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Banjo-Kazooie: Nuts & Bolts

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Title Screen

Banjo-Kazooie: Nuts & Bolts

Also known as: Banjo to Kazooie no Daibouken: Garage Daisakusen (JP)
Developer: Rare
Publisher: Microsoft Game Studios
Platform: Xbox 360
Released in JP: December 11, 2008
Released in US: November 12, 2008
Released in EU: November 14, 2008
Released in AU: November 18, 2008
Released in KR: November 19, 2008


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article

Banjo-Kazooie: Nuts & Bolts is the fifth game in the Banjo series and the first to be released on a Microsoft platform. It received mixed reception due to its departure from its platforming roots, which appears to have been the result of executive meddling (as the game's intro seems to suggest).

Hmmm...
To do:
  • Since the game spent so many years in development hell, there's probably more unused content lurking beneath the surface.
  • Lots of unused stuff.
  • Unused Models.
  • Unused music and jingles in Bundle/50/685374 (Extract using bkextractor and files with DNBW header are extractable xwb files (search on google)

Internal Project Name

Almost any files within the game's extracted archives refer to the game as banjox, which was the game's early title.


(Source: Ferrox)

Unused Graphics

BKN&B-placeholder.png

A placeholder icon present among the mini map icons.


(Source: Ferrox)

Unused Text

Stop 'N' Swop Truth

In Bottles' tourist information is a hint named Stop 'N' Swop Truth which costs 6000 notes. However, there are only 5000 notes in the entire game, making it impossible to purchase and see the text.

I could tell you, but then I'd have to kill you, and we couldn't show that in a
game with this rating. Put it out of your mind and think happy thoughts!
Thanks for the notes!


(Source: The Rare Witch Project)

Testing Dialogue

Debug\11\9b\ef\ec contains some odd test strings.

Some boring text string for testing purposes.
Blah Blah Blah
Yadda Yadda Yadda
zzzzzzzZZZZZZZZzzzzzzz
wooooooooooo!
Really long text string to see what happens with the word wrapping.
now made even longer to see what happens with the scrolling!
Gu-Huh
Insert Conversation Text Here.
Hello! I'm Mr Fit, but I don't have anything for you to do here so go away and leave me alone!

Debug\11\59\88\2b contains a test string for the signs in Banjoland and Spiral Mountain.

This sign should describe what the exhibit behind it is. For now you'll just have to use your eyes (and imagination).
Eekumbokum!

Debug\11\b1\64\02 contains some strings likely used to test the character emotions.

{MOODANGRY}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?{PAGEBREAK}
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.
{MOODDEFAULT}This is the first page of text. Blah blah blah. The dialogue lines can now have multiple lines split over pages.{PAGEBREAK}
This is the second page. {PAGEBREAK}
This is the third.{PAGEBREAK}
Finally, the fourth!
{MOODDEFAULT}This is normal mood text. Blah blah blah blah blah.
{MOODANGRY}This is angry mood text. Blah blah blah blah blah.
{MOODSAD}This is sad mood text. Blah blah blah blah blah.
{MOODHAPPY}This is happy mood text. Blah blah blah blah blah.
{MOODANGRY}This is the angry page of text. Blah blah blah. The dialogue lines can now have multiple lines split over pages.{PAGEBREAK}
{MOODSAD}This is the sad page. {PAGEBREAK}
{MOODHAPPY}This is the happy page. Blah blah blah blah blah.  Blah blah blah blah blah.  Blah blah blah blah blah.  Blah blah blah blah blah.{PAGEBREAK}
Finally, the fourth!
OK Press [A], [B], [X] or [Y]
A Button: [A] with a very long string B Button: [B] so that I can see what it looks X Button: [X] like with the buttons spread across multiple Y Button: [Y]lines of text.
{MOODSAD}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?{PAGEBREAK}
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.
{MOODANGRY}123{PAGEBREAK}
{MOODSAD}123 {PAGEBREAK}
{MOODHAPPY}1234567890.{PAGEBREAK}
123.{MOODDEFAULT}In case you haven't noticed Mr. LOG, we aren't really in shape for another adventure.
{MOODANGRY}Angry angry angry angry angry angry angry angry angry angry angry{PAGEBREAK}
{MOODSAD}Sad sad sad sad sad sad sad sad sad sad sad.{PAGEBREAK}
{MOODHAPPY}Happy happy happy happy happy happy happy happy happy happy.{PAGEBREAK}
{MOODDEFAULT}Normal normal normal normal normal normal normal normal normal normal normal.
{MOODHAPPY}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?{PAGEBREAK}
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.
{MOODDEFAULT}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?{PAGEBREAK}
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.
blah blah blah blah blah blah blah blah blah blah blah blah

Developer Notes

Present in some of the dialog files are developer notes which are never seen in game.

