Gravity Falls: Take Back the Falls
Gravity Falls: Take Back the Falls |
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Developer: Bamtang This game has unused code. This game has a prototype article |
To do: Broken sandbox debug mode, USE_SANBOX would enable it but a lot of the code for it is stripped from release. |
An exclusive gameisode from the Watch Disney XD app, based off the final episode of the show.
Unused Audio
To do: There may be more. |
js/config/config.js mentions audio files for the game to use with configuration settings for each entry, some are defined in animation JSONs, and others managed to just be left in the game server.
Filename | Audio | Configuration | Description |
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vo_gfw_dipper_tryagain.ogg |
"id": "SND_TRYAGAIN_DIP", "loops": 1, "vol": 1, "ios": 0, "instances": 1 |
Dipper saying "Oh no!". Possibly a game over quote for playing as him. | |
vo_gfw_mabel_tryagain.ogg | None | Mabel saying "What?! (Blows raspberry)", a line from Tourist Trapped. Possibly a game over quote for playing as her. | |
vo_gfw_mabel_tryagain2.ogg | 300px |
"id": "SND_TRYAGAIN_MAB", "loops": 1, "vol": 1, "ios": 0, "instances": 1 |
Possibly a game over quote for playing as her. |
vo_gfw_bill_tryagain1.ogg | None | Bill saying "Better luck next time!". Probably was a game over quote or one that plays when losing to him. | |
vo_gfw_bill_tryagain2.ogg |
"id": "SND_BILL_TRYAGAIN", "loops": 1, "vol": 1, "ios": 0, "instances": 1 |
Bill saying "Haha! Looks like I win this round Pine Tree!". Probably was a game over quote or one that plays when losing to him. | |
vo_gfw_bill_tryagain3.ogg | None | Bill saying "Aww too bad kid, maybe next time!". Probably was a game over quote or one that plays when losing to him. |
Sub-Page
Prototype Info |
Unused Text
To do: Maybe some of these are carried from other HTML5 games from Bamtang. |
js/config/strings.js contains the game's text with a number of entries that aren't used anywhere.
String ID | Text | Note |
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STR_L_HTML5 | This game uses HTML5. If it loads but does not run, please update your web browser. | Probably an HTML5 lockout message. |
STR_INFO | HTML5 ENGINES | Credits for open-source engines? |
STR_PLAY | Play | Alternative play button? |
STR_CONTINUE | Continue | Continue button? |
STR_HUD_TIME | ||
STR_POPUP_PAUSE_TITLE | ||
STR_INFO_SCORE | Score | A different score display? |
STR_TEST | TESTS | |
STR_TESTS_SOUND | SoundTest | Probably a sound test button. |
STR_DEMO_* | GAME * | |
STR_METAMAP_LVL + STR_METAMAP_LVL_* | * | |
STR_ENDLEVEL_COLLECT2 | /4 | Related to calculating four level collectibles? |
STR_ENDLEVEL_COLLECT1 | % | Related to calculating level collectibles? |
STR_ENDLEVEL_COLLECT_TITLE | Collectibles | Related to calculating level collectibles? |
STR_CONFIRM_TITLE | Confirm | Some confirm? |
STR_CONFIRM_TEXT | Are you sure? | Some confirm? |
STR_QUIT_TITLE | Quit? | Some quit confirm? |
STR_QUIT_TEXT | Are you sure you want to quit? | Some quit confirm? |
STR_METAMAP_LVL_* | * | |
STR_BTN_EQUIP | EQUIP |
Debug Keys
All releases of the game can detect special keypresses which probably wouldn't be done on a phone.
Key | Effect |
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1 | Draws collision boxes of UI buttons and playfield elements. |
2 | Adds two enemies. |
3 | Broken due to forgetting to call the skin parameter. Tries to create HUD FX 1 at 600,600. |
4 | Advances to the next room. |
8 | Silently unlocks the Heavy Metal achievement for your profile. |
9 | Kills all onscreen enemies. |
0 | Swaps the current onscreen player with the opposing Pines' twin, HUD doesn't change accordingly and the game still considers you as your original player. |
Q | Toggles Extra Armor. |
W | Toggles Extra Damage. |
E | Toggles Bouncer. |
R | Toggles Blast. |
T | Toggles Reflective Shield. |
Y | Toggles Forcefield Breaker. |
U | Toggles Shockwave Punch. |
I | Toggles Bomb Enemies. |
O | Toggles Invulnerability. |
P | Toggles Shadow Clone. |
A | Toggles Super Dash. |
S | Toggles Cat Eruption. |
Z | Activates the Soos assist. |
X | Activates the Stanley assist. |
C | Activates the Wendy assist. |
V | Activates the Stanford assist. |
M | Jumps to the end of the game. |
Internal Project Name
The game is internally referred to as GFW[1], while GF is quite obviously Gravity Falls, W likely means Weirdmageddon, in reference to the second and third prototypes and/or the folder of the game. It could also be Punch[2].
References
- Pages missing developer references
- Games developed by Bamtang
- Pages missing publisher references
- Games published by Disney Mobile
- HTML5 games
- Pages missing date references
- Games released in 2016
- Games released in February
- Games released on February 17
- Games with unused code
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- To do
- Pages with broken file links
- Gravity Falls series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Pages with broken file links
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused code
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Bamtang
Games > Games by platform > HTML5 games
Games > Games by publisher > Games published by The Walt Disney Company > Games published by Disney Mobile
Games > Games by release date > Games released in 2016
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 17
Games > Games by series > Gravity Falls series