Xenoblade Chronicles/Unused Audio
This is a sub-page of Xenoblade Chronicles.
Currently checking cutscene audio
| Cutscene Audio|
Shulk do you need some air?
| Playable Character Audio|
People yelling at each other.
This song, which goes by the name "Hope" on the official OST and the Jukebox in Xenoblade Chronicles 3D, is completely unused in the game. It has the prefix "e", meaning that it was intended as an event track.
Unused, but Heard
The "action" cutscenes in Xenoblade (where the onscreen text can't be advanced manually) have their audio all baked into one file. Voices, sound effects, and music are all in that file. If the song continues into gameplay, the music is separate, however, to maintain the loop.
All of the below songs are in the game's files as streams, with no sound effects or voices attached, making these "pure" song copies unused.
|Futures That Lie Ahead|
Unused ahx Files
There are two unused copies of the jingle that plays during the small cutscene that plays when an area is visited for the first time at vs12220060.adx and vs13160050.adx respectively. The former is placed after the cutscene for the group being reunited with Fiora in the Hidden Machina Village, while the latter is placed between the cutscene audio for confronting Jade Face in Mechonis Field, and the reveal of his pilot.
Only vs12220060 has a corresponding .rev file and .txt file in script.pkb. Their locations seem to correspond to the maps ma1601 (the Fallen Arm, which has no new area cutscene) and ma1801 (the unused Mechonis Field duplicate).
Unused NPC Dialogue
Upload all of it.
Every non-plot vital NPC in the game has a third voice clip of them addressing the speaker in a concerned manner which is never used. Several of these were not redubbed for the international release.
Unused Enemy Dialogue
"Hah... All that work for nothing!"
"This... This can't be happening! I DON'T LOSE!!!"
Two pieces of dialogue intended for Mecha-Mumkhar. The first line plays when he's defeated, but the only encounter with him in-game ends after his health is reduced to 20% rendering it impossible to hear during normal gameplay. It can be heard in the Definitive Edition because Mumkhar can be fully defeated in the Time Attack mode.
The first voice clip was re-recorded and used for Metal Face's appearance as a boss character in Super Smash Bros. for Wii U.
An unused 10-second-long beeping noise can be found alongside the audio for most of the enemies in the game. Likely used for testing purposes.
Leftover Japanese Audio
|...But what does it mean?|
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then
Several lines are left untranslated and unused in the international releases. It is currently unknown if these lines are used in the Japanese version, though several refer to party members providing cover for each other, which isn't really a thing in the final game.
In addition to the "cover" lines, Alvis has some additional lines relating to being warned of visions by Shulk.