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Undertale/Unused Text

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This is a sub-page of Undertale.

Hmmm...
To do:

Contents

Alphys's Crush

LOOLLLL IF YOU CAME TO THIS PART OF THE CODE TO SEE WHO I HAVE A CRUSH ON YOURE OUT OF LUCK

The script for Mettaton's quiz contains a variable with the name fsgsfgsx with this comment, ostensibly meant to be an in-character quote from Alphys. Specifically, it's placed right after when Mettaton mentions that Alphys names programming variables after her crush, and thus appears to be a bit of an in-joke to people reading the game script.

Mettaton Quiz Unused Questions

What's a pretzel's
favorite color?

This is listed as question "99", despite it not being possible to go that high in-game. The answers, listed 1-4, are:

Black
Yellow
Red
Dusk

The correct answer is Red.

How bright is
this text?

This is listed as question "14", and once again it is not possible to go that high in-game. The answers, listed 1-4, are:

85% Bright
84% Bright
86% Bright
83% Bright

Despite the question text being the same color as all other questions (#FFFFFF) the correct answer is 84% Bright.

Annoying Dog

The Annoying Dog item has battle abbreviations for normal ("Annoy Dog") and serious ("Dog") mode programmed. However, the Annoying Dog can't be put in a Dimensional Box and will disappear if the player leaves the room it is found in, so it can never be brought into battle. As such, these strings can't be seen without editing the game.

Error/Placeholder Messages

Snowed Inn error

Error.

Placeholder text for when you interact with the "inn lady" in Snowdin's Snowed Inn.

Water cooler errors

* A rousing error.
* (Error.)

Two generic error messages. The former is around the "Give Undyne the water?" question, and appears when the water cooler is not there; The latter appears when you interact with the water cooler, but the game can't decide whether to use the "Take a cup of water?" question or "Get rid of the water?" question.

HER OPINION OF YOU IS VERY... ERROR-Y.

ERROR!!!
SEE YOU LATER!

Placeholder text for the "I told her" dialogues when Papyrus calls you about your clothing and Undyne's murderous intentions towards you.

A trip to errorland

* Where will we go today?

Error       Error

A developer's hell.

Placeholder for the choice of wherever to go when you interact with the River Person. Can be activated by talking to the River Person during the transition by using debug mode to move, as the transition is a seperate room and you are not supposed to interact with the River Person in it.

Asgore error

* Error...

A generic error message located in the code that processes the player's response for when Alphys asks the player if they think Toriel and Asgore will get back together, and when Asgore asks the player "Would you like a cup of tea?" in Pacifist.

You've elected me in error

WOWi, Nice error.

Right after you're asked to be the ambassador to the humans is this error. It is a placeholder for Papyrus' response to your answer.

Flavor error

* It is ERROR MESSAGE!
  Yes         No      

If you reset your game, Toriel will guess your favorite pie flavor from the choice you made pre-reset. If this went wrong, this would probably be displayed.

ACT menu error

    * Error

At the very end of the ACT menu strings is this yet again generic error message. Placeholder for the act options of the Asriel true form fight.

Item menu error

* If you are reading this,
  I messed up somehow.

The message that shows if you try to get info for a slot that's empty in your inventory.

Item use error

* Error!

Generic error message, supposed for when you try to use the item 0. However, in 1.08, even by editing the game, nothing happens at all if you use 0.

Papyrus call error

ERROR????

Among Papyrus's lines for when he talks about the spaghetti trap room with what he says depending upon if you say you ate it or left it is this error. This probably would have appeared if your choice could not be determined by the game.

Undyne call error

* Error?

Among Undyne's lines for when she talks about Monster Kid depending on whether you saved them, ran away and had Undyne save them, or otherwise ran away is this error. This probably would have appeared if your choice could not be determined by the game.

Ending call error

 [look left]  * i'll be honest.
  [winking]   * i have no idea what
                happened for you
                to get here.
 [look left]  * this is actually some
                sort of error-
                handling message.
[eyes closed] * so, if you're getting
                this ending...
 [look left]  * tell whoever made the
                game, okay?
  [winking]   * they'll fix it, or
                if it's a novel
                situation...
 [look left]  * they might even add
                another ending to
                the game.
[eyes closed] * chances are, though...
  [no eyes]   * you're just a dirty
                hacker, aren't you?
 [look left]  * yeah, get outta here.

