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Undertale/Unused Graphics
This is a sub-page of Undertale.
Contents
- 1 Completely Unused Characters/Objects
- 2 Unused Graphics
- 2.1 Ballet Shoes
- 2.2 Candy Dish
- 2.3 Ruins Pillar Variants
- 2.4 Spider Table and Chairs
- 2.5 Grillby's Chairs
- 2.6 Grillby's Stool
- 2.7 Lone Bone
- 2.8 Pole
- 2.9 Unused Hearts
- 2.10 spr_bluedontmove
- 2.11 spr_flychara_placeholder
- 2.12 spr_quiztouch
- 2.13 spr_quizanswer
- 2.14 spr_sanssteps
- 2.15 spr_sanscheckback
- 2.16 Sans & Papyrus House Pillars
- 2.17 Papyrus Arrow
- 2.18 spr_wordtest_full
- 2.19 Chaos Bomb
- 2.20 Big Bob
- 2.21 Debug Sprites
- 2.22 Glyde Line
- 2.23 Egg Carton
- 2.24 Egg Bullet
- 2.25 Up Box
- 2.26 Mettfodder
- 2.27 Tiny Mettatons
- 2.28 Kiss Bullet
- 2.29 Money Bullet
- 2.30 Stable
- 2.31 Area Maps
- 2.32 Rusted Fridge
- 2.33 Left Facing Trash Heap
- 2.34 Undyne Door
- 2.35 spr_shyrenstrewn
- 2.36 Ground Torch
- 2.37 spr_darkhalo
- 2.38 Old Forcefield
- 2.39 Shot, my Mission Failed...
- 3 Unused Sprite Variations
- 3.1 Old Frisk
- 3.2 Toriel Handhold Old
- 3.3 Toriel Walking with Phone
- 3.4 Toriel Talking While Mad
- 3.5 Temmie
- 3.6 White-eyed Sans
- 3.7 Sans Nice Cream
- 3.8 Sans Laughing
- 3.9 Sans Sleeping
- 3.10 Confused Papyrus
- 3.11 Water Ice
- 3.12 Happy Woshua
- 3.13 Gyftrot Presents
- 3.14 Music Bullet
- 3.15 Undyne Holding Phone
- 3.16 Undyne "Stark" Test Animation
- 3.17 Undyne Pants Test
- 3.18 Unshaded Undyne
- 3.19 Unused Snowman
- 3.20 MOVIE
- 3.21 Napstablook Adjust
- 3.22 Broken SOUL
- 3.23 spr_astigmatism_anim
- 3.24 Sad Sleepy Toriel
- 3.25 Toriel's Sadhappy Talk
- 3.26 Incredulous Toriel
- 3.27 spr_torielboss_suicide
- 3.28 Unused Monster Dialogue Portraits
- 3.29 Assembled Monsters
- 3.30 Asriel Dreemurr (God of Hyperdeath)
- 3.31 spr_heartaqua
- 3.32 spr_heartorange
- 3.33 Lab Concept Art
- 3.34 Undyne's House Concept Art
- 3.35 Photoshop Flowey (Omega Flowey)
- 3.36 Splash Image
- 3.37 Flowey's Message
- 3.38 Spell
- 3.39 Asriel Fight Background
- 3.40 Unused Character Walking Cycle
- 3.41 Crying Bird
- 3.42 Faceless Gaster Blaster
- 3.43 Unused Target Choices
- 4 Unfinished Scene
- 5 Unused Tilesets
- 6 Hidden Alpha Pixels
Completely Unused Characters/Objects
Monsters
Doge
A test monster that was also unused in the demo, by the name of "Doge". In the artbook for the game, Toby points out how this design went unused because it "didn't look crappy enough".
Lava Test Creature
This odd lava.... thing has "test" in its name. Presumably, it is a test NPC. It also has no consistency in its animations. ...Fun.
Crudely-drawn Test NPC
Another test NPC.
