Banjo-Kazooie: Nuts & Bolts
Banjo-Kazooie: Nuts & Bolts |
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Also known as: Banjo to Kazooie no Daibouken: Garage Daisakusen (JP) This game has hidden development-related text. This game has a prototype article This game has a prerelease article This game has a bugs page |
Banjo-Kazooie: Nuts & Bolts is the fifth and most recent Banjo game, as well as the first released on a Microsoft platform. In contrast to its N64 predecessors, Nuts & Bolts focuses on constructing vehicles to complete challenges, with the series' trademark platforming taking a backseat. The result is a game that, while fine on its own, proved highly controversial among fans, who had desired a more traditional experience.
Despite executive meddling being rumored as the culprit (something the intro and an early trailer would definitely lead one to believe), it was far more likely all Rare's doing.
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Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Bugs |
Unused Text The truth about Stop N Swap was kept from us all along. |
Unused Graphics
A placeholder icon present among the minimap icons.
World icon for unused Weird West world.
Unused Models
To do: Upload more models |
Groggy
Despite not having object parameters to be forcefully placed in-game, Groggy does have an existing model. His texture is mislabeled "gorggy".
Unused Audio
To do: Extract and convert Test file (A6D3A88.bin) which ffmpeg does not like |
There are three voice files for Boggy's kids which go unused.
DialogBoggyKid (AA1E238.bin)
VocalsBoggykid (1DACA860.bin)
Boggykid (302D3E28.bin)
Unused Videos
To do: Maybe upload the videos individually? |
Some unused FMVs are present in Debug\36:
- Four FMVs showing the locations of the Jig-O-Vend machines. In all of these FMVs, the early grass texture can be seen here.
- The first (54\52\86 (along with 87\fa\f6 and ea\e3\d3 which appear to be identical)) shows a dispenser in the central square incrementing, silently. This dispenser has a different model than the one seen in the final game.
- The second (7a\ed\ab) shows the same dispenser incrementing with audio, and then pans to the Jiggy Bank, which has a much more yellow glass here. More differences can also be seen:
- An early police design (on a unicycle instead of a hovercraft) is visible near one of the market stalls, behind a pillar.
- The level entrances use a different model.
- Mumbo's Motors has a different model and there is no pink crate dropoff square.
- The Nutty Acres plinth and its corresponding dispenser aren't present.
- Gruntilda appears to be standing on the location of the central square's warp (located in a blank), instead of on one of the corners of the central square. The warp itself is not present.
- The third (91\5a\f1) shows the location of the Jiggoseum dispenser and an early switch design. The camera then pans out of the building to show the building itself and a side view of LOG's Videogame Factory... only at an angle that doesn't show the factory itself. One of the spinning side gears seen on the factory here does not appear to be spinning.
- The fourth (00\13\e1) shows the Uptown dispenser incrementing and the same switch design, with the camera panning to view the entire central square along with an early laser gate design and some terrible pop-in. The early Klungo's Game Emporium design can be seen here in the background, and an unfinished blue building model (or a level of detail model) can be seen in the top right as the video ends. This video was taken at a later stage of development than 54\52\86 and 7a\ed\ab, since Nutty Acres's corresponding plinth, dispenser, and warp can be seen here in their final locations.
- A short clip (de\ec\7b) of Banjo flying in an early version of Nutty Acres. The music is completely synthesized and HUD graphics are a bit different from the final game, showcasing some very clear placeholder art. Other differences can be seen:
- The cracked lava texture and the texture for the blanket atop the crate stack aren't present here and are simply just white textures.
- The nut piles near the volcano don't have the fabric with the white Nutty Acres logo holding them down, for that matter.
- Some of the islands on the outskirts of the level aren't present. However, some black shadows can be seen on the water.
- There is a floating yellow metal platform in the air above Mumbo's Nuts.
- Mumbo's house in Mumbo's Nuts isn't present. The golden nut statue is also not present here.
- A yellow crane-like object can be seen in Mumbo's Nuts.
- Volumetric fog or particle clouds can be seen floating alongside the fake clouds.
- Three 4x sped-up clips of a vehicle being built. The first (f8\c1\50) includes selecting parts (with only one cut near the end) and shows early part information with placeholder text "NAME GOES HEAR"(sic) and "SIZE GOES HEAR"(sic). The others (db\f2\6b and c1\14\86) show building two vehicles: DUO LIFTER and E3 Aard Cage respectively. Part selection is cut out in these, so the background music is not continuous. Note that f8\c1\50's menu shows an early name for the Scuba Seat (named AIRTIGHT) and the name of an unknown part called "CATERPILLAR", which the player has six of.