Dialogue spoken by the character Sans for an ending meant to function as an error handler if none of the qualifications for any other endings are met, which cannot be triggered during normal gameplay. The actual script data contains control codes to change Sans's expression, represented here by bracketed text.

The music track "Dogsong" is played while Sans is speaking.


(Source: YouTube: Undertale "dirty hacker" ending)

Gyftrot error

Error!!

This generic error is for Gyftrot's dialogue.

Aaron error ;)

Flagrant 
error
; )

Flagrant error message found in Aaron's strings, for when you flex.

Mettaton quiz show errors

ERROR?

This is a placeholder for Mettaton's response when you get the question right.

The following strings is placeholders for the actual questions and options that appears.

No question.

The following answers, in order 1-4:

Funyuns
Juggalos
Happy Beefsteak
Thunder muffin

There is no correct answer. (Listed as -1)

Errror Babye

This misspelled (probably on purpose) string is a placeholder for the answer options.

8-legged error, ahuhuhu~

... that this is
an error message!?

Finally, a slightly interesting error message!

This is a error related to the dialogue when Muffet receives a telegram from the other spiders that changes depending on your spending choices.

Papyrus fight error

THIS IS AN ERROR
MESSAGE.
REALLY!!!

This is placeholder text for the dialogue for when Papyrus is going to send you into the Doghouse.

Flowey's Error

* Error

Flowey will display this message and soft-lock the game if you manage to get in his room before fighting Toriel.

Papyrus talking about Undyne hangout error

Error, Pepibs.

Placeholder text for the dialogue where Papyrus talks about hanging out with Undyne.

Grievous error

* grievous error

Placeholder text for the dialogue where Sans asks to hang out, in two places: obj_sans_prefinaldate and obj_sans_sentry2.

Mettaton news fight error

* Error Baby

Placeholder text for when you interact with the artifact in the news fight segment.

That error's a bomb!

* Error.
* Error,

These two generic errors are for when you defuse a bomb (the latter is for when you defuse the glass of water) in the bomb-defusing minigame.

Burgerpants error

* I'm a goofy goober Yeah 
  this errorr. message.

The strangest error message so far is among Burgerpants's lines, for his second talk option. It appears to be a reference to the 2004 film The SpongeBob SquarePants Movie.

Puzzle solver error

* Beautiful.
* An error message.

Placeholder text for the dialogue when you interact with the puzzle solving Loox in the Library.

True Lab bed error

 error

Placeholder text for the dialogue when you interact with the beds in True Lab. Immediately overwritten by "* (It's a bed.)".

Piano Error

* Come on! What are you doing!

Placeholder text for the "There's a piano here. Play it?" question when you interact with the piano in Waterfall.

Mad Dummy Error

* This message will NEVER
  happen.

A flavor text for Mad Dummy, used when you somehow got its internal HP below 30.

Moldbygg Error

* Wrong message!

Yet another generic error message, but this time it's Moldbygg flavored. Used when you try to unhug Moldbygg, but shouldn't be able to do that right now.

Astigmatism Error

* You execute some action.

Placeholder message for the Challenge ACT option of Astigmatism. Copied from obj_basicmonster. The same message is also in So Sorry's enemy object, as a placeholder for 2 acts.

Papyrus Date Error

HAT DIALOGUE.

Self-explanatory, placeholder text for Papyrus' dialogue when you inspect Papyrus' hat.

Flavor Text Error

You shouldn't read this.

The battle encounter that involves Aaron and Woshua being freaked out by Napstablook's music is not supposed to show it's flavor text.

Satisfaction

Undertale-satisfiedex.png
Monster seems satisfied.

This text is in obj_basicmonster, the template for monster objects. Somehow, it is copied over to the Mettaton EX object, and will appear by pressing O + P in debug mode while fighting Mettaton EX, then sparing him.

That Thing

THAT THING ON
YOUR BODY...

Placeholder text for Papyrus' date, for armors that aren't accessible in a Neutral/Pacifist playthrough (which is basically just The Locket from a Genocide run)...and also Temmie Armor, for some reason.

Papyrus's Toolshed

WHAT!?
THAT'S IMPOSSIBLE.

If you get into Papyrus's toolshed by manipulating save data, reading the note will result in this message.

Legendary Artifact

* (This will never happen.)

