's shop or a chest in the salt mines (specificity needs to be checked):
- Jingle02_hat_get_long_high
- Jingle03_hat_get_long_low
- Jingle04_hat_get_high
- Jingle05_hat_get_low
- Jingle14_gambodylike - used in story mode
- Jingle17 - used in story mode when turning off a light (salt mine caves or the Temple of the Ancestors)
- Jingle18 - used in story mode when turning on a light (ditto)
Name | Clip |
---|---|
Cash0.wav | |
Cash1.wav | |
Cash2.wav | |
Cash3.wav | |
Cash4.wav | |
Cash5.wav | |
Cash6.wav | |
Cash7.wav | |
Cash8.wav | |
Cash9.wav | |
Crowd1.wav | |
Crowd2.wav | |
Jingle01_predator_fight_victory.wav | |
Jingle06.wav | |
Jingle07.wav | |
Jingle08.wav | |
Jingle09.wav | |
Jingle10.wav | |
Jingle11.wav | |
Jingle12.wav | |
Jingle13.wav | |
Jingle15.wav | |
Jingle16.wav | |
Jingle19.wav | |
Jingle20.wav |
Scripts/src/Farm/Media/sound/ambiance contains some ambient sound not currently used in any pixel lobbies or story mode.
Name | Clip |
---|---|
Seaside_Long.ogg | |
Seaside_Short.ogg | |
Windy_Seaside_Long.ogg | |
Windy_Seaside_Short.ogg |
/Scripts/src/Farm/Media contains two sound files. "Super_Jump_1.wav" appears to be unused, and is also found in Scripts/Announcer (see above). "theme.wav" is the chiptune version of Velvet's theme found here, but the version used in the game (Story mode, chapter 1, section 2, "Reine City") has added "real" instruments.
Unused Music
Moods
The folder Scripts/src/Farm/Media/sound/Moods has many of the music tracks used in story mode and in pixel lobbies, but some files are currently not used. Some are WAV files, and others are MOO files, which function identically to OGG files (at least in this folder; in other folders of the game, .moo files store data other than audio).
Mood1.wav
Mood2.wav
Mood3.wav
Mood3 was originally used in the first version of the Salt Mines. When the player approached the goblet to enter the mines, this theme would play.
Mood4.wav
Mood5.wav
Mood6.wav
Mood7.wav
silence.wav
Idential to Mood7.wav
Heroic_Theme_Loop.moo
Other music
/Scripts/src/Farm/Media/sound/Jingles contains a mixture of sounds and music. "mystery_cave_tense.ogg" appears to be an alternate and shorter version of the music that plays in story mode when predators are in the same room.
mystery_cave_tense.ogg
The folder Scripts/static_music contains most of the playable stage fighting music, lacking any dynamic variations; for the viewing of replays, for use in training mode, or for those who opt to turn off dynamic music in fights. However, one file is currently unused:
TFHThemeDirtyLoop.ogg
Currently, the full main theme of the game is only heard on the album, or at the beginning of the credits, which is heard as "Credits-Medley.ogg" (found in the same static_music folder).
Dynamic Music System Test Files
The folder dev/temp/dms_music contains two short music tracks, which were used as placeholders for Velvet's Dynamic Music battle intro in early builds of the game.[2] These particular clips are meant to be paired with the Training Stage theme.
P1_Intro_80s.wav
P2_Intro_80s.wav
Test Hat
Scripts\items\items.lua, which contains the data for the many accessories you can wear in the Pixel Lobby, has a test hat commented out:
--test_hat = --{ -- class = "accessory", -- subclass = "hat", slot_index = 0, -- spriter_texture = 'Scripts/playaround/antlers.png', -- otter_path = "Textures/BuckLobby/CosmeticSprites/test-item.png", -- body_parts_off = "horns:ears", -- dsp_name = "Test", -- joke_desc = "+1 Test", -- addendum = "Testity test test ", -- rarity = 1, guid = 123 --},
Leftover Skullgirls data
In the folder data01, in the package dev.gfs, there are a number of files that seem to be left over from Skullgirls. Given that these assets are owned by another company and have nothing to do with Them's Fightin' Herds, they will not be uploaded to this page, nor fully documented. (At least not by this user.)
In data01/dev.gfs/temp/storymode/filia, there are the following configuration settings:
- filia1.ini
- filiageneric_cathedral.ini
- filiageneric_innsmouth.ini
- filiageneric_lab.ini
- filiageneric_maplecrest.ini
- filiageneric_tower.ini
- filiascene1.ini
- filiascene2.ini
- filiavpeacock.ini
In storymode/cere, there are these files:
- cere1.ini
- cerehard.ini
- cerescene2.ini
In dev/temp/storymode, there are these files:
- Cerebella.stm
- Filia.stm
- Ms.Fortune.stm
- Painwheel.stm
- Parasoul.stm
- Peacock.stm
In dev/temp/arcade/story, there are these files that mention the name of a character from Skullgirls:
- Cerebella.stm
- Cerebella_CinematicsOnly.stm
- Cerebella_Legacy_Ending.ini
- Cerebella_Legacy_Intro.ini
- et cetera...
- Other characters mentioned in files in this folder include:
- MsFortune
- Painwheel
- Parasoul
- Peacock
- Valentine
- Filia
References
- Pages missing developer references
- Games developed by Mane6, Inc.
- Pages missing publisher references
- Games published by Modus Games
- Games published by Maximum Games
- Windows games
- Mac OS X games
- Linux games
- Nintendo Switch games
- Xbox One games
- PlayStation 4 games
- PlayStation 5 games
- Pages missing date references
- Games released in 2020
- Games released in May
- Games released on May 1
- Games with unused areas
- Games with unused graphics
- Games with unused items
- Games with unused music
- Games with unused sounds
- Games with unused text
- To do
- Stubs
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Mane6, Inc.
Games > Games by platform > Linux games
Games > Games by platform > Mac OS X games
Games > Games by platform > Nintendo Switch games
Games > Games by platform > PlayStation 4 games
Games > Games by platform > PlayStation 5 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox One games
Games > Games by publisher > Games published by Maximum Games
Games > Games by publisher > Games published by Modus Games
Games > Games by release date > Games released in 2020
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 1