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Banjo-Kazooie: Nuts & Bolts
| Banjo-Kazooie: Nuts & Bolts |
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Also known as: Banjo to Kazooie no Daibouken: Garage Daisakusen (JP)
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Banjo-Kazooie: Nuts & Bolts is the fifth game in the Banjo series and the first to be released on a Microsoft platform. It received mixed reception due to its departure from its platforming roots, which was all Rare's doing (though the game's intro certainly fooled some into thinking it was Microsoft's fault).
To do:
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Contents
Sub-Pages
| Prerelease Info |
| Bugs |
Internal Project Name
Many files within the game's extracted archives refer to the game as banjox, which was the game's early title.
Unused Graphics
A placeholder icon present among the minimap icons.
Unused Text
Stop 'N' Swop Truth
In Bottles' tourist information is a hint named Stop 'N' Swop Truth which costs 6,000 Notes. However, there are only 5,000 Notes in the entire game, making it impossible to purchase.
The hint does have associated text, however:
I could tell you, but then I'd have to kill you, and we couldn't show that in a game with this rating. Put it out of your mind and think happy thoughts! Thanks for the notes!
Testing Dialogue
Debug\11\9b\ef\ec contains some odd test strings:
Some boring text string for testing purposes. Blah Blah Blah Yadda Yadda Yadda zzzzzzzZZZZZZZZzzzzzzz wooooooooooo! Really long text string to see what happens with the word wrapping. now made even longer to see what happens with the scrolling! Gu-Huh Insert Conversation Text Here. Hello! I'm Mr Fit, but I don't have anything for you to do here so go away and leave me alone!
Debug\11\59\88\2b contains a test string for the signs in Banjoland and Spiral Mountain:
This sign should describe what the exhibit behind it is. For now you'll just have to use your eyes (and imagination). Eekumbokum!
Debug\11\b1\64\02 contains some strings likely used to test the character emotions:
{MOODANGRY}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?{PAGEBREAK}
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.
{MOODDEFAULT}This is the first page of text. Blah blah blah. The dialogue lines can now have multiple lines split over pages.{PAGEBREAK}
This is the second page. {PAGEBREAK}
This is the third.{PAGEBREAK}
Finally, the fourth!
{MOODDEFAULT}This is normal mood text. Blah blah blah blah blah.
{MOODANGRY}This is angry mood text. Blah blah blah blah blah.
{MOODSAD}This is sad mood text. Blah blah blah blah blah.
{MOODHAPPY}This is happy mood text. Blah blah blah blah blah.
{MOODANGRY}This is the angry page of text. Blah blah blah. The dialogue lines can now have multiple lines split over pages.{PAGEBREAK}
{MOODSAD}This is the sad page. {PAGEBREAK}
{MOODHAPPY}This is the happy page. Blah blah blah blah blah. Blah blah blah blah blah. Blah blah blah blah blah. Blah blah blah blah blah.{PAGEBREAK}
Finally, the fourth!
OK Press [A], [B], [X] or [Y]
A Button: [A] with a very long string B Button: [B] so that I can see what it looks X Button: [X] like with the buttons spread across multiple Y Button: [Y]lines of text.
{MOODSAD}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?{PAGEBREAK}
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.
{MOODANGRY}123{PAGEBREAK}
{MOODSAD}123 {PAGEBREAK}
{MOODHAPPY}1234567890.{PAGEBREAK}
123.{MOODDEFAULT}In case you haven't noticed Mr. LOG, we aren't really in shape for another adventure.
{MOODANGRY}Angry angry angry angry angry angry angry angry angry angry angry{PAGEBREAK}
{MOODSAD}Sad sad sad sad sad sad sad sad sad sad sad.{PAGEBREAK}
{MOODHAPPY}Happy happy happy happy happy happy happy happy happy happy.{PAGEBREAK}
{MOODDEFAULT}Normal normal normal normal normal normal normal normal normal normal normal.
{MOODHAPPY}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?{PAGEBREAK}
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.
{MOODDEFAULT}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?{PAGEBREAK}
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.
blah blah blah blah blah blah blah blah blah blah blah blah
Developer Notes
Present in some of the dialogue files.
Debug\11\0f\97\57: Predictably, this note went unremoved.
; remove these once the code is committed - don't need to localise! ; /remove ; Dialog strings
Debug\11\2f\c1\15: These appear to be notes denoting text corresponding to graphical interface data.