Normally, attempting to obtain the Legendary Artifact will cause a dog to appear in your inventory, which will then steal the Artifact when used or dropped. However, if you remove the dog from your inventory via debug mode or other means and interact with the Artifact again, you'll get the placeholder dialogue above and the artifact will disappear.

Inaccessible Echo Flowers

* Error!

Interacting with any of the numerous inaccessible Echo Flowers in Waterfall will give this generic error message.

Papyrus Never Bepises

I WAS NEVER ONE TO BEPIS.

Located amongst various Papyrus strings in the latter half of Snowdin. Placeholder text for his "I CAN'T EVEN STOP SOMEONE AS WEAK AS YOU..." dialogue.

Bepis Clothing

BEPIS.

Placeholder for Papyrus' dialogue when he calls to ask what you're wearing, and when he calls to tell you what he told Undyne, if he can't tell what armor you're wearing for some reason. This can actually be seen if you hack the game to give yourself armor that isn't accessible at that point.

Glyde's Rad Bepis

Bepis

Generic Bepis located within Glyde's battle strings.

Pepis

pepis

A variation on Bepis! Placeholder for the "isn't it your responsibility to do the right thing?" dialogue in Sans' judgement.

True Bepis

Ultimate bepis

The culmination of Bepis. Located within the strings related to Asriel's final form. Seems like an placeholder for his normal dialogue.

Unmewsed

Unmewsed~

Placeholder for Mad Mew Mew's dialogue in the Nintendo Switch version.

(Source: blaize.mayes)

They Even Forgot Their Words

Default

Placeholder dialogue for all the Lost Souls in the Asriel 2 fight except Sans and Asgore.

(Source: Original TCRF research)

Sans Goes del del

del

Placeholder dialogue for Sans in his fight.

(Source: Original TCRF research)

Placeholder Sign Messages

Numbers

1234567890123456789012345678901234567890/
\\F1 %
123456789012345678901234567890/
\\Ts %
123456789012345678901234567890/
\\TP %
123456789012345678901234567890/%%

Placeholder sign text for room_ruins7. Probably for testing the writer.

Numbered Tests

* Test one./
\E1* Test two./
\E2* Test three./
\E3* Test four./%%

Placeholder sign message in room_asghouse1.

Impatient Test

* This is a damned test!/

Okay, jeez, it's a test!

* 0^1. \E1 1^1. \E1 1^1.\E2 1^1.\E3 1^1.\E4 1^1.\E5 1^1.\E6 1^1. \E7 1^1.\E8 1^1./%%

Seems like a test of the face emotions of Undyne.

These are placeholder sign messages for room_water18.

Unused Pre-Toriel Battle Message

* Prove to me that you
  are...
* Hey, let me finish

Found among the lines before the fight with Toriel. These line appeared in the demo, but cannot be displayed in the final game, as the related code now requires that the kills in the Ruins and Snowdin to be greater than 11 to be ran. As one normally can't access Snowdin without fighting Toriel, these lines go unused. Via save editing or using Debug mode, one can see how they were meant to go. It should be noted that before those lines appear, Toriel's normal dialogue plays up until after her saying "Prove yourself...", then the lines will display.

Quiche Guilt

* Somewhere, a quiche's worst
  fear becomes reality.

* A quiche in another timeline.

Part of an unused set of scripts named "quicheguilt" that involves you standing still in the quiche room.

Horse Stable

Among the lines for the garbage dump and Napstablook's house, there are a few lines implying there was a horse stable somewhere in Waterfall.

* (It's a horse stable.)
* (Do you want to go
  inside?)
         Yes         No
* (You jostle the door.)
* (It's locked.)
* (Suddenly, from inside
  the [redacted], you hear a

Interestingly, we're hearing a noise from inside what is supposedly the horse stable, but for some reason, whatever it was is replaced with "[redacted]", and whatever it is that we hear at the end is just outright removed.

This dialogue seems to be triggered by a trash can in Napstablook's courtyard. Inspecting it if flag 92 (yet again unused) is less than 3, it will cause the same figure from room_water_redacted to appear inside the "stable", and say

* x

in Wingdings.

Monster History Part 6

* (It's a book labelled
  Monster History Part 6.)
         Read it     Do not

* Unfortunately, monsters are
  not experienced with
  illness.

* However, when monsters are
  about to expire of age,
  they lie down, immobile.

* We call this state
  "Fallen Down."

* A person who has Fallen
  Down will soon perish.