Separate collision masks for their down/up and left/right sprites respectively. Likely before baking collision directly into sprites was decided.
Monster Test #1
This... "nice" thing is a test.
Monster Test #2
This "nice" thing is also a test.
Monster Placeholder
An even "nice"r placeholder monster.
Robot NPC
An unused NPC who isn't a test NPC. It was to be used in Hotland with a lot of robots, but ultimately didn't fit in with Mettaton being there as well.
Tile Guy
A very generic-looking stick figure that goes by the name of 'tile guy'... despite not having anything in the slightest to do with tiles.
RG03 and RG04
Unique head and arm sprites for the unused RG03 and RG04 enemies. Most of their other assets are shared with RG01 and RG02.
An X-shaped bullet that RG03 and RG04 would've used.
Undyne Placeholders
Tile Spear Old
An ugly old version of the spear that pops out of the ground.
spr_bullet_testx
Circles with arrows on them. Their file name suggests they are early versions of Undyne's attacks, which are under spr_bullet_test and spr_bullet_testx_arrow.
Misc Unused Bullets
Regular Spear
A animation of Undyne's old spear sticking out of a wall.
Unused Graphics
Ballet Shoes
An overworld sprite for the ballet shoes. While the ballet shoes are obtainable items in-game, they are located in a pile of grass, leaving this sprite unused.
Candy Dish
This sprite actually does appear in the unused room room_ruins12B_old, in which it dispenses the otherwise unused item Rock Candy. It was likely replaced with the Spider Bake Sale or Hard Mode's Monster Candy.
Ruins Pillar Variants
Overgrown and crumbled variants of the pillars found in the Ruins.
Spider Table and Chairs
A table and two chairs. Based on the name, they were likely meant for Muffet's room.
Grillby's Chairs
Unused chairs meant to be used in Grillby's. The difference is that these chairs have legs.
Grillby's Stool
An isolated sprite of the stools found in Grillby's. In the final game, the stools are simply part of the background.
Lone Bone
A lone bone.
Pole
A pole that uses the same sprite as the body of the lava test creature above, only without the face.
Unused Hearts
spr_another_heart_placeholder
Exactly what it says on the tin. A heart placeholder that goes unused.
spr_creditsheart
A sloppy heart that was supposedly used for the credits, but even if it was, it definitely isn't used for them now.
spr_purpleheart
A purple heart placeholder.
spr_bluedontmove
Some light blue, sloppy text that says "DON'T MOVE". Probably an early version of explaining how light blue attacks work in-battle before Toby decided to have Sans explain it instead after Doggo's fight.
spr_flychara_placeholder
A placeholder sprite most likely used for Mettaton's cooking show, during the jetpack section.
Lightning meant to be used by Mettaton in the same scene.
spr_quiztouch
A crude drawing of the word "touch". Likely meant for the quiz, where the game would explicitly tell the player to touch an answer's box to answer a question. It was probably cut because it was pretty obvious what the player had to do anyways.
spr_quizanswer
Old letters used for Mettaton's quiz show.
spr_sanssteps
Steps drawn like Papyrus' steps.
spr_sanscheckback
An unused back wall to Sans' sentry station.
Sans & Papyrus House Pillars
The pillars that hold up the overhang above the door to Sans & Papyrus' house, isolated from the house itself. Their white backgrounds are still visible.
Papyrus Arrow
Arrow signs that, based on their file names, were related to Papyrus' date, or the True Pacifist ending screen where Papyrus rides a car on a street.
spr_wordtest_full
Mettaton's explosive vocabulary, fully assembled and marked as a test.
Chaos Bomb
This cluster of friendliness pellets was meant to be in the Photoshop Flowey fight. Judging from its file name, it probably would've functioned similarly to Asriel's star attack.
Big Bob
Nothing is known about this image, aside from the fact that it's Big Bob. Jokes aside, Big Bob was used for testing bullet patterns. I swear he looks familiar...
