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Unreal

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Title Screen

Unreal

Developers: Epic MegaGames, Digital Extremes, Westlake Interactive (Mac OS Classic), Legend Entertainment (Return to Na Pali expansion)
Publishers: GT Interactive, MacSoft (Mac OS Classic)
Platforms: Windows, Mac OS Classic
Released in US: May 22, 1998 (Windows), September 2, 1998 (Mac OS Classic)
Released in EU: 1998


CodeIcon.png This game has unused code.
EnemyIcon.png This game has unused enemies.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
  • Investigate if there is more unused models/songs/subtracks, especially when it comes to textures and so on.
  • Investigate the previously released Unreal demos, and see if there are more unused stuff. And to also compare the release version with them.
  • Unreal: Return to Na Pali should also be documented here, and to see if there is some unused content there.

Unreal is the single-player FPS that spawned the predominantly multiplayer series (and terrifyingly prolific game engine) of the same name.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Blank.png
Return to Na Pali

Unused Music

SETI [Subtrack 2]

Unused subtrack in Seti.umx, the music used in Ceremony.unr.

Hub 2 [Subtrack 2]

Unused subtrack in Hub2.umx, the music used in Harobed.unr.

Hub 3 [Subtrack 2]

Unused subtrack in Spire.umx, the music used in SpireVillage.unr and TheSunspire.unr.

Unreal #13 (By Michiel) [Subtrack 2]

Unused subtrack in Newmca13.umx. Subtrack 1 is also unused and is almost identical to the same track in EverSmoke.umx, the music used in Bluff.unr.

Hub 7 [Subtrack 3]

Unused subtrack in Crater.umx, the music used in DCrater.unr. Instead of looping like most tracks, this leads into subtrack 1.

Queen of Death [Subtrack 2]

Unused subtrack in QueenSong.umx, the music used in QueenEnd.unr.

Unreal #16 (By Michiel)

Unused single track file called Newmca16.umx.


(Source: BeyondUnreal Forums - UMX file descriptions)

Several unused patterns also exist in the song files. The most interesting of these create a couple of unused subtracks.

Vortex Rikers [Hidden Subtrack 1]

Vortex Rikers [Hidden Subtrack 2]

Unused subtracks in Vortex.umx, the music used in Vortex2.unr.

Unused Objects

All of these objects can be spawned by typing summon [name of item] in the console.

Enemies

Unreal squid.PNG

Squid

This enemy is almost fully functional. If spawned on land, he will bounce around frozen in the position shown until he finds water. When in water, he swims straight toward you, then turns and bites you with his beak. His other attack emits black smoke (ink) particles.

Weapons

Quadshot

An incomplete weapon with no view model or animations. It fills weapon slot 3 and places a huge cross-shaped polygon on your screen while equipped. Firing it switches to your next weapon.

Its ammo also appears in the game's files. It has 'X762' written on the side and fills slot 6 when collected. It has no polygons on the bottom, and you can see right through it if you view it from underneath.

While it was never implemented in the official versions, the Epic Games-blessed OldUnreal community patches restore the functionality of the weapon, even featuring it in the new Deathmatch levels.

Placeholder Menu

Found at MENU 1000 in the Mac resource fork:

Unreal (Mac OS Classic) - Popup.png