Cars 2 (Wii)
Cars 2 is a game based on the Disney/Pixar film with the same name.
AI takes over control of player car right away (from Spencer) AI always takes hint (note that AI will NOT take a drive-to-target hint if he’s driving backwards, or turboing, or in the air, etc) tokyo c, before tunnel with hopovers All Wiimotes must be awake for this to work. Worlds.db is ignored now, default is 3
cmdline.var has some developer comments.
They're probably referring to Spencer Parkin, who is the associate programmer at Avalanche Software.
The "permanent" section is the place to put files that should only be loaded once, and they stay memory-resistent permantly after that. this guy needs to be loaded first before geoms are loaded
In assets/data.zip, there's a file named filelist.txt.
Sound occlusion table material= volume factor; pan factor; if the material is missing, it is 100; 100 (no volume reduction, no panreduction)
In assets/data.zip, there's a file named soundocc.txt.
File Path Strings
data_wii/sound/DIALOGRU/dialog_str.lst has a list to a ton of sound effects.
The dol has a path to a save file for Wii Fit Plus on the Wii System Memory.
The German version of the game removes the Gatling Gun sequence and an explosion from the intro. The explosion sound effect still plays however, making it seem more like a normal car crash sound.
|The Cars series|
|Windows||Cars • Mater-National Championship • Fast As Lightning|
|Game Boy Advance||Cars • Mater-National Championship|
|Nintendo DS||Cars • Mater-National Championship • Cars 2|
|Plug & Play||Cars 2|
|iOS||Fast As Lightning|
|Android||Fast As Lightning|