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Undertale/Unused Text

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This is a sub-page of Undertale.

Alphys's Crush

LOOLLLL IF YOU CAME TO THIS PART OF THE CODE TO SEE WHO I HAVE A CRUSH ON YOURE OUT OF LUCK

The script for Mettaton's quiz contains a comment, ostensibly meant to be an in-character quote from Alphys. Specifically, it's placed right after when Mettaton mentions that Alphys names programming variables after her crush, and thus appears to be a bit of an in-joke to people reading the game script.

Mettaton Quiz Unused Questions

What's a pretzel's#favorite color?

This is listed as question "99", despite it not being possible to go that high in-game. The answers, listed 1-4, are:

Black
Yellow
Red
Dusk

The correct answer is Red.

How bright is#this text?

This is listed as question "14", and once again it is not possible to go that high in-game. The answers, listed 1-4, are:

85% Bright
84% Bright
86% Bright
83% Bright

Despite the question text being the same color as all other questions (#FFFFFF) the correct answer is 84% Bright.

Annoying Dog

The Annoying Dog item has battle abbreviations for normal ("Annoy Dog") and serious ("Dog") mode programmed. However, the Annoying Dog can't be put in a Dimensional Box and will disappear if the player leaves the room it is found in, so it can never be brought into battle. As such, these strings can't be seen without editing the game.

Error Messages

Snowed Inn error

Error.

A generic error message, found among the strings for Snowdin's Snowed Inn.


Undyne chase error

* A rousing error.
* (Error.)

Among the strings used when Undyne collapses from heat exhaustion are these two error messages that appear to serve the same purpose.


HER OPINION OF YOU IS VERY... ERROR-Y.

ERROR!!!
SEE YOU LATER!

Among the strings used when Papyrus calls you about your clothing and Undyne's murderous intentions towards you is this error.


A trip to errorland

* Where will we go today?

Error       Error

A developer's hell.

This is among the River Person's lines. Can be activated by talking to The River Person during the transition by using debug mode to move.


Alphys shipping error

* Error...

A generic error message located directly after Alphys asks the player if they think Toriel and Asgore will get back together. Guess not.


You've elected me in error

WOWi, Nice error.

Right after you're asked to be the ambassador to the humans is this error.


Flavor error

* It is ERROR MESSAGE!
  Yes         No      

If you reset your game, Toriel will guess your favorite pie flavor from the choice you made pre-reset. If this went wrong, this would probably be displayed.


ACT menu error

    * Error

At the very end of the ACT menu strings is this yet again generic error message.


Item menu error

* If you are reading this,&  I messed up somehow./%

The message that shows if you try to get info for a slot that's empty in your inventory.


Item description error

* Error!

This same generic message appears again at the end of the strings listing the item descriptions.


Papyrus call error

ERROR????

Among Papyrus's lines for when he talks about the spaghetti trap room with what he says depending upon if you say you ate it or left it is this error. This probably would have appeared if your choice could not be determined by the game.


Undyne call error

* Error?

Among Undyne's lines for when she talks about Monster Kid depending on whether you saved them, ran away and had Undyne save them, or otherwise ran away is this error. This probably would have appeared if your choice could not be determined by the game.

Ending call error

 [look left]  * i'll be honest.
  [winking]   * i have no idea what
                happened for you
                to get here.
 [look left]  * this is actually some
                sort of error-
                handling message.
[eyes closed] * so, if you're getting
                this ending...
 [look left]  * tell whoever made the
                game, okay?
  [winking]   * they'll fix it, or
                if it's a novel
                situation...
 [look left]  * they might even add
                another ending to
                the game.
[eyes closed] * chances are, though...
  [no eyes]   * you're just a dirty
                hacker, aren't you?
 [look left]  * yeah, get outta here.

Dialogue spoken by the character Sans for an ending meant to function as an error handler if none of the qualifications for any other endings are met, which cannot be triggered during normal gameplay. The actual script data contains control codes to change Sans's expression, represented here by bracketed text.