- The Rare logo FMV from Kameo: Elements of Power. (dd\be\1e)
- Two versions of the game's reveal trailer, one with more 5.1 audio (84\ff\4c) and the other with stereo audio (e0\6a\ef). The 5.1 version also has slightly better audio synchronization when collecting notes (the background music is lined up differently so that it's in the same key), and uses music from L.O.G.'s Lost Challenges in the second half instead of a different track not seen in the final game. (Only the 5.1 version is included in the YouTube video.) Strangely, the final trailer appears to have been based on the stereo version.
Layout & Level Oddities
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Some locations in Banjo Kazooie: Nuts & Bolts have bizarre objects (mistakenly) placed just out of bounds, making them impossible to view in normal gameplay. Some challenges also have unrelated objects placed far out of the way just for that challenge, suggesting that the challenge was initially different but changed later in development; the developers simply forgot to remove these leftover objects.
Multiple areas also have an invisible barrier far out of bounds that will reload the area bringing the player back to the starting point, if Banjo ever touches them.
Nutty Acres
Secret Vehicle on Grunty's Loco Coco
A lone vehicle armed with only a Fulgore's Fist can be found under a tree in Grunty's Loco Coco. It's a bit out of the way, but its icon can be seen on the map as soon as the challenge begins.
Banjoland
Misplaced Objects & Strange Geometry
Banjoland has some objects placed out of bounds that can be seen using the Grenade Turret Clip glitch. Near Loggo's exhibit are some extra wooden boards that lack collision and a ramp that has collision. Behind the Click Clock Wood exhibit is a metal platform that only has collision on the edges. There's also a misplaced crab under the map, which can be seen scuttling on a invisible floor.
Boggy's Children in Home Improvements: Igloo Edition
Two of Boggy's kids can be seen running around on Home Improvements: Igloo Edition, which is likely a leftover from a earlier scrapped challenge. They have AI identical to Minjos: they run around, and can be bashed in the skull with a heavy rusted stick-I mean, hit with the Magic Wrench to stun them at which they will stop moving, dazed. Only Soggy and Moggy are known to exist: Soggy can be found at Clanker's exhibit between his eyeballs, and Moggy can be found atop one of the exhibit cases on the hill with the soccer field on it.
Painting Texture Atlas
The texture atlas used for all paintings in Banjoland features oddities such as prerelease images from various games, a picture of someone in a suit, an image labelled "Banjo Tavern", the Rareware logo, and the IGN logo.
The Terrarium of Terror
WWWWMMWWWWWWMWW
For whatever reason, the Jinjo Taxi: Torpedile mission in Act 5 requires you to use a vehicle named "WWWWMMWWWWWWMWW". Jinjo Taxi missions typically name the vehicle after the mission they're found in, so why it's named "WWWWMMWWWWWWMWW" instead of just "Jinjo Taxi Torpedile" is unknown. W and M are both very wide characters in variable width fonts, suggesting that the name is to test the maximum width of a name in the menu, but why the name is only in this particular part of the game remains unknown.
Spiral Mountain
Unused Geometry
Objects in Spiral Mountain have unused geometry that indicate the environment was more destructible at one point. This includes:
- Grunty's lair's nose is not just separate geometry but a separate model than the rest of the face.
- The fences at their base have geometry for unused destruction.
- The spiraling trees all have geometry for being cut by a saw blade.
- Several of the cliff faces including the cliffs around the lair have geometry behind them.
- The caves have simple geometry behind the walls.
Version Differences
Font Size & Text Boxes
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Shortly after release, the game received an update which gave players the option to increase the dialogue font size due to the original size being difficult to read on a standard definition display. This update also changed the text boxes to look like the text boxes from previous Banjo games, and the font from Andy Bold to MS Comic Sans.
Part Duplication Glitch
Another update released about a year later fixed a glitch that allowed the player to duplicate vehicle parts in Mumbo's Motors.
The glitch can be performed in Mumbo's Motors when building or editing a vehicle. Highlight the part the player wants to duplicate, press X and then A and if the timing is just right, the part will spawn without it disappearing from their inventory.
The Banjo-Kazooie series
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Nintendo 64 | Banjo-Kazooie (Prototype) • Banjo-Tooie |
Game Boy Advance | Grunty's Revenge (Prototypes) • Banjo-Pilot (Prototypes) |
Xbox 360 | Banjo-Kazooie • Banjo-Tooie • Nuts & Bolts (Prototype) |
Related | |
Windows, Mac OS X, Linux, Nintendo Switch | Yooka-Laylee (Prototype) |
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