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Gravity Falls: Soos' Confusing Adventure

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Title Screen

Gravity Falls: Soos' Confusing Adventure

Developer: Bamtang
Publisher: Disney Games
Platform: HTML5
Released in US: October 14, 2014


CopyrightIcon.png This game has hidden developer credits.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
enableVO is used and set to true, allowing playback of vocals and audio with them. Was this disabled at some point when the game was live?

(Remix) F-f-fixin' it with Soos!

Unused Audio

Hmmm...
To do:
Setting enableVO to false plays (mus_scf_titlecard) SND_MAINMENU, instead of the main menu theme with vocals.

js/config/config.js mentions audio files for the game to use with configuration settings for each entry, SND_UI_CLICK is called by game code but not defined. Some never got used but were defined anyway.

Filename Audio Configuration Description
snd_vo_almostthere.ogg
"id": "SND_VO_ALMOSTHERE",
"loops": 1,
"vol": 1,
"ios": 1,
"instances": 5
Possibly was supposed to said when nearing completion of a level or near the end of the game.
snd_vo_fixingit.ogg 300px
"id": "SND_VO_FIXINGIT",
"loops": 1,
"vol": 1,
"ios": 1,
"instances": 5
Cut version of the intro, without the background music, possibly left from prototyping.
snd_vo_roar.ogg 300px
"id": "SND_VO_ROAR",
"loops": 1,
"vol": 1,
"ios": 1,
"instances": 5
It's just the lion roar. Yup.
snd_vo_voila.ogg 300px
"id": "SND_VO_VOILA",
"loops": 1,
"vol": 1,
"ios": 1,
"instances": 5
Soos saying "Voila!".

Developer Comments

While unused the game has js/config/Assets.js and js/config/UIAssets.js, on the server, being source files that define asset locations for each type, they both contain a copyright message and 1:1 matching content of the final game.

//==============================================================================
//  Assets.js
//  Copyright (c) 2014, Bamtang Games. All Rights Reserved.
//------------------------------------------------------------------------------
//==============================================================================
//  UIAssets.js
//  Copyright (c) 2014, Bamtang Games. All Rights Reserved.
//------------------------------------------------------------------------------

Debugging Material

Cheat Keys

Cheats has an enabled value, set by USE_CHEATS in Application; setting it to true allows ingame cheats to be used.

Key Effect
Escape Dummied, simply called escape by the log call. It's possible this would've sent the user back to the main menu, akin to Bamtang's other games.
I Adds 30 seconds to the ingame timer.
P Instant win with current level stats.
1 Toggles display of collision boxes, collected/activated objects are still displayed.
0 Toggles free movement through the WASD keys, most of the arrow keys aside from Up could also be used.

Internal Project Name

The game is internally referred to as scf or scj [1], while the first is likely just a shortened form of the game's final name, it interestingly didn't use Bamtang's naming convention for Gravity Falls projects. The other one might suggest it was previously called something different, possibly Soos' Confusing Journey. It's possible it's also Soos Clones[2] or Platform Game[3], note that name was originally used in Hero Trip, probably due being a base for this game.

References

  1. *_scf.ogg / *_scj.ogg
  2. dataSoosClones
  3. function PlatformGame