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User:D3x/Sandbox/the third one

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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
RTDLSirKibbleWalkUnused.gif
Unused Animations
No walking allowed!
RTDLSirKibbleWalkUnused.gif
Test Animations
Placehplderd!
RTDLSirKibbleWalkUnused.gif
Skeletal Animations
Placehplderd!

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Oddities

Filename Oddities

Music

  • Some brstm files are headed with "KbyW", "Kby" or "ST_KBYW/ST_KbyW" while others are headed with "IUK" combined with the presence of a "KbyF" prefix in some of Kirby's Epic Yarn's music may hint at "KbyW" being the third cancelled prototype game.
  • "Beyond the Hill"'s filename, ST_IUK_KBYW_CANYON1, implies it was meant to be used in a canyon stage, where in the final game, it's never used in.
  • The filename of "Raisin Ruins", the hub theme for Raisin Ruins, is IUK_FISH1, which suggests it was originally going to be used somewhere water-related.
  • "Perfect Sledding Weather", the theme for the fourth stage of White Wafers, is called ST_KBYW_CACTUS1 internally. This, along with its upbeat Western theme, implies that it was intended for a desert stage.
  • ST_KbyW_COLD1 is a wintry-sounding song that would fit right into a ice-themed stage, but is instead used as the hub stage theme for Nutty Noon, the sky level.
  • "Pressure Panic" is internally named KbyW_BOSS_TYU2, implying that at one point it was a mid-boss theme. ("tyu" is an alternate Romanization of "chuu", referring to 中ボス chuu-boss, a Japanese term for mid-bosses.)
  • "Guardian Angel: Landia" is referred to as a stage theme in its filename, ST_IUK_KAZAN1. It might have been an early stage theme for Dangerous Dinner, as "Kazan" is Japanese for Volcano.
  • "Fly, Kirby!", the theme of Another Dimension is named st_halberd despite the famous Halberd being nowhere in the final game, although a pre-release trailer for the GameCube Kirby game showed that the Halberd was intended to appear in said game, likely indicating the song name as a leftover. (This also serves to explain why the "Triumphant Return" riff from Kirby Super Star is in the song.)
  • The filename of "Special Reward Music", the music used for the main menu after completing the game 100% is st_normal despite never being used as a stage theme in the game.
  • "Blazing! Boss Battle", the normal boss theme is internally named b_dedede01. "Crash! Mid-Boss Tower", the cover of Dedede's theme used in Nutty Noon - Stage 5 on the other hand is b_dedede02, which in this case makes sense for obvious reasons. It seems these are most likely more leftovers from the GameCube Kirby game, in which King Dedede appeared to have a more antagonistic role.
  • The aforementioned unused duplicate of "Challenging the True Arena" is named gunshooting01, which suggests that it was originally planned for use in something related to guns, most likely Scope Shot as the internal name of Scope Shot is gunshoot.
  • The filename of "Planet Popstar", the theme used for Popstar's world map, is named KbyW_CONTINUE1, suggesting it was originally used as a Game Over continue theme. The filename of "Sleepy Continue", the Game Over continue theme in the final game, IUK_LP_CONTINUE1 further supports this to be the case.


  • The files for the Armor Halcandle Dee enemy include a bunch of random extra textures, such as the unused versions of the Challenge Stage icons, the HUD icon for Energy Spheres, and a few textures from inside the Lor Starcutter.

King Doo

  • The folder for King Doo's character models, as well as the filenames for its textures and breff effects refer them as Beholdoo, which is not its final name. This is duplicated in Kirby's Dream Collection: Special Edition. However in their text entries for these games, they're instead named Kingsdoo, their Japanese name, which, is also the name for the folder for their character models in the games starting with Kirby: Planet Robobot.

Red Kirby Filenames

  • Blue Kirby's HUD icons are called "KirbyRFace." Since the HUD icons for the other Kirby colors are called "KirbyGFace" and "KirbyYFace", KirbyRFace certainly means that Red Kirby was originally going to appear as the P3 Kirby, like in Kirby and the Amazing Mirror. This is also evidenced by 2D graphics for King Dedede such as for selecting a character in The Arena having "KirbyR" in their filenames instead of "Dedede", which is instead used for Blue Kirby in the final game.

Super Stone Filenames

WIP

also note that no Copy Ability star texture for it, nor any folders for said ability are present in the files.

  • The rock texture for the hand model for the Stone Uppercut attack for the Stone ability in this game is named in the files as KbStoneSupreHat00. "Supre" is a misspelling of "Super", which combined with how the texture's filename suggests it was used for a hat, which is not where the texture is used in the final game, as well as having a similar filename format to some of the filenames of the hat textures used for the Super Abilities, likely suggests there was plans for a Super Stone ability that ended up getting cut from the game
  • The filenames of certain textures such as those used for the Transparency Crystal, the wall it gets through, Coldtzo's ice projectile, etc. all have filenames that contain "KbStoneSuperDiamond" where this time, "Super" is spelt correctly, providing further support to "Supre" just being a typo. It however is unknown what "Diamond" could have been related to, but it is certainly to be related to something with Kirby, specifically with said scrapped ability as "Kb" stands for Kirby.

Giant Flotzo BossCenterJ

GCN Kirby Ship HQ.png


Super Bonkers & Moundo

File location: Name.msbt

The text entries for the text used for the names for the "Bonkers & Moundo" and "Bonkers EX & Moundo EX" fights are named CharaSPBonkers_Moundeath and CharaExSPBonkers_Moundeath, which is strange as "SPBonkers" refers to Super Bonkers rather than Bonkers, which is instead referred to as "Bonkers". The names of said text entries also suggest that Super Bonkers and Moundo were originally intended to be fought together at some point. What makes this even stranger is that Super Bonkers and anything else related to the Super Abilities are completely absent in Nutty Noon - Stage 5, which is the only stage in the Main and Extra modes where Bonkers & Moundo are fought together. The name of the text entry for "King Doo EX & Bonkers EX", CharaExKingsDoo_ExBonkers doesn't have this oddity as "King Doo EX & Bonkers EX" is only ever fought in the True Arena.

Missing UFO Expression

Stage Layout Oddities

Egg Engines - Stage 4

Texture Oddities

Mr. Dooter EX

Foley Expression Oddity

Design Inconsistencies

Item Design Inconsistencies

KRTDL TutorialIllustCA01.png KRTDL TutorialIllustCA02.png KRTDL ScreeshotEx.03.png

You can notice that in the screenshots for the tutorial screenshots for the Item Challenge Stage that the stars for the Key and Crackler look different, with the Key having an entirely green star rather than a multicolored star like shown in the final game and the screenshot in the Extra Mode, and the Crackler having a more 3D-looking star like in the later games rather than a more 2D-looking star in the final game. As evidenced by how this is exactly what the Key and the Crackler items look like in earlier builds of the game such as the E3 2011 Trailer and the E3 2011 Showfloor Demo, this is because the screenshots are actually from an earlier build of the game rather than the final version of the game.

Meta Knight

Und

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