* In a way, this confusing
  situation was all too
  familiar.

Unused monster history book text that is the only outright confirmation of what "fallen down" monsters as discussed in Alphys's journals are. Unusally, this appears in SCR_TEXT twice.

Mortal Enemy Request

* METTATON has sent you a
  Mortal Enemy request.
* Accept the request?
 
         Accept      Reject

* Congratulations!
* You are now Mortal Enemies
  with Mettaton.
* COOLSKELETON95 has posted
  a comment on this change.
* CONGRATULATIONS, YOU TWO!
* WISH YOU A LONG AND  HORRIBLE RIVALRY.

* You rejected the request.

* METTATON has sent you an
  invitation to "Die."
* RSVP?
 
         Respond     Ignore

Very interesting dialogue related to a "Mortal Enemy request".

Bepis valley Granola Bars

This string seems to be placeholder text for the response of any choice in the "RSVP?" message. Yes, a placeholder for an unused choice.

Art Club Room

* (Art club is cancelled!)

This message can be found if you read the sign in the art club room in Hotland (where the secret boss So Sorry normally is) on a genocide route. However, the entire second floor of Hotland is blocked off by a force field on a genocide route, making this impossible to see normally. As the sign suggests, So Sorry never appears there during a genocide route.

Slow-dance with Mettaton

Hmmm...
To do:
Context. Also needs detail on how text can be seen in Xbox version.

Located in the code for the Undertale the Musical event, possibly indicating you were originally meant to dance with Mettaton (there's even broken code to handle it!):

(Hmmm? Getting creative?)

(Dance with me, darling.)

(Oh! The audience can feel
your passion!)

(Show the audience
your passion!)

(So close... How passionate...)

(... do you need some help?)

(... what ARE you doing?)

(Don't stop now!)

(Look at you, leaping around
the stage...)

(Can't keep your hands off, huh?)

(Is that how humans dance?)

(Humans are stranger
than I thought.)

(Oh! They're really
getting into it.)

(Moving so far...)

(Who can blame you?)

(Hmmm, I'll have to get used
to it...)

(Even better than
I thought...)

(So that's what
it's like.)

(Dancing with... A human.)

(What a shame...)

These can be seen in the Xbox One release as intended, due of a technical oddity in that version that is really a bug.

TestMonster

"obj_testmonster" is an enemy called "TestMonster", an early version of Froggit which, despite appearing to be a simple dummied-out enemy, is actually a cleverly-hidden event trigger that, if encountered in Sans's room after befriending Muffet on your 255th playthrough or later, proves key to reviving Gaster and saving Asriel. Just kidding, it was used for testing.

It shares many of its battle dialogues with Froggit, but it has a number of extra lines buried in its code.

* You feel intimidated by the
strength of this adversary. 
* Just kidding.

* The enemy cooks a small
bowl of flies.

* You can't concentrate
over the sound of croaking.

* The battlefield is filled with the smell of mustard seed.

* You think hard about words
that rhyme with frog. 
* Log. Dog. Snog. Pog?

* A frog can't lick its
wounds because its tongue is
just too stretchy.

* You say some raunchy
things to those frogs.
Jeeeez!
* There's definitely some
sort of reaction.

* What's your favorite color?
 
    * Red           * Orange

* Do robots dream of
electric sex?

* I hate programming this.

Note that the "What's your favorite color?" question doesn't invoke the choicer.

Flowey's Big Boner

* Big boner down the lane^8
* Big boner down the lane^4

These two strings are located in the heart object used in the Photoshop Flowey fight. It's unsure what they could have been used for, but they likely were never meant to be seen by the player. ^ is a text control character for pausing.

True Lab Entry Number 17

* ENTRY NUMBER 17
* monsters' physical forms
  can't handle "determination"
  like humans' can.
* with too much determination,
  our bodies begin to break
  down.
* everyone's melted together...

Alphys' entry number 17 is skipped in the True Lab, but is found in the code. Alphys instead explains this at the end of the area. W.D. Gaster has his own entry 17, which can be seen in room_gaster.

Doge Fight

* Doge is pacing anxiously.

* Doge paws at an imaginary
  door.

* Doge is looking at you and
  whining.

* Doge is wondering where she
  put her leash.

* Doge is now primed for petting.

* Doge looks satisfied.

* Doge needs a vet.

* DOGE - ATK 7 DEF 5
* Pronounced "dohj." Soft j.
* Seems like she wants a walk.

