Command & Conquer: Red Alert (DOS, Windows)
Command & Conquer: Red Alert |
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Developer: Westwood Studios
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To do: Dig into the source code. A mention of 'building death announcements'. |
Command & Conquer: Red Alert is the successor to the original Command & Conquer. Playing in an alternate universe, where Hitler is exterminated by means of a time machine, the Allies and the Soviets fight for world domination. Notable for playing its premise much more straight than any of the sequels.
In order to help groom mod support for Command & Conquer: Remastered Collection, the source code for this game and the original were released under GPL v3, and can be found here.
Contents
Sub-Page
Prototype Info |
Prerelease Info |
Unused Text
Inside REDALERT.MIX -> LOCAL.MIX -> DEBUG.ENG, there are several ASCII tables. They were probably used as a debug readout and output to a monochrome monitor, like many other DOS games of the time.
┌Frames:─┬F/R:┬CPU:──┬F/R:──┬Cells:┬Targ:─┬S-Bar:┬Paths:────┬Sprung Triggers:─┐ │ │ │ │ │ │ │ │ │ │ ├G-Time:─┼────┤ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├Object Count:┤ │ │ │ │ │ │ │ │ -Units │ │ │ │ │ │ │ │ │ -Infantry ├CPU Workload:┴──────┴──────┴──────┴──────────┴─────────────────┤ │ -Aircraft │ │ │ -Ships │ │ │ -Buildings│ │ │ -Terrain │ │ │ -Bullets │ │ │ -Anims │ │ │ -Teams │ │ │ -Triggers │ │ │ -TrigTypes│ │ │ -Factories│ │ └─────────────┴───────────────────────────────────────────────────────────────┘ <- F11 Stress Tracking F12 ->
┌Full Name:────────┬Coord:──┬Hgt:┬Str:┬Ace:┬Spd:┬Ammo┬Arm:┬Grp:┬Cloak:┬Price:─┐ │ │ │ │ │ │ │ │ │ │ │ │ ├Owner:────────────┼Trigger:┼TarCom:─┬STarCom:┬PFace:┼Path:────┴──┬Try:┬Delay:┤ │ │ │ │ │ │ │ │ │ ├Cargo:───┬Target:─┼Next:───┼NavCom:─┼SNavCom:┼SFace:┼PBrk:┬HeadTo:─┬Archive:─┤ │ │ │ │ │ │ │ │ │ │ ├Tmr:┬St:┬Rt:┬Stage┼Radio:──┼Radio Message History:──┴─────┴────────┴─────────┤ │ │ │ │ │ │ │ ├Mission:┴───┴─┬Queue:──────┤ │ │ │ │ │ ├Gems:┬Gold:┬──┴────────────┴─────────────────────────────────────────────────┤ │ │ │ │ ├─────┴─────┴┬────────────┬────────────┬────────────┬────────────┬────────────┤ │Is Down │AnimAttached│Primary │Player Owned│Initiated │Is Dumping │ │To Damage │Falling [ ]│Loaner │Player Aware│Deploying │Teleported │ │To Display │Useless │Locked │AI aware │Firing │ │ │In Limbo │Ticked Off │Recoil │Lemon │Rotating │ │ │Selected │Cloakable │Tethered │Invul [ ]│Driving │ │ │To Look │Unloading │Formation │ │ │ │ ╞Team:═══╤Mmbrs:╤Qnt:╤Center:═╤Target:═╪Formation:══╪════════════╪════════════╡ │ │ │ │ │ │ │Understrngth│Moving │ ├Mission:┴──────┴────┴────────┼────────┴────────────┤FullStrength│ForcedActive│ │ │ │HasBeen │Reforming │ └─────────────────────────────┴─────────────────────┴────────────┴────────────┘ <- F11 Vehicle F12 ->