The music track "Dogsong" is played while Sans is speaking.


(Source: YouTube: Undertale "dirty hacker" ending)


Gyftrot error

Error!!

This generic error that you've seen a million times appears again among Gyftrot's strings.

Hmmm...
To do:
I got lazy after this, I'll describe the errors better later, and probably put all of these unused strings into subpages when I can.


Aaron error ;)

Flagrant 
error
; )

Flagrant error message found in Aaron's strings ; )


Mettaton quiz show errors

ERROR?

A second error can be found if no question is available, yet the game still attempts to load one anyway:

No question.

The following answers, in order 1-4:

Funyuns
Juggalos
Happy Beefsteak
Thunder muffin

There is no correct answer. (Listed as -1)

Errror Babye

This misspelled (probably on purpose) error is shown when you get a question right, yet an error occurs.

8-legged error, ahuhuhu~

... that this is&an error message!?

Finally, a slightly interesting error message!

This appears after Muffet receives a telegram from the other spiders that changes depending on your spending choices.


Papyrus fight error

THIS IS AN ERROR
MESSAGE.
REALLY!!!


Flowey's Error

* Error

Flowey will display this message and soft-lock the game if you manage to get in his room before fighting Toriel.

Papyrus's puzzle error

Error, Pepibs.


Grievous error

* grievous error

Placed among the strings for the annoying dog absorbing the artifact and Sans's asking to hang out.


Mettaton fight error

* Error Baby


That error's a bomb!

* Error.
* Error,

These two generic errors are among the lines for the bomb-defusing minigame.


Burgerpants error

* I'm a goofy goober Yeah 
  this errorr. message.

The strangest error message so far is among Burgerpants's lines. It appears to be a reference to the 2004 film The SpongeBob SquarePants Movie.


Newspaper writer error

* Beautiful.
* An error message.


True Lab error

 error

Piano Error

"* Come on! What are you doing!/%%"


Found among code for the Piano that appears in Waterfall. Though nothing calls the alarm where this text is, leaving it impossible to appear in normal gameplay. (gml_Object_obj_piano_Alarm_0)

Mad Dummy Error

* This message will NEVER& happen.

Mixed in with Mad Dummy's flavor text. If something went wrong during the fight, this would probably be displayed.

Moldbygg Error

* Wrong message!/^

Yet another generic error message, but this time it's Moldbygg flavored. Yay.


Astigmatism Error

* You execute some action./^

Error message related to ACTing in the Astigmatism fight.


Papyrus Date Error

HAT DIALOGUE./%%

Very blunt message if inspecting Papyrus' hat during his date doesn't work properly.

Papyrus's Toolshed

WHAT!?
THAT'S IMPOSSIBLE.

If you get into Papyrus's toolshed by manipulating save data, reading the note will result in this message.

Legendary Artifact

* (This will never happen.)

Normally, attempting to obtain the Legendary Artifact will cause a dog to appear in your inventory, which will then steal the Artifact when used or dropped. However, if you remove the dog from your inventory via debug mode or other means and interact with the Artifact again, you'll get the placeholder dialogue above and the artifact will disappear.

Inaccessible Echo Flowers

* Error!

Interacting with any of the numerous inaccessible Echo Flowers in Waterfall will give this generic error message.

Unused Pre-Battle Messages

You shouldn't read this.

The battle encounter that involves Aaron and Woshua being freaked out by Napstablook's music is not supposed to show a "pre-battle" message.