* You tried to bathe Doge,
  but she's perfectly clean...

* You go on a short walk with
  the Doge.

* The Doge seems all tuckered
  out.

* You called Doge over.
* Doge came close.

* Dry a dry doge?
* Your mind boggles at this
  impossibility.

* You pet the Doge.
* What a good Doge.

* Doge seems too dangerous
  to pet...
* For now.

You're
rather
slow.

Come on,
let's go.

Hurry
up...

Want to
go on
a walk?

Pet...
me...

Oh boy!
Oh boy!
Oh boy!
Oh boy!

Ahhhh,
humans
are
nice.

Hey!!
That
was
fun!!

All of these were meant for an unused fight against an enemy named Doge. Unlike RG 03 and RG 04, the battlegroup for this fight and the monster entry for Doge was removed from the game, however it's sprite and enemy object is still in the game, and the fight is intact in the demo.

Undyne's Hamburger Helper

* Hamburger Helpers.

Odd text for Undyne's regular fight. Placeholder text for the "Challenge" act.

Mettaton Rules The School

* MEttaton Rules the school.
* Mettaton is A- OK .
* No on e cares.

Very odd placeholder flavor text for Mettaton's pre-EX fight.

Instructions Room

INSTRUCTIONS ROOM.
 
YOU WILL ENCOUNTER A SERIES OF ATTACK.
 
PRESS [Z] TO FIRE THE WEAPON.
 
YOU CAN TEST WEAPON HERE.
SPECIAL RULE:
BLUE LASERS WILL NOT HURT YOU IF YOU ARE STANDING STILL.

PRESS [SPACEBAR] TO CONTINUE.


Game Under
Big Wienener Zone.
Hall of failure.

Attack
 :

TAke a screenshot
of this every time
for balancing purposes.

Hold SPACEBAR to restart from
Attack 30

waiting for the
next battle...

attack Number
final attack
heal items left
press H to use one

your HP is
/20

press SPACE to continue

blue lasers don't hit
you if you don't
move

Seems to be leftovers from a room made for testers to test out Mettaton EX's attacks.

Capital Wenisberry

* Capital wenisberry.

Placeholder for Mettaton's comments in the Cooking With a Killer Robot segment.

Toby's Frustration

What the fuck is wrong

Located right after the Undertale the Musical segment. Seems like developing this part was difficult.

Manmengent

* East: Burgertown
* North: Cord
* West: Restraint

* This area's not done so no
  fun is allowed here yet.

* Signed, the Manmengent

Very odd messages. May have been jokes purely for testers to catch while testing out the hotel, considering the names of the locations listed being slightly off to what surrounds the hotel, and where the strings themselves are located.

Triggered Undyne Test

*TEST!!!

Pressing Space during Undyne's pre-battle cutscene with debug mode on causes this text to appear, and makes the game zoom in on Undyne.

Last Chance to Wish

* (Last chance to wish
  before Hotland.)
* (Careful of pollen.)

Seems like this would've been used in relation to the last Echo Flower room in Waterfall.

Ninechara

G - Ninechara
Exit
(9999 G)
Really sell Ninechara for
G?

Placeholder text in Tem Shop for the sell prompt. The name Ninechara may be referring to the 9 character limit of item names.

Mettaton in Snowdin

* PATHETIC HUMAN.	
* I AM METTATON, BIG TIME
  SEXY ROBOT LOVER.

Unused dialogue related to Mettaton... However, it was located within the red demon NPC object in Snowdin, for some reason, and if it's in room_tundra1 it uses this dialogue. Has been removed as of version 1.08.

Bridge Seed Failure

* (You hear a small voice.)
* Congratulations!
* What's wrong with you!

Found within the code for the object obj_waterboardpuzzle1. If won == 98 AND won == 9999, snd_dumbvictory would play and this text would get displayed. This is, of course, impossible in the final game, as the code, together with checkes for won values 2, 97 and 99, has been purposefully made unreachable with the won == 9999 check, and there's no way to get a won value of 98 anyway.

Rushing Water

* Sitting behind rushing water...
* It makes me feel relaxed. 

Found within the code for the Echo Flower. If an Echo Flower is placed in room_water7, this message would appear. Since room_water7_older is replaced by room_water7, this message was likely intended for the Echo Flower in room_water7_older.

(Source: Original TCRF research)