┌Full Name:────────┬Coord:──┬Hgt:┬Str:┬Ace:┬Spd:┬Ammo┬Arm:┬Grp:┬Cloak:┬Price:─┐ │ │ │ │ │ │ │ │ │ │ │ │ ├Owner:────────────┼Trigger:┼TarCom:─┬STarCom:┬PFace:┼Path:────┴──┬Try:┬Delay:┤ │ │ │ │ │ │ │ │ │ ├Cargo:───┬Target:─┼Next:───┼NavCom:─┼SNavCom:┼SFace:┼PBrk:┬HeadTo:─┬Archive:─┤ │ │ │ │ │ │ │ │ │ │ ├Tmr:┬St:┬Rt:┬Stage┼Radio:──┼Radio Message History:──┴─────┴────────┴─────────┤ │ │ │ │ │ │ │ ├Mission:┴───┴─┬Queue:──────┤ │ │ │ │ │ ├Doing:┬Fear:┬─┴────────────┴─────────────────────────────────────────────────┤ │ │ │ │ ├──────┴─────┼────────────┬────────────┬────────────┬────────────┬────────────┤ │Is Down │AnimAttached│Primary │Player Owned│Initiated │Technician │ │To Damage │Falling [ ]│Loaner │Player Aware│Deploying │Stoked │ │To Display │Useless │Locked │AI Aware │Firing │Prone │ │In Limbo │Ticked Off │Recoil │Lemon │Rotating │ │ │Selected │Cloakable │Tethered │Invul [ ]│Driving │ │ │To Look │Unloading │Formation │ │ │ │ ╞Team:═══╤Mmbrs:╤Qnt:╤Center:═╤Target:═╪Formation:══╪════════════╪════════════╡ │ │ │ │ │ │ │Understrngth│Moving │ ├Mission:┴──────┴────┴────────┼────────┴────────────┤FullStrength│ForcedActive│ │ │ │HasBeen │Reforming │ └─────────────────────────────┴─────────────────────┴────────────┴────────────┘ <- F11 Infantry F12 ->
┌Full Name:────────┬Coord:──┬Hgt:┬Str:┬Ace:┬Spd:┬Ammo┬Arm:┬Grp:┬Cloak:┬Price:─┐ │ │ │ │ │ │ │ │ │ │ │ │ ├Owner:────────────┼Trigger:┼TarCom:─┬STarCom:┬PFace:┼Path:────┴──┬Try:┬Delay:┤ │ │ │ │ │ │ │ │ │ ├Cargo:───┬Target:─┼Next:───┼NavCom:─┼SNavCom:┼SFace:┼PBrk:┬HeadTo:─┬Archive:─┤ │ │ │ │ │ │ │ │ │ │ ├Tmr:┬St:┬Rt:┬Stage┼Radio:──┼Radio Message History:──┴─────┴────────┴─────────┤ │ │ │ │ │ │ │ ├Mission:┴───┴─┬Queue:──────┤ │ │ │ │ │ ├──────────────┴────────────┴─────────────────────────────────────────────────┤ │ │ ├────────────┬────────────┬────────────┬────────────┬────────────┬────────────┤ │Is Down │AnimAttached│Primary │Player Owned│Initiated │Repairing │ │To Damage │Falling [ ]│Loaner │Player Aware│Deploying │ToSelfRepair│ │To Display │Useless │Locked │AI Aware │Firing │ │ │In Limbo │Ticked Off │Recoil │Lemon │Rotating │ │ │Selected │Cloakable │Tethered │Invul [ ]│Driving │ │ │To Look │Unloading │Formation │ │ │ │ ╞Team:═══╤Mmbrs:╤Qnt:╤Center:═╤Target:═╪Formation:══╪════════════╪════════════╡ │ │ │ │ │ │ │Understrngth│Moving │ ├Mission:┴──────┴────┴────────┼────────┴────────────┤FullStrength│ForcedActive│ │ │ │HasBeen │Reforming │ └─────────────────────────────┴─────────────────────┴────────────┴────────────┘ <- F11 Ship F12 ->
┌Full Name:────────┬Coord:──┬Hgt:┬Str:┬Ace:┬Spd:┬Ammo┬Arm:┬Grp:┬Cloak:┬Price:─┐ │ │ │ │ │ │ │ │ │ │ │ │ ├Owner:────────────┼Trigger:┼TarCom:─┬STarCom:┬PFace:┼Path:────┴──┬Try:┬Delay:┤ │ │ │ │ │ │ │ │ │ ├Cargo:───┬Target:─┼Next:───┼NavCom:─┼SNavCom:┼SFace:┼PBrk:┬HeadTo:─┬Archive:─┤ │ │ │ │ │ │ │ │ │ │ ├Tmr:┬St:┬Rt:┬Stage┼Radio:──┼Radio Message History:──┴─────┴────────┴─────────┤ │ │ │ │ │ │ │ ├Mission:┴───┴─┬Queue:──────┤ │ │ │ │ │ ├Building:─────┼────────────┴─────────────────────────────────────────────────┤ │ │ │ ├────────────┬─┴──────────┬────────────┬────────────┬────────────┬────────────┤ │Is Down │AnimAttached│Primary │Player Owned│Initiated │Reparing │ │To Damage │Falling [ ]│Loaner │Player Aware│Deploying │To Rebuild │ │To Display │Useless │Locked │AI Aware │Firing │To Sell │ │In Limbo │Ticked Off │Recoil │Lemon │Rotating │Charging │ │Selected │Cloakable │Tethered │Invul [ ]│Driving │Charged │ │To Look │Unloading │Formation │ │ │Captured │ ├────────────┴────────────┴────────────┴────────────┴────────────┤Jamming │ │ │Jammed │ │ │ │ │ │ │ └────────────────────────────────────────────────────────────────┴────────────┘ <- F11 Building F12 ->