; Multiplayer type text. ; Main menu text. ; Start button disabled reasons. ; Party status text. ; Submenu title captions. ; Start lobby titles. ; Loading screen titles. ; Network menu text. ; Match Type text. ; Private Match Type text. ; Advanced Options text. ; MatchMaking Options text. ; Vehicle Type text. ; Team Play text. ; Challenge Type text. ; Friends/Sys link parties caption. ; Party caption. ; Private Custom Series text. ; Component options text. ; Host is starting a match text. ; Start lobby. ; Game Info Box text. ; Main menu tips. ; Network menu tips. ; Private Match type tips. ; Custom Series tips. ; Match type tips. ; Advanced Options tips. ; MatchMaking Options tips. ; MatchMaking Options Descriptions. ; Vehicle type tips. ; Team play tips. ; Challenge type tips. ; Friends list tips. ; Party list tips. ; Start lobby tips. ; Private custom series tips. ; Specific Challenge. ; Component options tips. ; Party up at the end of the match. ; Results screen stuff.
Debug\11\4c\69\66: More notes related to the above.
; Bot names: ; Race games: ; Task games: ; Tip text ; Info text ; Game specific dialogs ; Results screen dialogs ; Game Start Message Dialogs
Debug\11\8e\b4\27: These titles were likely used for a menu that would've allowed a developer to test certain animated sequences in the game.
; Animated Sequence 1 ; Playable section 1 ; Animated sequence 2 ; Playable sequence 2 ; Animated sequence 3
Debug\11\13\2a\ff: This text appears to be for some earlier version of the quiz between intermissions in LOG's Six Of The Best challenge. To note that early names for LOGBOX 720, the Jiggosseum, and the Terrarium of Terror can be seen here, specifically "CPU", "WORLD OF SPORTS", and "TERRORIUM" respectively.
; Generic stuff ; Quiz 1 chooses four from the following - CATEGORY SHOWDOWN TOWN AND GENERAL KNOWLEDGE ; easy ;medium ; hard ; Quiz 2 chooses four from the following - CATEGORY THE PAST ;easy ;medium ;hard ; Quiz 3 chooses four from the following - CATEGORY NUTTY ACRES AND CPU ;easy ;medium ;hard ; Quiz 4 chooses four from the following - CATEGORY BANJOLAND AND WORLD OF SPORTS ;easy ;medium ;hard ; Quiz 5 chooses four from the following - CATEGORY TERRORIUM AND SPIRAL MOUNTAIN ;easy ;medium ;hard
Debug\11\44\83\e7: Yet another note that was never removed.
; These are old and can be removed once noone's using them any more.
Debug\11\60\6e\97: This text was likely meant for the credits cutscene.
; Software ; Art ; Design ; Production ; Music ; Script ; Testing ; Resources ; AAG ; STG ; Build lab ; Testing ; Voice ; Community ; Orchestra ; Big wigs ; Special thanks ; Rest of the company ; Microsoft people ; Develop Conference Audio ; Pathengine ; Havok ; Tribute ; Dialogues
Debug\11\a4\db\3b:
; These are used in the initial tutorial when Banjo first enter the garage.
Debug\11\e0\ca\e5:
; Animated Sequence 1 ; Introductions and instructions ; Reminders
Debug\11\f0\cc\45:
; Animated Sequence 1 ; Get up the hill ; Animated sequence 2 ; Pointless Collecting ; Animated sequence 3
Unused Audio
| To do: Extract and convert Test file (A6D3A88.bin) which ffmpeg does not like |
There are three voice files for Boggy's kids which go unused.
DialogBoggyKid (AA1E238.bin)
VocalsBoggykid (1DACA860.bin)
Boggykid (302D3E28.bin)
Unused Videos
Some unused FMVs are present in Debug\36:
- Four FMVs showing the locations of the Jig-O-Vend machines. In all of these FMVs, the early grass texture can be seen here.
- The first (54\52\86 (along with 87\fa\f6 and ea\e3\d3 which appear to be identical)) shows a dispenser in the central square incrementing, silently. This dispenser has a different model than the one seen in the final game.
- The second (7a\ed\ab) shows the same dispenser incrementing with audio, and then pans to the Jiggy Bank, which has a much more yellow glass here. More differences can also be seen:
- An early police design (on a unicycle instead of a hovercraft) is visible near one of the market stalls, behind a pillar.
- The level entrances use a different model.
- Mumbo's Motors has a different model and there is no pink crate dropoff square.
- The Nutty Acres plinth and its corresponding dispenser aren't present.
- Gruntilda appears to be standing on the location of the central square's warp (located in a blank), instead of on one of the corners of the central square. The warp itself is not present.
- The third (91\5a\f1) shows the location of the Jiggoseum dispenser and an early switch design. The camera then pans out of the building to show the building itself and a side view of LOG's Videogame Factory... only at an angle that doesn't show the factory itself. One of the spinning side gears seen on the factory here does not appear to be spinning.