Debug Sprites
The following sprites were used in Game Maker Studio's editor to make usually invisible objects, like collision visible for editing convenience. These are hidden in-game. Using the built-in debug mode can make some of these sprites visible again.
These mark where doors are located.
These mark where a player spawns in a room.
These mark events and interactables.
These mark collision.
This marks a fade in or out; it's just the event tile's graphic again with a white smudge at the top left.
Glyde Line
An unused bullet intended for Glyde's fight. In the final game, all it does is shoot small crosses and big crosses.
Egg Carton
Sprites of an egg carton breaking, apparently to be used in battle. Likely related to Mettaton's cooking show.
Egg Bullet
An egg that presumably falls out of said carton when it's destroyed.
Up Box
A box meant for Mettaton EX's fight that would slowly float upward when you shot it with the yellow soul.
Mettfodder
Crudely drawn white and black smiley faces. Based on the name, they may have been placeholders for something in a Mettaton battle.
Tiny Mettatons
Early variations on the tiny Mettatons seen in Mettaton EX's fight. In the final fight they're only ever seen with a parasol spitting hearts at you. These Mettatons would've held their arms close, and if not destroyed fast enough, would flash and then unleash a flurry of sparkles and start dancing.
Tiny sparkles thrown by the cut dancing Mettaton bullet above.
Kiss Bullet
An early version of Mettaton's heart bullets, depicting kissing lips instead of a MT-branded heart.
Money Bullet
A money bullet that resembles a koban. Possibly related to Mettaton EX's fight based on its location in the files.
Stable
A crudely drawn stable likely related to this unused text.
Area Maps
Two maps that show the second area where Frisk is attacked by Undyne in Waterfall.
Rusted Fridge
A fridge that was meant to appear in the trash area of Waterfall.
Left Facing Trash Heap
The left side of the trash heaps found in Waterfall's trash area. In game, the right side is simply mirrored to create the whole pile.
Undyne Door
A regular looking (yet very purple) placeholder door meant to be seen in front of Undyne's house, in contrast to the jaws that open up in the final game.
spr_shyrenstrewn
A crude placeholder depicting an assortment of socks, tickets, and other items strewn across the floor. Meant to appear after your battle with Shyren becomes a concert.
Ground Torch
A crudely drawn torch that appears in the unused room_water7_older. It acts similarly to the mushrooms present in Waterfall. Interacting with it will light the torch and then interacting with it again will put it out.
Two rows of stars that light your path after you light the torch.
spr_darkhalo
A cropped variant of the spotlight that forms around the player in the darkening lantern room. In the final sprite, the surrounding black is big enough to cover the whole screen.
Old Forcefield
Most likely a placeholder for the blue forcefields found around Hotland.
Shot, my Mission Failed...
Two seemingly placeholder sprites, possibly intended for the shooting puzzles in Hotland, judging by their filenames being structured the same as the other text in these puzzles, and the "MISSION FAILED" text appearing in the same style as the used "RESTART" and "RESTAURANT" sprites.
Unused Sprite Variations
Old Frisk
Frisk with black hair. Most have pink stripes instead of purple and the back sprite has grey skin instead of yellow.
Toriel Handhold Old
This uses the older Frisk sprite.
Toriel Walking with Phone
Toriel never walks while using the phone in-game.
Toriel Talking While Mad
This is never used, as Toriel is only seen facing up and to the right before her battle.
Temmie
Unused walking sprites for the Temmies. Like most NPCs in the game, they never move.
White-eyed Sans
An overworld sprite for Sans with white dots in his eyes. Labeled "Dangerous" in the files. The name suggests this could have been intended as a sort of inverse of how Sans' eyes disappear in his dialogue portraits.
Sans Nice Cream
An overworld sprite of Sans eating Nice Cream. Apparently, this was supposed to be a part of a gag where getting to the Judgment Hall fast enough would result in Sans remarking how quick you were, then proceeding to eat an ice cream cone for one excruciating minute, with these sprites being synced to a silly song. An official recreation of this can be seen here.