Game Objects│ Drawing │System │Map Display │ │ Game Init │ ╒Find-Path:══╪Cell:═══════╪Palette:════╪Full Process╪════════════╪RULES.INI:══╡ │ │ │ │ │ │ │ ├Target Scan:┼Objects:────┼────────────┼Sidebar:────┼────────────┼SCENARIO.INI┤ │ │ │ │ │ │ │ ├AI:─────────┼Anims:──────┼────────────┼Radar:──────┼────────────┼────────────┤ │ │ │ │ │ │ │ ├Per-Cell-AI─┼────────────┼────────────┼Tactical:───┼────────────┼────────────┤ │ │ │ │ │ │ │ ├Eval Object:┼────────────┼────────────┼Power Bar:──┼────────────┼────────────┤ │ │ │ │ │ │ │ ├Eval Cell:──┼────────────┼────────────┼Shroud:─────┼────────────┼────────────┤ │ │ │ │ │ │ │ ├Eval Wall:──┼────────────┼────────────┼Tabs:───────┼────────────┼────────────┤ │ │ │ │ │ │ │ ├Mission:────┼────────────┼────────────┼DirectX Blit┼────────────┼────────────┤ │ │ │ │ │ │ │ ├────────────┼────────────┼────────────┼────────────┼────────────┼────────────┤ │ │ │ │ │ │ │ ├────────────┼────────────┼────────────┼────────────┼────────────┼────────────┤ │ │ │ │ │ │ │ ├────────────┼────────────┼────────────┼────────────┼────────────┼────────────┤ │ │ │ │ │ │ │ └────────────┴────────────┴────────────┴────────────┴────────────┴────────────┘ <- F11 Performance Benchmarks F12 ->
┌Full Name:────────┬Coord:──┬Hgt:┬Str:┬Ace:┬Spd:┬Ammo┬Arm:┬Grp:┬Cloak:┬Price:─┐ │ │ │ │ │ │ │ │ │ │ │ │ ├Owner:────────────┼Trigger:┼TarCom:─┬STarCom:┬PFace:┼Path:────┴──┬Try:┬Delay:┤ │ │ │ │ │ │ │ │ │ ├Cargo:───┬Target:─┼Next:───┼NavCom:─┼SNavCom:┼SFace:┼PBrk:┬HeadTo:─┬Archive:─┤ │ │ │ │ │ │ │ │ │ │ ├Tmr:┬St:┬Rt:┬Stage┼Radio:──┼Radio Message History:──┴─────┴────────┴─────────┤ │ │ │ │ │ │ │ ├Mission:┴───┴─┬Queue:──────┤ │ │ │ │ │ ├Attk:┬────────┴────────────┴─────────────────────────────────────────────────┤ │ │ │ ├─────┴──────┬────────────┬────────────┬────────────┬────────────┬────────────┤ │Is Down │AnimAttached│Primary │Player Owned│Initiated │ │ │To Damage │Falling [ ]│Loaner │Player Aware│Deploying │ │ │To Display │Useless │Locked │AI aware │Firing │ │ │In Limbo │Ticked Off │Recoil │Lemon │Rotating │ │ │Selected │Cloakable │Tethered │Invul [ ]│Driving │ │ │To Look │Unloading │Formation │ │ │ │ ╞Team:═══╤Mmbrs:╤Qnt:╤Center:═╤Target:═╪Formation:══╪════════════╪════════════╡ │ │ │ │ │ │ │Understrngth│Moving │ ├Mission:┴──────┴────┴────────┼────────┴────────────┤FullStrength│ForcedActive│ │ │ │HasBeen │Reforming │ └─────────────────────────────┴─────────────────────┴────────────┴────────────┘ <- F11 Aircraft F12 ->
