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DJ Hero 2

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Title Screen

DJ Hero 2

Developer: FreeStyleGames
Publisher: Activision
Platforms: Wii, Xbox 360, PlayStation 3
Released in US: October 19, 2010
Released in EU: October 22, 2010
Released in AU: October 19, 2010


AreasIcon.png This game has unused areas.
MusicIcon.png This game has unused music.


From the makers of DJ Hero comes DJ Hero 2, a rhythm game designed to simulate turntablism.

Hmmm...
To do:
There are unused playable DJs, as well as a blacklisted "None More Black" stage. A prototype press release build exists with many unused and unfinished mixes and charts. The config file "Attributes_Global.xml" can enable many unused behaviors. Various fallbacks exist for mixes that lack newer DJH2 features. Long up-scratch notes work, but never appear in final. Unused data in XML comments. Handfuls of leftovers from DJH1.

Unused Audio

Marked in the game's tracklisting.xml document as <IDTag>DJH2999 Placeholder</IDTag> is a placeholder mix that was originally a full mix in the alpha version of the game.
This placeholder mix is the only remnant of the alpha version present in retail Wii discs. It does not exist in the PS3 version of the game.

Cece Peniston - Finally vs. Kurtis Blow - The Breaks

Unused Areas

Placeholder Venue

In the Wii version, there is a stage labled as Env_Placeholder in its files, used as a placeholder that gets loaded in when either a stage is missing, or if the EnvList.xml document is edited to include the placeholder stage to the venue list. There are no text strings tying to STR_PLACEHOLDER, which consequently shows up in-game as !MISSING!. In most if not all mixes, this stage will crash the game after some time due to the mixes' VisualMarkup.xmk scene data calling for the camera to cut to the stage dancers, as the venue does not contain any dancers.
This placeholder venue does not exist in the PS3 or Xbox 360 version of the game.

EnvList.xml Info

<Environment selectableinfem="false">
	 <!-- <InitiallyLocked unlockstars="310"/>  -->
		<IDTag>Placeholder</IDTag>
		<Name>STR_Placeholder</Name>
		<EnvironmentENT>Entities/Environments/Env_Placeholder/Env_Placeholder.ent</EnvironmentENT>
		<IsTutorialEnvironment>0</IsTutorialEnvironment>
		<EnvSize>2</EnvSize>
	</Environment>