- The fourth (00\13\e1) shows the Uptown dispenser incrementing and the same switch design, with the camera panning to view the entire central square along with an early laser gate design and some terrible pop-in. The early Klungo's Game Emporium design can be seen here in the background, and an unfinished blue building model (or a level of detail model) can be seen in the top right as the video ends. This video was taken at a later stage of development than 54\52\86 and 7a\ed\ab, since Nutty Acres's corresponding plinth, dispenser, and warp can be seen here in their final locations.
- A short clip (de\ec\7b) of Banjo flying in an early version of Nutty Acres. The music is completely synthesized and HUD graphics are a bit different from the final game, showcasing some very clear placeholder art. Other differences can be seen:
- The cracked lava texture and the texture for the blanket atop the crate stack aren't present here and are simply just white textures.
- The nut piles near the volcano don't have the fabric with the white Nutty Acres logo holding them down, for that matter.
- Some of the islands on the outskirts of the level aren't present. However, some black shadows can be seen on the water.
- There is a floating yellow metal platform in the air above Mumbo's Nuts.
- Mumbo's house in Mumbo's Nuts isn't present. The golden nut statue is also not present here.
- A yellow crane-like object can be seen in Mumbo's Nuts.
- Volumetric fog or particle clouds can be seen floating alongside the fake clouds.
- Three 4x sped-up clips of a vehicle being built. The first (f8\c1\50) includes selecting parts (with only one cut near the end) and shows early part information with placeholder text "NAME GOES HEAR"(sic) and "SIZE GOES HEAR"(sic). The others (db\f2\6b and c1\14\86) show building two vehicles: DUO LIFTER and E3 Aard Cage respectively. Part selection is cut out in these, so the background music is not continuous. Note that f8\c1\50's menu shows an early name for the Scuba Seat (named AIRTIGHT) and the name of an unknown part called "CATERPILLAR", which the player has six of.
- The Rare logo FMV from Kameo: Elements of Power. (dd\be\1e)
- Two versions of the game's reveal trailer, one with more 5.1 audio (84\ff\4c) and the other with stereo audio (e0\6a\ef). The 5.1 version also has slightly better audio synchronization when collecting notes (the background music is lined up differently so that it's in the same key), and uses music from L.O.G.'s Lost Challenges in the second half instead of a different track not seen in the final game. (Only the 5.1 version is included in the YouTube video.) Strangely, the final trailer appears to have been based on the stereo version.
Layout & Level Oddities
| This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Banjoland
Banjoland has some objects placed out of bounds that can be seen using the Grenade Turret Clip glitch. Near Loggo's exhibit are some extra wooden boards that lack collision and a ramp that has collision. Behind the Click Clock Wood exhibit is a metal platform that only has collision on the edges. There's also a misplaced crab under the map, which can be seen scuttling on a invisible floor.
Boggy's Children in Home Improvements: Igloo Edition
Two of Boggy's kids can be seen running around on Home Improvements: Igloo Edition, which is likely a leftover from a earlier scrapped challenge. They have AI identical to Minjos: they run around, and can be bashed in the skull with a heavy rusted stick-I mean, hit with the Magic Wrench to stun them at which they will stop moving, dazed. Only Soggy and Moggy are known to exist: Soggy can be found at Clanker's exhibit between his eyeballs, and Moggy can be found atop one of the exhibit cases on the hill with the soccer field on it.
Secret Vehicle on Grunty's Loco Coco
A lone vehicle armed with only a Fulgore's Fist can be found under a tree in Grunty's Loco Coco. It's a bit out of the way, but its icon can be seen on the map as soon as the challenge begins.
Version Differences
Font Size & Text Boxes
| This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Shortly after release, the game received an update which gave players the option to increase the dialogue font size due to the original size being difficult to read on a standard definition display. This update also changed the text boxes to look like the text boxes from previous Banjo games, and the font from Andy Bold to MS Comic Sans.
Part Duplication Glitch
Another update released about a year later fixed a glitch that allowed the player to duplicate vehicle parts in Mumbo's Motors.
The glitch can be performed in Mumbo's Motors when building or editing a vehicle. Highlight the part the player wants to duplicate, press X and then A and if the timing is just right, the part will spawn without it disappearing from their inventory.
| The Banjo-Kazooie series | |
|---|---|
| Nintendo 64 | Banjo-Kazooie • Banjo-Tooie |
| Game Boy Advance | Grunty's Revenge (Prototypes) • Banjo-Pilot (Prototypes) |
| Xbox 360 | Nuts & Bolts |
| Related Games | |
| Windows, Mac OS X, Linux, Nintendo Switch | Yooka-Laylee (Prototype) |
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- Games with hidden development-related text
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- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with revisional differences
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