┌Full Name:────────┬Act Like:────────┬Tech:┬Diff:┬State:┬Block:┬IQ:──┬Repair:─┐ │ │ │ │ │ │ │ │ │ ├AScan:──┬Air:────┬Q-Air──┬Credits:┬Power:─┼R-Spy:┬Score:───┬Team:───┼Alert:──┤ │ │ │ │ │ │ │ │ │ │ ├BScan:──┼Building┼Q-Bld──┼Ore:────┼Drain:─┼P-Targ:─────────┼Trigger:┼Borrow:─┤ │ │ │ │ │ │ │ │ │ ├UScan:──┼Unit:───┼Q-Unit─┼ICreds:─┼U-Lost:┼Allies:─┬───────┴────────┼Attack:─┤ │ │ │ │ │ │ │ │ │ ├IScan:──┼Infantry┼Q-Inf──┼Capacity┼B-Lost:┼Radius:─┤ ├AI-Time:┤ │ │ │ │ │ │ │ │ │ ├VScan:──┼Vessel:─┼Q-Ship─┼North:──┴───────┴────────┼Center Cell:────┼Damage:─┤ │ │ │ │ │ │ │ ├West:───┴────────┴───────┼Core:────────────────────┼East:───────────┴────────┤ │ │ │ │ ├Globals:─────────────────┼South:───────────────────┼Enemy:───────────────────┤ │ │ │ │ ├────────────┬────────────┼────────────┬────────────┼────────────┬────────────┤ │Is Active │Defeated │Visionary │Resigned │ │ │ │Is Human │To Die │Low Ore │Gave Up │ │ │ │Player Ctrl │To Win │Spied │Built Smthng│ │ │ │Autocreate │To Lose │Thieved │Auto Base AI│ │ │ │Discovered │Civ. Evac │GPS Active │ │ │ │ │Max Capacity│Recalc Flag │Production │ │ │ │ └────────────┴────────────┴────────────┴────────────┴────────────┴────────────┘ <- F11 House F12 ->
Other than that, there's more stuff in there:
******************************* ** Pentium CPU not detected. ** *******************************
Unsure what this was good for.
Size Map
Map editor?
Trucks drop crate when destroyed?s
Maybe a debug option?
Unused Graphics
To do: Other crate powerups likely go unused. |
A four frame icon of a mine, possibly a crate powerup.
The badger bomber, used for parabombs and paradrops has its own icon that goes unused as it's not buildable.
DOS | Windows | Remastered |
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The helicarrier is a cut unit from The Aftermath expansion. It carries up to five helicopters and launches them when ordered to attack.
DOS | Windows | Remastered |
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The phase transport from The Aftermath also has an icon despite being a unique, non-buildable unit.
DOS | Windows | Remastered |
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The construction yard cannot be built directly (excluding its fake version), rendering its full version unused. Interestingly the DOS version uses the Tiberian Dawn graphic.
DOS | Windows | Remastered |
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The trucks used in the campaign are unbuildable, rendering their cameos unseen. The DOS version has an explosion but is not to be confused with the demo truck's different icon.
DOS | Windows | Remastered |
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The spyplane itself seems to have an icon which is a horizontally flipped version of the ability's icon, without shroud. The DOS version matches the ability's.
Ability | Unit |
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Remastered | Remastered |
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Interior theater alternates
In the game's Interior theater, almost all floor tiles, and some wall tiles, contain several different versions of the graphics, showing the same tile in a slightly different state of being damaged or smudged. The tile files identify themselves to the game as having a footprint size of 1×1 cell, but with a special indicator that hints at them being different from normal terrain. None of these alternates are used in the game, but they are all usable, if a map editor allows placing them down.