Sans Laughing
An overworld sprite of Sans laughing.
Sans Sleeping
A sprite of Sans sleeping on his side meant to be used in the Start Menu, where Sans is only seen standing in the final game. A stray pixel is left off to the side for one frame.
Confused Papyrus
A date sprite of a confused Papyrus, drawn by Guzusuru. Like the unused Doge enemy, this animation was instead replaced with a simpler version because it looked "too good".
Water Ice
Early | Final |
---|---|
Likely a crude placeholder for the ice blocks thrown into the river by Jimmy Hotpants.
Happy Woshua
A battle sprite of Woshua with a happy expression, likely meant for asking him to clean you.
Gyftrot Presents
Older versions of the presents used in Gyftrot's attack.
Music Bullet
A second variation of the music note bullet used in Shyren's battle.
Undyne Holding Phone
Undyne fading up and holding a phone. Meant for an early version of her introductory cutscene where Papyrus calls her instead of approaching her.
Undyne "Stark" Test Animation
Early | Final |
---|---|
A test animation for Undyne's armoured form. The shading is different from the final and it uses the old pants from below.
Undyne Pants Test
Early | Final |
---|---|
An old test animation for Undyne. Involving pants!
Unshaded Undyne
Some more Undyne, this time without the shading and still with her old spear and pants.
Unused Snowman
A snowman wearing a hat, scarf, and mittens, and another wearing just a hat. Interestingly, the snowman on the left would later be translated into cross stitch form for the Undertale Cross Stitch Book.
MOVIE
An obvious placeholder for the movie poster seen in Mettaton's old house.
Napstablook Adjust
An overworld sprite of Napstablook adjusting a snail.
Broken SOUL
Mettaton EX's broken SOUL.
spr_astigmatism_anim
Sprites for Astigmatism that have a red background and lack an outline like the final sprites have. The red background indicates this sprite is very old, as the only sprites which use colored backgrounds are all from early development.
Sad Sleepy Toriel
Variant of Toriel's sad sprite, in which her eyes are closed.
Toriel's Sadhappy Talk
Among the sprites used during the conversation Toriel has with you if you decide to spare her can be found this unused talk sprite. Oddly enough, this is the only talking frame used during this scene, suggesting this was an early leftover.
Incredulous Toriel
Toriel kneeling due to fatal damage, with an accepting expression on her face... which the filename refers to as "incredulous", for some reason. Despite how odd this may seem, this may come from a much earlier version of the game in which killing Toriel was required, given how Asgore dying later on uses a sprite very similar to this one... Or maybe it was just a placeholder.
spr_torielboss_suicide
Another face of Toriel's "hurt" image with a... spooky file name. It's extremely similar to the used sprite, except Toriel is smiling instead of grimacing. This file was present in the demo as well. While Toriel never commits suicide in any version of the game, the concept was ultimately recycled for Asgore if the player attempts to spare him after "killing" Flowey in a previous playthrough.
Unused Monster Dialogue Portraits
Sans (Tired) | Asriel (Serious) | Alphys (Flustered) | Undyne (Flustered) | Undyne (Sincere) | Flowey (Uh.... 1) | Flowey (Uh.... 2) | Flowey (Congrats!) | Flowey (Maniacal) | Flowey (Distraught 1) |
---|---|---|---|---|---|---|---|---|---|
Flowey (Distraught 2) | Toriel (Unimpressed) | Toriel (Informative) | Toriel (Laughing 1) | Toriel (Laughing 2) | Toriel (Surprised) | Mettaton EX (Death 1) | Mettaton EX (Death 2) | Mettaton EX (Death 3) | Mettaton EX (Death 4) |
---|---|---|---|---|---|---|---|---|---|
Unused portraits of the main characters with various emotions. The set of confused-looking Flowey faces are probably leftovers from a joke ending idea where Flowey would be left flabbergasted if the protagonist somehow killed Asgore in one hit, as seen in this concept art.
