Addams Family Values (Genesis)
|Addams Family Values|
An overhead Action-RPG, similar to Zelda.
A debug menu can be accessed with Action Replay code 000908:C650 and pressing Start during gameplay. Unlike Addams Family Values (SNES) which has tons more debug features, this is a simple menu that only displays the coords and a list of places to warp to.
Use Continue to return to gameplay. Selecting Exit jumps to the location selected in Section and Room.
Unreachable block of code that sets full weapons and health, and 4 other unknown values.
Unreachable block of code that checks the D-Pad being pressed and sets a non-zero value to $FF0A32. Enter Pro Action Replay code FF0A32:FFFF to walk through walls and disable collision detection.
Unused Inventory Items
Two slots on the inventory screen are reserved for items that can't be obtained through normal gameplay.
Pro Action Replay code FF76BC:00FF
This is completely unused. No references exist to it in the game dialogue. There is no portrait graphic, either.
Pro Action Replay code FF76DA:FF00
The Black Egg is still in the game, but not as an inventory item.
Error handling display code is at $18CC84-18CD75.
Starting at $18CDF4 is the list of debug messages, some more technical than others:
Too Many Dma Sprites Error Too Many Palettes Error Linked Palette Error Linked sprite Alloc Error Linked Dma Sprite Error Sprite Vram Alloc Error Entry Error Condition Error Item Alloc Error Door Error Room not Found Error Alloc Dma Sprites Error Energy Fucked Error Crash Error Dma List Overflow Error Too Many Baddies Error
|The Addams Family series|
|ZX Spectrum||The Addams Family|
|Commodore 64||The Addams Family|
|NES||Fester's Quest • The Addams Family • Pugsley's Scavenger Hunt (Prototype)|
|SNES||The Addams Family • Pugsley's Scavenger Hunt • Addams Family Values|
|Game Boy (Color)||The New Addams Family Series|
|Genesis||The Addams Family • Addams Family Values|