There are a total of 27 tiles in the Interior theater that have such alternates, so this section will only show a brief selection.
ARRO0001; 6 alternates. |
FLOR0001; 12 alternates. |
GFLR0001; 13 alternates. |
LWAL0001; 4 alternates. |
LWAL0005; 7 alternates. |
STRP0001; 12 alternates. |
Tiberian Dawn Leftovers
Nod's flametank's graphics.
The truncated deploy animation of the prerelease MCV, with the faction logo appearing at the end.
The orca, with "HIND" superimposed.
The SSM Launcher's graphics.
Body | Weapons |
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Hidden Command Line Argument
Using the command line argument FROMINSTALL allows the player to run the game as if it were freshly installed.
Developer Messages
Type FELTPLAYWORK into the network chat to show a number of developer messages:
Regional Differences
To do: Needs to be fleshed out a bit more, preferably by someone who knows more about the game than I do. |
As to be expected of the Command & Conquer series, the game was censored upon being released in Germany.
- Due to a law stating that Nazi symbolism or characters are only allowed for educational purposes, the intro had a portion cut out, specifically a flashback to 1924 where Hitler is knocked out as he's shaking hands.
- The game is reworked so that the humans become cyborgs. The soldiers become all kinds of robots, cyborgs, and androids. Killing or running over enemies results in robotic noises being played, instead of human screams.
- Blood is recolored black to make it look more like oil.
- The track Hell March was also censored to remove the marching sounds and commands that can be heard in the background of the song.
- There are a lot of censorship in the game's cinematics:
- Allies:
- A scene was cut out where Tanya Adams is hit in the face and knocked unconscious by the interrogator in prison.
- The Allied failure video, which shows a soldier frozen to death in the snow, was removed completely; instead, it shows the Soviet logo.
- Another failure video, which shows Tanya Adams' grave, was also removed; instead, it plays the video where Europe becomes part of the USSR.
- In the video where Paris is hit by a nuclear bomb, the voices before the impact were replaced with honking horns. The screams after the impact were removed altogether.
- The video where two soldiers barely make it out of their defensive position before they're overrun by enemy tanks was removed. Instead, it plays a video meant for the Soviet missions where tanks cross a river and destroy an enemy base.
- The Allied ending had the last portion cut out where the commander uncovers Stalin's face, puts a towel in his mouth, covers it up with rubble again and then happily dances.
- Soviets:
- The scene where Stalin and friends watch a video about the effects of gas was censored. Instead of the video, they just look at a map of Europe for one second and then immediately turn back to the table.
- The video played after completing the first mission, which shows an airplane attacking a village with children screaming in the background, was completely removed. Instead, the Soviet logo is displayed.
- The video which shows a soldier being executed was removed and, again, replaced by the Soviet logo.
- The famous scene where Stalin says "if you kill one human, it is a tragedy, if you kill 10 million, it is a statistic" was cut out. In the German version, the cinematic starts at the part where you are promoted.
- The same failure video from the Allies, showing the soldier frozen to death, was removed here as well and, yet again, replaced by the Soviet logo.
- The video where you see three soldiers through binoculars was removed. Instead, it plays a video from another mission that shows aircraft starting up.
- The failure video which shows a military graveyard was removed; instead you get to see burning remains of Soviet armory that are already shown elsewhere.
- Allies:
The Command & Conquer series
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DOS | Command & Conquer (Demos) • Red Alert (Demo) |
Windows | Command & Conquer (Demos) • Red Alert (Demo) • Tiberian Sun • Red Alert 2 • Renegade • Generals • Red Alert 3 |
PlayStation | Red Alert • Commando |
Nintendo 64 | Command & Conquer |
- Pages missing developer references
- Games developed by Westwood Studios
- Pages missing publisher references
- Games published by Virgin Interactive
- Windows games
- DOS games
- Pages missing date references
- Games released in 1996
- Games with hidden developer messages
- Games with hidden development-related text
- Games with unused graphics
- Games with regional differences
- To do
- Command & Conquer series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Electronic Arts > Games developed by Westwood Studios
Games > Games by platform > DOS games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Virgin Interactive
Games > Games by release date > Games released in 1996
Games > Games by series > Command & Conquer series