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Category talk:Games by content

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Other bright ideas:

  • Unused levels
  • Unused graphics
  • Unused text
  • Unused cutscenes (incl. ending, intro)
  • Debug modes

probably more stuff, depends. "debug modes" is just too broad. --Xkeeper 21:40, 20 May 2010 (EDT)

I like. "Debug Modes" could be expanded to, say, "Sound Tests", "Stage Select", "Development Tools", etc. Also, we should probably replace that "GBA Games With Hidden JPEGs" page with a category. It looks weird on its own, and is an interesting enough phenominon. Perhaps they'd fall into "Unused Graphics"? -YK 21:45, 20 May 2010 (EDT)
One thought about "Unused Levels", though. What would constitute one, for the purpose of the category? Would it have to be fully formed and playable, or would half-finished areas and singular unused rooms also count? -YK 22:00, 20 May 2010 (EDT)
Scratch it with "Unused areas" and it'd be any unused area, as long as it wasn't strictly blank (like room 00 in Link's Awakening, which is just a single, empty room). --Xkeeper 22:02, 20 May 2010 (EDT)

It might be a good idea to add a link to this page on the sidebar; It's a tad bit hard to find now. --Krutomisi 08:47, 25 May 2010 (EDT)

The sidebar is getting a complete retool (along with a new skin) shortly. --Xkeeper 08:53, 25 May 2010 (EDT)

Other category ideas.

Expanding on some earlier ideas, here are a few extra category ideas I have:

  • Category:Debug Modes - We discussed this one earlier, but I'd like to revisit it considering we have so many games that would fit this category. This one would be for full debug menus, debug rooms, and the like, of the variety of which can actually be used in-game to do various things. Example: Super Mario RPG.
  • Category:Debugging Tools - Alternate title: "Developmental Tools". Menus, screens, and such that were used by the programmers to test certain aspects of the game (such as CPU usage), but aren't of any particular use to your casual gamer. Example: Deadly Towers.
  • Category:Sound Tests - Obvious. Games with hidden soundtests. Alternately, this could be divided into two categories, for SFX tests and music tests, but most games that have one, have both, anyhow.
  • Category:Stage Select - Another self-explanatory one. Games with a hidden stage select mode. Could overlap with Debug Modes in some cases, though many games have a simple standalone stage select menu.
  • Something related to beta versions (can't think of a good category name at the moment). We have at least three games whose betas contain content significantly different from the final, and we'll most likely get more later.

That's all I've got for now. I'll implement them as I did with the other categories, but I want input on if/how these suggestions could be improved/expanded upon. -YK YK-sig.png 17:19, 14 June 2010 (EDT)

I think category Debug modes is kind of superfluous, since this is a huge part of this site and kind of a non-telling name.


The latter is rather endless in its granularity I think... --Tauwasser 17:46, 14 June 2010 (EDT)
It might also be of interest to document regional changes and rom versioning.
--Tauwasser 17:49, 14 June 2010 (EDT)
Hmm. Categories within categories. I rather like your ideas. One question, though. "Filler content". Would that include stuff like the odd hidden dialogue in, say, The New Tetris or Adventures in the Magic Kingdom, or is that straight up "Unused Text", as we currently have it? That stuff was clearly not meant to be seen in-game, after all, unlike, say, the text in King Arthur & the Knights of Justice. What's your opinion on that?
As for beta content... there're probably few enough betas that're significantly different that we could just make one broad category such as Category:Beta Differences for the time being. If we start discovering lots of betas with noteworthy content that didn't make it into the final, we can always split it up then.
Finally, one other category might be interesting: One related to content removed from cross-platform ports. I'm not necessarily talking about detailing every little change, or anything that was removed entirely from a port, but rather content that *was* ported over, but was dummied out for one reason or another, such as the loads of unused text and disabled cheats and whatnot leftover from the PC version in Duke Nukem 64. -YK YK-sig.png 00:55, 15 June 2010 (EDT)
Someone recently created Category:Games with debugging functions (and we'd talked about expanding such a category, basically because it's so broad), so this seems like the right time to re-open this conversation. There are lots of ideas, but no real consensus on what should be done overall. Does anyone else have any input on this matter? Ideally, some combination of my ideas and Tauwasser's would work, but... we shall see. -YK YK-sig.png 22:18, 25 June 2010 (EDT)
Posting in the forum may get some more attention. -- Prince Kassad 08:44, 26 June 2010 (EDT)
Beta is the wrong thing to use. Prototype is what you want. Less known? Yes, but more accurate. --Xk-sig.png Xkeeper (talk) 09:48, 26 June 2010 (EDT)
I stopped tagging pages mainly because my router failed again. If the categories are to be changed, is it better to tag them regardless and perform some type of global search and replace later if necessary, or use the existing category to find those that need more specific tags? Or just wait until we actually get around to deciding? HyperHacker 02:33, 27 June 2010 (EDT)
I'm going to install ReplaceText later, so I can do stuff like replacing Category:Anti-Piracy with Category:Games with anti-piracy features, for example. Tagging with a bad, but fitting category, is better than not tagging. --Xk-sig.png Xkeeper (talk) 02:35, 27 June 2010 (EDT)

Xkeeper's version

These would all have "Games with feature" to be consistant with the other ones.