Debug\11\0f\97\57

; remove these once the code is committed - don't need to localise!
; /remove
; Dialog strings

Debug\11\2f\c1\15

; Multiplayer type text.
; Main menu text.
; Start button disabled reasons.
; Party status text.
; Submenu title captions.
; Start lobby titles.
; Loading screen titles.
; Network menu text.
; Match Type text.
; Private Match Type text.
; Advanced Options text.
; MatchMaking Options text.
; Vehicle Type text.
; Team Play text.
; Challenge Type text.
; Friends/Sys link parties caption.
; Party caption.
; Private Custom Series text.
; Component options text.
; Host is starting a match text.
; Start lobby.
; Game Info Box text.
; Main menu tips.
; Network menu tips.
; Private Match type tips.
; Custom Series tips.
; Match type tips.
; Advanced Options tips.
; MatchMaking Options tips.
; MatchMaking Options Descriptions.
; Vehicle type tips.
; Team play tips.
; Challenge type tips.
; Friends list tips.
; Party list tips.
; Start lobby tips.
; Private custom series tips.
; Specific Challenge.
; Component options tips.
; Party up at the end of the match.
; Results screen stuff.

Debug\11\4c\69\66

; Bot names:
; Race games:
; Task games:
; Tip text
; Info text
; Game specific dialogs
; Results screen dialogs
; Game Start Message Dialogs

Debug\11\8e\b4\27

; Animated Sequence 1
; Playable section 1
; Animated sequence 2
; Playable sequence 2
; Animated sequence 3

Debug\11\13\2a\ff

; Generic stuff
; Quiz 1 chooses four from the following - CATEGORY SHOWDOWN TOWN AND GENERAL KNOWLEDGE
; easy
;medium 
; hard
; Quiz 2 chooses four from the following - CATEGORY THE PAST
;easy
;medium
;hard
; Quiz 3 chooses four from the following - CATEGORY NUTTY ACRES AND CPU
;easy
;medium
;hard
; Quiz 4 chooses four from the following - CATEGORY BANJOLAND AND WORLD OF SPORTS
;easy
;medium
;hard
; Quiz 5 chooses four from the following - CATEGORY TERRORIUM AND SPIRAL MOUNTAIN
;easy
;medium
;hard 

Debug\11\44\83\e7

; These are old and can be removed once noone's using them any more.

Debug\11\60\6e\97

; Software
; Art
; Design
; Production
; Music
; Script
; Testing
; Resources
; AAG
; STG
; Build lab
; Testing
; Voice
; Community
; Orchestra
; Big wigs
; Special thanks
; Rest of the company
; Microsoft people
; Develop Conference Audio
; Pathengine
; Havok
; Tribute
; Dialogues

Debug\11\a4\db\3b

; These are used in the initial tutorial when you first enter the garage.

Debug\11\e0\ca\e5

; Animated Sequence 1
; Introductions and instructions
; Reminders

Debug\11\f0\cc\45

; Animated Sequence 1
; Get up the hill
; Animated sequence 2
; Pointless Collecting
; Animated sequence 3


(Source: Ferrox)

Unused Videos

Some unused FMVs can be found in Debug\36.

  • Four FMVs showing the locations of the Jig-O-Vend machines. The FMV shows some changed locations for the Jig-o-Vends, as well as an earlier design for the wrench switches found in the game.
  • A short clip of Banjo flying in an early version of Nutty Acres. The music is completely synthesized and HUD graphics are a bit different from the final game, showcasing some very clear placeholder art.
  • Two sped up clips of a vehicle being built.
  • The Rare logo FMV left over from Kameo: Elements of Power.
  • The game's reveal trailer.


(Source: XephyrCraft)