* Prove to me that you&  are.../"
\E1* Hey^1, let me finish%%"

Found among the lines before the fight with Toriel. These cannot be displayed in-game, as the code that calls them (Seen below) requires that the kills in the Ruins and Snowdin to be greater than 11. As normally one can't access Snowdin without fighting Toriel, these lines go unused. Via Save editing or using Debug mode, one can see how they were meant to go. Should be noted that before those lines appear, Toriel's normal dialogue plays up until after her saying "Prove yourself..." then the lines will display. It is interesting that these lines do appear in the demo, but not the full game.

 if ((global.flag[202] > 11) && (global.flag[203] > 11))
        {
            global.msg[5] = scr_gettext("obj_torieltrigger12_346") // obj_torieltrigger12_346 = "* Prove to me that you&  are.../"
            global.msg[6] = scr_gettext("obj_torieltrigger12_347") // obj_torieltrigger12_347 = "\\E1* Hey^1, let me finish%%"
        }

Satisfaction

Undertale-satisfiedex.png
Monster seems satisfied.

Unknown. Will appear by pressing O + P in debug mode while fighting Mettaton EX, then sparing him.

Quiche Guilt

* Somewhere^1, a quiche's worst&  fear becomes reality./%%
* A quiche in another timeline./%%

Part of an unused set of scripts named "quicheguilt" that involves you standing still in the quiche room.

Horse Stable

Among the lines for the garbage dump and Napstablook's house, there are a few lines implying there was a horse stable somewhere in Waterfall.

* (It's a horse stable.)/
* (Do you want to go&  inside?)&         Yes         No \C
* (You jostle the door.)&* (It's locked.)/
* (Suddenly^1, from inside&  the [redacted], you hear a&/%%

Interestingly, we're hearing a noise from inside what is supposedly the horse stable, but for some reason, whatever it was is replaced with "[redacted]", and whatever it is that we hear at the end is just outright removed.

This dialogue seems to be triggered by a trash can in Napstablook's courtyard. Inspecting it if flag 92 (yet again unused) is less than 3 will cause the same figure from room 272 to appear inside the "stable", and say

* x/%%

in Wingdings.

Monster History Part 6

Unused monster history text that is the only outright confirmation of what "fallen down" monsters as discussed in Alphys's journals are.

(It's a book labelled Monster History Part 6.) Read it Do not
Unfortunately, monsters are not experienced with illness.
However, when monsters are about to expire of age, they lie down, immobile.
We call this state "Fallen Down."
A person who has Fallen Down will soon perish.

Mortal Enemy Request

As this comes right after Napstablook's friend request in Hotland, it may have happened as a result of rejecting the request. In the final game, the friend request rejects itself regardless of your choice.

METTATON has sent you a Mortal Enemy request.
Congratulations! You are now Mortal Enemies with Mettaton.
COOLSKELETON95 has posted a comment on this change.
CONGRATULATIONS, YOU TWO! WISH YOU A LONG AND HORRIBLE RIVALRY.
You rejected the request.
METTATON has sent you an invitation to "Die."
RSVP? Respond Ignore

Art Club Room

(Art club is cancelled!)

This message can be found if you read the sign in the art club room in Hotland (where the secret boss So Sorry normally is) on a genocide route. However, the entire second floor of Hotland is blocked off by a force field on a genocide route, making this impossible to see normally. As the sign suggests, So Sorry never appears there during a genocide route.

Slow-dance with Mettaton

Among the lines for Undertale the Musical are these lines (gml_Object_obj_playmovement_Step_0), possibly indicating you were originally meant to dance with Mettaton:

(Hmmm? Getting creative?)
(Dance with me, darling.)
(Oh! The audience can feel#your passion!)
(Show the audience#your passion!)
(So close... How passionate...)
(... do you need some help?)
(... what ARE you doing?)
(Don't stop now!)
(Look at you, leaping around#the stage...)
(Can't keep your hands off, huh?)
(Is that how humans dance?)
(Humans are stranger#than I thought.)
(Oh! They're really#getting into it.)
(Moving so far...)
(Who can blame you?)
(Hmmm, I'll have to get used#to it...)
(Even better than#I thought...)
(So that's wha #it's like.)
(Dancing with... A human.)
(What a shame...)