Unamused Toriel
Toriel talking, with an expression very similar to the one she pulls when glaring at the first Froggit. The first frame of this sprite would be touched up and reused in Deltarune.
Blushing Papyrus
Two alternate versions of Papyrus blushing during his date/hangout. The second one doesn't look like a blush, but apparently it was supposed to be one.
Disgusted Undyne
Undyne talking, while looking rather disgusted at something.
Undying Laughter
Among the sprites used for Undyne the Undying laughing as she changes the SOUL color, lies this less exaggerated one which was never used.
Assembled Monsters
Final Froggit | Knight Knight | Whimsalot | Madjick | Asriel Dreemurr | Undyne the Undying | Temmie |
---|---|---|---|---|---|---|
Fully assembled sprites for Final Froggit, Knight Knight, Whimsalot, Madjick, Asriel's final form, and the Temmie shopkeeper. Sprites in Undertale are split into several parts to be able to move, rendering these sprites unused. Notably, Madjick has 3 unused hands, Whimsalot is missing a wing, and the Temmie has blue ears and no shading on its hair. While Undyne the Undying and Asriel's first form have fully-assembled sprites, they are used.
Asriel's sprite is meant as a reference sheet, and Temmie's is a example of the sprites put together, judging by their file names.
Madjick's Eyes
While these sprites are technically used, Madjick's hat always covers the top half of its head, thus leaving its eyes covered at all times.
Asriel Dreemurr (God of Hyperdeath)
Asriel's Sword
Older versions of Asriel's sword. Asriel's arm also seems to be slightly different.
Asriel's Gun
Just like above, but for Asriel's gun. There are also sprites for the gun shooting.
Asriel's Gun's Charge Meter
Hyper Gone...r
Two sprites intended for Asriel's HYPER GONER attack. One of them is just a bigger version of the debris blocks that fly into its mouth, while the other seems to be an alternate design for its lower jaw.
Asriel's Transparency Problem
All of these are versions of various parts of Asriel's second form without transparency. The filenames for these all end in "_o", which the used sprites do not use.
spr_heartaqua
An aqua-colored version of the soul used in battle. This is not the sprite used in the Photoshop Flowey battle, as that sprite is known as the first frame of spr_allsoul in the game's files.
spr_heartorange
Same as above, but it's in orange this time and has two sprites. This is also not the sprite used in the Photoshop Flowey battle. The sprite used is the second frame of spr_allsoul.
Lab Concept Art
This mockup of the Lab's layout is made of two sprites in the game's files. Amusingly enough, the bed with the laptop on it was replaced with an "easy-to-draw" cube in the final version.
Undyne's House Concept Art
Concept Art | Final |
---|---|
This concept art sprite for Undyne's house shows some graphical elements that were never added:
- A pet fish (in a bowl, duh) on a table in the bottom-right corner.
- A window in the bottom-right corner.
- A second chair behind the main table.
- A drawer to the left of the sink.
- Cabinets above the sink.
- Cabinets above the cutting board.
- An unknown object to the right of the cutting board.
The used version does have a couple of aspects that the concept art is missing, however: there's no drawer below the cutting board in the concept art, and the oversized sword is missing.
Photoshop Flowey (Omega Flowey)
Photoshop Flowey's Red Edges
Photoshop Flowey's fight room has invisible background layers that would spawn red edge sprites on the edges of the screen, which would be animated by obj_flowey_bgdraw. The screenshot above was made by modifying the game to show how the fight's background would look in-game if the layers were made visible.
Photoshop Flowey Concept Art
The original concept art/mock-up of Photoshop Flowey that was given to Everdraed remains as an unnamed sprite in the game's files. Oddly, one of the 4 souls that appears in the canisters is colored pink, which isn't found in the final version. In fact, a pink soul never appears anywhere in the game.
