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User:D3x/Sandbox/the third one/Unused Animations

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Kirby

Normal

Kirby has a ton of unused animations in his motion files. Some of which were used in later games such as the "StandReady" animations. Balance and its few other variations all go unused as well. Kirby's "Slope" animations don't have start animations unlike the slope aniamtions of the enemies, which said animations also go unused for the enemies. Kirby also has a bunch of animations beginning with "Have". all of which except for "HaveTwoHand" go unused.

Beam

Beam has several unused animations as well for moves that are not in any other game. These animations are either earlier versions of the ones used for attacks that appear in-game or are for attacks that straight up go unused! The animation "default20" seems to be a complete version of an also unused set of animations named "BeamPutOut" while the "BeamAttackAir" ones seem to either be animations for another unused attack or an early version of Revolution Beam.

Not only Beam has unused animations for Kirby, but also the stick for Beam as well! Interestingly, the animation that corresponds to "default20" is instead named "default21" rather than being named the same as the animation it corresponds to like the others are.

Bomb

Ninja

Air drop missing (placeholder sentence with attack name)


NinjaIzunaMiss

KRTDL Ninja Kirby NinjaIzunaMiss.gif

NinjaIzunaMissAir

KRTDL Ninja Kirby NinjaIzunaMissAir.gif

Sleep

RTDLSleepKirbyAbilityGet.gif

Sleep has one unused animation named AbilityGet, where Kirby briefly yawns when getting the ability. Since Kirby's expression doesn't change, this animation appears to have been left unfinished.

Spear

Spear Kirby has a few unused animations for a "HorizontalAttack" that goes unused in-game as well as a "Reset" animation that is also found in Beam, but with slightly different positioned arms, that also goes unused as well.

Like with Beam, Spear also has the unused animations for its weapon (a spear obviously) as well!

Stone

StoneAbilityGetRtDL.gif

Stone, like Sleep also only has one unused animation which is also named AbilityGet. Kirby also disappears in the animation, which is most likely due to transforming.

Tornado

Other Playable Characters

Meta Knight

Meta Knight's animation files contain an early version of one of his idle animations called Wait5OLD, where he then sits…

Click to animate.

Meta Knight also has 6 other animations called SodoryAttack, SodoryAttackAir, SodoryAttackAirEnd, SodoryAttackAirStart SodoryAttackEnd and SodoryAttackStart. These animations have him performing really strange motions, such as doing Galacta Knight's "freed" animation repeatedly, or not moving for absurdly long times until repeating Galacta Knight's animation once again. These animations have extremely long durations, with one, which being SodoryAttackAirEnd even lasting a whopping 1283 frames. It's also worth noting that Sodory is a sword-like enemy in the game, but it's unknown why these animations all have Sodory in their names.


Kirby's Return to Dream Land SodoryAttack.gif

|SodoryAttack Kirby's Return to Dream Land SodoryAttackAir.gif

|SodoryAttackAir Kirby's Return to Dream Land SodoryAttackAirEnd.gif

|SodoryAttackAirEnd Kirby's Return to Dream Land SodoryAttackAirStart.gif

|SodoryAttackAirStart Kirby's Return to Dream Land SodoryAttackEnd.gif

|SodoryAttackEnd Kirby's Return to Dream Land SodoryAttackStart.gif

|SodoryAttackStart

You might want to click on each animation to view them due to their length preventing them from being previewed by the wiki.

King Dedede

The king himself has 2 unused animations. The first animation is called WheelHammerSwim and it consists of him doing an Underwater Wheel attack that is otherwise impossible to perform in the final game due to him simply attacking by swinging his hammer in front of him. The second one is named TopL and it's a modified copy of his animation when riding Landia, but with extra frames of doing absolutely nothing!

KRTDL Dedede UnderWaterWheel.gifWheelHammerSwim

Bandana Waddle Dee

Not only Spear Kirby has unused animations for a "HorizontalAttack" that goes unused in-game, Bandana Waddle Dee too, also has animations for said "HorizontalAttack", along with a "Reset" animation that also goes unused.

Enemies

Bronto Burt

Broom Hatter

Inside Broom Hatter's files, there are sliding animations which all go unused, as well as an idle animation, which also goes unused as they are almost always in motion, which therefore results in the animation also being unused. Their idle (Wait) animation, though is assigned to an also unused idle behavior that can be activated in-game by editing the properties.

Chilly

Chilly has animations for jumping, which he doesn't do in this game, as well as an early, unused version of the idle animation, just named Wait, and you may be thinking, "doesn't Chilly go idle in this game?" well yes, but the idle animation he uses in this game is a different one that is named Wait2. All of said animations can be seen in footage for the cancelled Kirby for Nintendo GameCube for when he's a helper.

Como

Como has a few unused animations, which being an attacking animation and an animation with a single frame, named "Reset" where it detaches from its spinnerets.

Craby

KRTDL Craby Wait Animation.gif

Needlous has an idle animation named Wait which goes unused in-game. This is because Needlous is always in nonstop motion, which therefore results in the animation being unused.

Dubior Jr.

Inside Dubior Jr.'s files, there is another damage animation named "Damage" that due to Dubior Jr. immediately perishing when attacked, goes unused. Only "DamageEtc" out of their 2 damage animations is used in-game.

Halcandle Dee

Halcandle Dee has several unused animations, all of which are ported from Waddle Dee.

Kabu

Kabu has animations for warping, which it doesn't do in this game, but does do in some other games.

Needlous

RTDLNeedlousWaitUnused.gif

Needlous has an idle animation named Wait which goes unused in-game. This is because Needlous is always in nonstop motion, which therefore results in the animation being unused.

Noddy

RTDLNoddyWalkUnused.gif

Noddy has a walking animation found in their files named Move that goes unused as Noddy doesn’t walk in-game at all. The last time they have walked before this game released was way back in Kirby Super Star Ultra.

Sir Kibble

RTDLSirKibbleWalkUnused.gif

Sir Kibble has a walking animation named Walk found in his files which goes unused in-game as he never walks at all in this game.

Scarfy

Scarfy, for some reason has jumping and falling animations in its files that go unused, as they would be redundant for obvious reasons.

Sodory

Attack FlightWait

Tick

RTDLTickMoveUnused.gif

Tick has a moving animation just named Move, which along with the expression used for it, all go unused as Tick doesn't move in this game, but does in games like Kirby's Dream Land 3 and Kirby 64: The Crystal Shards.

Totenga

RTDLTotengaAttackUnused.gif

Totenga has an attacking animation, unsurprisingly named Attack, which goes unused as Totenga never uses any attacks in-game, rendering this unused.

Waddle Dee

Walky

RTDLWalkyJumpJamp.gif

Walky has a jumping animation, which funny enough has a misspelt name of Jamp instead of "Jump" being its name. Said animation goes unused as this is never a behavior they do in this game. Additionally, the animation can still be found in Kirby: Triple Deluxe, still with the typo in the name.

Mid-Bosses

Dubior

Gigant Edge

Kibble Blade


Bosses

Whispy Woods

Goriath

Metal General

Traitor Magolor

Magolor's first form as a boss, officially known as Traitor Magolor has 2 animations for a tackle attack, which go unused as said tackle attack doesn't appear in-game.

Miscallaneous

Master Hand