These can be seen in the Xbox One release as intended.

TestMonster

"obj_testmonster" is an enemy called "TestMonster", an early version of Froggit which, despite appearing to be a simple dummied-out enemy, is actually a cleverly-hidden event trigger that, if encountered in Sans's room after befriending Muffet on your 255th playthrough or later, proves key to reviving Gaster and saving Asriel. Just kidding, it was used for testing.

It shares many of its battle dialogues with Froggit, but it has a number of extra lines buried in its code.

* You feel intimidated by the&strength of this adversary.^4 &* Just kidding.
* The enemy cooks a small&bowl of flies.
* You can't concentrate&over the sound of croaking.
* The battlefield is filled with the smell of mustard seed.
* You think hard about words&that rhyme with frog.^4 &* Log.^4 Dog.^4 Snog.^4 Pog?
* A frog can't lick its&wounds because its tongue is&just too stretchy.
* You say some raunchy&things to those frogs.&Jeeeez!/
* There's definitely some&sort of reaction./^
* What's your favorite color?& &    * Red           * Orange"
* Do robots dream of&electric sex?/^
* I hate programming this./^

Flowey's Big Boner

* Big boner down the lane^8 %%
* Big boner down the lane^4 %%

These two strings are located among the dialogue for the Photoshop Flowey boss fight and the hacked "Floweytale" intro sequence. It's unsure what they could have been used for, but they likely were never meant to be seen by the player.

True Lab Entry Number 17

ENTRY NUMBER 17
monsters' physical forms can't handle "determination" like humans' can.
with too much determination, our bodies begin to break down.
everyone's melted together...

Alphys' entry number 17 is skipped in the True Lab, but is found in the code. Alphys instead explains this at the end of the area. W.D. Gaster has his own entry 17, which can be seen in room_gaster.

Various Bepis Messages

Papyrus Never Bepises

I WAS NEVER ONE& TO BEPIS./%%

Located amongst various Papyrus strings in the latter half of Snowdin.

Bepis Clothing

BEPIS.

Placeholder for Papyrus’ dialogue when he calls to ask what you’re wearing, and when he calls to tell you what he told Undyne, if he can't tell what armor you're wearing for some reason. This can actually be seen if you hack the game to give yourself armor that isn't accessible at that point.

Glyde's Rad Bepis

Bepis

Generic Bepis located within Glyde's battle strings.

Bepis valley Granola Bars

Bepis valley Granola Bars

Found along the lines of the unused "Mortal Enemy request" text. Yes, a placeholder for unused text.

Pepis

pepis/%%

A variation on Bepis! Located amongst the strings for Sans' judgements.

Asriel Bepis

Ultimate bepis/%%

The culmination of Bepis. Located within the strings related to Asriel's final form.

Papyrus and The Locket

THAT THING ON&YOUR BODY.../

Text for The Locket during Papyrus' date that isn't seen, because you can't obtain it on a non-Genocide run.

Doge Fight

You're&rather&slow.
Come on,&let's go.
Hurry&up...
Want to&go on&a walk?
Pet...&me...
Oh boy!&Oh boy!&Oh boy!&Oh boy!
Ahhhh,&humans&are&nice.
Hey!!&That&was&fun!!
* Doge is pacing anxiously.
* Doge paws at an imaginary& door.
* Doge is looking at you and& whining.
* Doge is wondering where she& put her leash.
* Doge is now primed for petting.
* Doge looks satisfied.
* Doge needs a vet.
* DOGE - ATK 7 DEF 5&* Pronounced "dohj." Soft j^1.&* Seems like she wants a walk./^
* You tried to bathe Doge^2,& but she's perfectly clean.../^
* You go on a short walk with& the Doge./^
* The Doge seems all tuckered& out./^
* You called Doge over.&* Doge came close./^
* Dry a dry doge?&* Your mind boggles at this& impossibility./^
* You pet the Doge.&* What a good Doge./^
* Doge seems too dangerous& to pet..^1.&* For now./^

All of these were meant for an unused fight against an enemy named Doge. Unlike RG 03 and RG 04, this fight was never programmed in, however it got far along enough to get strings written in and an unused sprite.