Photoshop Flowey Finger Gun
Two unused frames of Photoshop Flowey's "Finger Gun" attack still have the hand connected to an arm, as opposed to being photoshopped together with vines. The second frame's flowers lack the Flowey-esque faces on them.
Photoshop Flowey Dentata
Some unused alternate versions of the mouth sprites from Photoshop Flowey's "Mouthball" attack, featuring fuller lips, reduced or absent teeth, and (in the case of the non-"old" sprites) an odd greenish color.
Photoshop Flowey Eyes
Unused full versions of Photoshop Flowey's eyes. In-game, the eyelids, eyes, and pupils are separated so that they can be animated during the fight. The pupil on the second eye seems to be lower quality than the final sprite.
Photoshop Flowey Frying Pan
The frying pan attack from the green soul's segment of the Photoshop Flowey battle has an unused second frame where it's been flipped upwards. Even though this was removed, the hitboxes corresponding to where it would've been are still present during the battle in the final game!
spr_floweyx_flame
Presumably an earlier version of Photoshop Flowey's flames.
Splash Image
This splash image was used in the demo while the game was loading, but wasn't used in 1.00. This was brought back in 1.001, however. This file used to only be in the Mac OS X version of 1.00, and is now in all versions of 1.001.
Flowey's Message
spr_19_2, spr_19_3, and spr_19_4
In the demo, Flowey had the ability to edit the instruction manual depending on your progress in the game. Unfortunately (or maybe fortunately), when the project was ported to GameMaker: Studio, this became impossible due to the file system "sandbox". These sprite files are still left over from the demo.
Spell
Two placeholder icons for a "Spell" command, which can be seen in an early screenshot of the game. Although these types of commands would later make their way into Deltarune, they were renamed to Magic, and the icon was changed to depict fire similar to the bullets Toriel and Asgore use instead of what appears to be either a cane or wand.
Asriel Fight Background
This is the background used for when you fight Asriel. It is not seen in-game because it rotates colors.
Unused Character Walking Cycle
In Waterfall, if debug mode is on, you can see the flipped version in your reflection. These are all named "chara", with Frisk's sprites being named "mainchara", suggesting that these were originally supposed to be the playable character's sprites (the Chara seen at the end of a genocide run is named "truechara"). These sprites also bear a strong resemblance to Kris’ overworld sprite in the later released Deltarune. Hmm...
Crying Bird
An animation of the small yellow bird from Waterfall crying. Was set to be used near an echo flower where you would hear its wish to leave the underground so it can fly in the big blue sky.
Faceless Gaster Blaster
A Gaster Blaster with no face that was possibly meant to be used as an NPC.
Unused Target Choices
Alternative versions of the "spr_targetchoice" sprite used in the battle menu.
Unfinished Scene
Mettaton's News Show
spr_scaffoldingplaceholder
Mettaton's News Show has a partially-obscured placeholder sprite visible during the MTT News Segment.
spr_mettnewslogo
Underneath the top paneling is an overlapped logo of MTT News, likely erroneously given the unfinished nature of the scene. The letter 'M' can be briefly seen during the stage collapse. As of v1.08, the logo isn't unused anymore.
Unused Tilesets
As most of the tilesets in the game were drawn by other people, many of them have elements in them that aren't present in the final game.
Evolution of the Ruins Tileset
Original Ruins tileset, as seen in early screenshots.
Early Lab Entrance and Exit Tileset
An unused tileset for the entrance and exit of Alphys's Lab. The final game uses one image each for the entrance and exit, and the final exit has some remnants of this in its sprite. This early lab can be seen if you remove the final lab sprite.
Placeholder New Home Tileset
An early version of the New Home Ruins tileset that's a gray version of the early Ruins tileset.
Hidden Alpha Pixels
Some sprites have hidden pixels that have an alpha value of 0, making them not normally visible.
Omega Flowey Vines
The vines from the Omega Flowey boss fight have hidden pixels that show more of the original image used for them.