User:D3x/Sandbox/the third one/Unused Animations
Kirby
Normal
Kirby has a ton of unused animations in his motion files. Some of which were used in later games such as the "StandReady" animations. Balance and its few other variations all go unused as well. Kirby's "Slope" animations don't have start animations unlike the slope aniamtions of the enemies, which said animations also go unused for the enemies. Kirby also has a bunch of animations beginning with "Have". all of which except for "HaveTwoHand" go unused.
Beam
Beam has several unused animations as well for moves that are not in any other game. These animations are either earlier versions of the ones used for attacks that appear in-game or are for attacks that straight up go unused! The animation "default20" seems to be a complete version of an also unused set of animations named "BeamPutOut" while the "BeamAttackAir" ones seem to either be animations for another unused attack or an early version of Revolution Beam.
- KRTDLBeamReset.png
Reset
Not only Beam has unused animations for Kirby, but also the stick for Beam as well! Interestingly, the animation that corresponds to "default20" is instead named "default21" rather than being named the same as the animation it corresponds to like the others are.
- KRTDLBeamReset.png
Reset
Bomb
Ninja
Air drop missing (placeholder sentence with attack name)
NinjaIzunaMiss
NinjaIzunaMissAir
Sleep
Sleep has one unused animation named AbilityGet, where Kirby briefly yawns when getting the ability. Since Kirby's expression doesn't change, this animation appears to have been left unfinished.
Spear
Spear Kirby has a few unused animations for a "HorizontalAttack" that goes unused in-game as well as a "Reset" animation that is also found in Beam, but with slightly different positioned arms, that also goes unused as well.
- KRTDLSpearReset.png
Reset
Like with Beam, Spear also has the unused animations for its weapon (a spear obviously) as well!
- RTDLSpearSpearHAStart.gif
HorizontalAttackStart
- RTDLSpearSpearHAttack.gif
HorizontalAttack
- RTDLSpearSpearHAEnd.gif
HorizontalAttackEnd
- KRTDLSpearSpearReset.png
Reset
Stone
Stone, like Sleep also only has one unused animation which is also named AbilityGet. Kirby also disappears in the animation, which is most likely due to transforming.
Tornado
Other Playable Characters
Meta Knight
Meta Knight's animation files contain an early version of one of his idle animations called Wait5OLD, where he then sits…
Meta Knight also has 6 other animations called SodoryAttack, SodoryAttackAir, SodoryAttackAirEnd, SodoryAttackAirStart SodoryAttackEnd and SodoryAttackStart. These animations have him performing really strange motions, such as doing Galacta Knight's "freed" animation repeatedly, or not moving for absurdly long times until repeating Galacta Knight's animation once again. These animations have extremely long durations, with one, which being SodoryAttackAirEnd even lasting a whopping 1283 frames. It's also worth noting that Sodory is a sword-like enemy in the game, but it's unknown why these animations all have Sodory in their names.
|SodoryAttackStart
You might want to click on each animation to view them due to their length preventing them from being previewed by the wiki.
King Dedede
The king himself has 2 unused animations. The first animation is called WheelHammerSwim and it consists of him doing an Underwater Wheel attack that is otherwise impossible to perform in the final game due to him simply attacking by swinging his hammer in front of him. The second one is named TopL and it's a modified copy of his animation when riding Landia, but with extra frames of doing absolutely nothing!
Bandana Waddle Dee
Not only Spear Kirby has unused animations for a "HorizontalAttack" that goes unused in-game, Bandana Waddle Dee too, also has animations for said "HorizontalAttack", along with a "Reset" animation that also goes unused.
- KRTDLSpearReset.png
Reset
Enemies
Bronto Burt
Broom Hatter
Inside Broom Hatter's files, there are sliding animations which all go unused, as well as an idle animation, which also goes unused as they are almost always in motion, which therefore results in the animation also being unused. Their idle (Wait) animation, though is assigned to an also unused idle behavior that can be activated in-game by editing the properties.
Chilly
Chilly has animations for jumping, which he doesn't do in this game, as well as an early, unused version of the idle animation, just named Wait, and you may be thinking, "doesn't Chilly go idle in this game?" well yes, but the idle animation he uses in this game is a different one that is named Wait2. All of said animations can be seen in footage for the cancelled Kirby for Nintendo GameCube for when he's a helper.
Como
Como has a few unused animations, which being an attacking animation and an animation with a single frame, named "Reset" where it detaches from its spinnerets.
- KRTDL Como WaitAnim.gif
Wait
Craby
Needlous has an idle animation named Wait which goes unused in-game. This is because Needlous is always in nonstop motion, which therefore results in the animation being unused.
Dubior Jr.
Inside Dubior Jr.'s files, there is another damage animation named "Damage" that due to Dubior Jr. immediately perishing when attacked, goes unused. Only "DamageEtc" out of their 2 damage animations is used in-game.
Halcandle Dee
Halcandle Dee has several unused animations, all of which are ported from Waddle Dee.
Kabu
Kabu has animations for warping, which it doesn't do in this game, but does do in some other games.
Needlous
Needlous has an idle animation named Wait which goes unused in-game. This is because Needlous is always in nonstop motion, which therefore results in the animation being unused.
Noddy
Noddy has a walking animation found in their files named Move that goes unused as Noddy doesn’t walk in-game at all. The last time they have walked before this game released was way back in Kirby Super Star Ultra.
Sir Kibble
Sir Kibble has a walking animation named Walk found in his files which goes unused in-game as he never walks at all in this game.
Scarfy
Scarfy, for some reason has jumping and falling animations in its files that go unused, as they would be redundant for obvious reasons.
Sodory
Attack FlightWait
Tick
Tick has a moving animation just named Move, which along with the expression used for it, all go unused as Tick doesn't move in this game, but does in games like Kirby's Dream Land 3 and Kirby 64: The Crystal Shards.
Totenga
Totenga has an attacking animation, unsurprisingly named Attack, which goes unused as Totenga never uses any attacks in-game, rendering this unused.
Waddle Dee
Walky
Walky has a jumping animation, which funny enough has a misspelt name of Jamp instead of "Jump" being its name. Said animation goes unused as this is never a behavior they do in this game. Additionally, the animation can still be found in Kirby: Triple Deluxe, still with the typo in the name.
Mid-Bosses
Dubior
Gigant Edge
Kibble Blade
Bosses
Whispy Woods
Goriath
Metal General
Traitor Magolor
Magolor's first form as a boss, officially known as Traitor Magolor has 2 animations for a tackle attack, which go unused as said tackle attack doesn't appear in-game.