Undyne's Hamburger Helper

* Hamburger Helpers./^

Odd text for Undyne's regular fight. Most likely just a placeholder.

Mettaton Rules The School

* MEttaton Rules the school.
* Mettaton is A- OK .

Very odd placeholder dialogue for the pre-EX fight.

Instructions Room

testhp
testinv
healno
INSTRUCTIONS ROOM.# #YOU WILL ENCOUNTER A SERIES OF ATTACK.# #PRESS [Z] TO FIRE THE WEAPON.# #YOU CAN TEST WEAPON HERE.#SPECIAL RULE:#BLUE LASERS WILL NOT HURT YOU IF YOU ARE STANDING STILL.##PRESS [SPACEBAR] TO CONTINUE.
room0
spaces
Game Under
Big Wienener Zone.
Hall of failure.
Attack
 :
TAke a screenshot#of this every time#for balancing purposes.
Hold SPACEBAR to restart from#Attack 30
waiting for the#next battle...
attack Number
final attack
heal items left
press H to use one
your HP is
/20
press SPACE to continue
blue lasers don't hit#you if you don't#move

Seems to be leftovers from a room made for testers to test out Mettaton's attacks.

Capital Wenisberry

* Capital wenisberry./%%

Most likely a placeholder, located right before the Cooking With a Killer Robot segment.

Toby's Frustration

What the fuck is wrong

Located right after the Undertale the Musical segment. Seems like developing this part was difficult.

Manmengent

* East: Burgertown&* North: Cord&* West: Restraint/ ~
* This area's not done so no& fun is allowed here yet./
* Signed, the Manmengent/%%

Very odd strings. May have been jokes purely for testers to catch while testing out the hotel, considering the names of the locations listed being slightly off to what surrounds the hotel, and where the strings themselves are located.

Numbers

1234567890123456789012345678901234567890/
123456789012345678901234567890/
\Ts %
123456789012345678901234567890/%% 

Purpose unknown.

Numbered Tests

* Test one./
\E1* Test two./
\E2* Test three./
\E3* Test four./%%

Self-explanatory.

Impatient Test

* This is a damned test!/

Okay, jeez, it's a test!

Triggered Undyne Test

*TEST!!!/%%,

Found in gml_Object_obj_undynetrigger_boss_KeyPress_32 is a generic test message.

Unusual String

* 0^1. \E1 1^1. \E1 1^1.\E2 1^1.\E3 1^1.\E4 1^1.\E5 1^1.\E6 1^1. \E7 1^1.\E8 1^1./%%

Your guess is as good as mine.

Last Chance to Wish

* (Last chance to wish& before Hotland^1.)&* (Careful of pollen.)/%%

Seems like this would've been used in relation to the last Echo Flower room in Waterfall.

Ninechara

G - Ninechara
Exit
(9999 G)
Really sell Ninechara for
G?

Seems to be leftovers from a placeholder item, in relation to the nine character limit for items in general.

Mettaton in Snowdin

* PATHETIC HUMAN./	
\W* I AM METTATON^2, BIG TIME& \RSEXY ROBOT\W LOVER./%%	

Unused Mettaton dialogue... However, it’s located within the dialogue for Snowdin’s residents, for some reason. Perhaps you could talk to Mettaton in the Snowdin tile puzzle room? Has been removed as of version 1.08.

Bridge Seed Failure

* (You hear a small voice.)/
* Congratulations!/
* What's wrong with you!/%%

Found within gml_Object_obj_waterboardpuzzle1_Step_0. If Won = 98, snd_dumbvictory would play and this text would get displayed. This is, of course, impossible in the final game, as there's nothing you can do in the room that would activate this.