I don't see what's wrong with Games with prototype versions for games that have a Prototype floating around, and Prototype games for actual prototypes.

I like the idea, but there might be a lot of small features that don't fit into any specific category. Debug rooms, on-screen displays, text that would be printed to some type of console on a PC/emulator (the OoT debug ROM has tons of it), and little "cheat" functions like press X for 999 on the timer or to kill yourself or etc. HyperHacker 02:30, 27 June 2010 (EDT)
In-game debugging commands, Development tools... --Xk-sig.png Xkeeper (talk) 02:32, 27 June 2010 (EDT)
We all seem to have varying ideas, so it's a simple matter of getting everyone on the same page. I like Xkeeper's ideas; they're pretty similar to ones I had. Still, there're a few issues. While "Sound Tests" and "Stage Selects" seem pretty straightforward and hard to really mistake for anything else, others like "Debug tools" seem to be vague, and in need of further expanding. Some debug modes have lots of features that can be used to explore the game in interesting ways, while others are things that wouldn't be of any use except to the developers, such as various hardware tests. I'm not entirely sure how to differentiate the two, though. -YK YK-sig.png 02:40, 27 June 2010 (EDT)
I was hoping that More. There are a lot of things not covered here, like different modes or other test crap. would be an indicator that this list is not all-inclusive and that more would be required. --Xk-sig.png Xkeeper (talk) 02:43, 27 June 2010 (EDT)

Hmm... Thoughts on the a way to split up a few categories:

Thoughts? -YK YK-sig.png 02:58, 27 June 2010 (EDT)


I've been thinking that Category:Games with revision differences might be a good idea, to have all those pages together which have them. -- Prince Kassad 07:32, 23 August 2010 (EDT)


Can we get a category up for newly discovered button codes, passwords, and the like? There are lots of these on the wiki, many on pages with no categories at all. And people might be confused about their significance if it's something common like a level select code or something. --Rabidabid 16:01, 15 June 2012 (EDT)

"Misplaced objects"

I feel like objects placed outside the bounds of the level, as in The Legend of Zelda: The Wind Waker and Super Mario 64, deserve a section of their own. They seem to be quite common in 3D games, and even occasionally in 2D games. Perhaps extend it to a more-eloquently named "accidentally inaccessible assets" (holy shit that poetry was not intentional) category to cover stuff like Final Fantasy I Dawn of Souls' Angel Ring or Final Fantasy VI's Fairy Ring and second BehemothSuit? --Lilfut 15:08, 6 June 2013 (EDT)

A category idea

There should be a category for games with word/swear filters. Like for example, the Uniracers page, or the Resetti easter egg in Animal Crossing. The icon could be like a no sign or the swearing from Q*bert or something. --Lemurboy12 (talk) 15:59, 5 December 2013 (EST)

We've discussed this previously. Wordfilters are so common, it's unnecessary to cover all of them. We've only covered wordfilters that contain certain oddities, such as "sonic" and "sega" in Uniracers.

In the case of Animal Crossing, it's not exactly a normal wordfilter, per se. It's a list of words that, under specific conditions, trigger a special easter egg. Though I'm sure someone would deviously think of saying "no" or "jerk" to Resetti, the fact that it requires that you meet him seven times makes it unlikely that people would normally see it.

Other than cases like these, we really don't cover wordfilters. --AquaBat (talk) 16:14, 5 December 2013 (EST)


What if a game has a demo that was released after the game was released, but somehow has stuff that isn't present in the final game? What would that be categorized as?

Depends on what kinds of "stuff" you're talking about. --BMF54123 (talk) 15:16, 11 December 2013 (EST)

Perhaps we should cover some demos like we cover Prerelease pages, but also mentioning any unused assets present in demos that aren't present in any form whatsoever in the full game. Naturally most demos are chopped up versions of the full game merely to demonstrate how the game works. Those we don't need to cover. However, there are some honorable mentions: Bravely Default and The Stanley Parable both have noteworthy demo versions, Bravely Default's being a second game altogether. --AquaBat (talk) 16:30, 1 April 2014 (EDT)

For covering some demos like prerelease pages, no. They exist to the public and if they want to play them, then they can. The same can't be said for the material covered in prerelease pages. As for demos that are a second game entirely (BD and TSP), they can be covered as a subpage of the existing game's article. -Einstein95 (talk) 17:39, 1 April 2014 (EDT)

Unused DLC

There should be a category for Unused DLC, like if a game has DLC that you can't download anywhere. LittleBigPlanet and GTA IV have unused DLC. Is there not a category for it already? --Lemurboy12 (talk) 10:11, 8 January 2014 (EST)

Unused NSFW Content

Just a suggestion for a category related to games with unused content that would reasonably fall under NSFW. I know we already have the warning header on such pages, but it would be nice if it were also a category for people who either want to avoid it or are, er, "interested" in the types of things developers have sneaked in. --Retrodude (talk) 5:15, 24 March 2015 (EDT)

Special:WhatLinksHere/Template:Nsfw --Devin (talk) 16:07, 24 March 2015 (EDT)