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Gravity Falls: The Twin Mystery Vortex of Doom

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Title Screen

Gravity Falls: The Twin Mystery of Doom

Developers: Yamago, Floor 84 Games
Publisher: Disney Games
Platform: Adobe Flash
Released in US: July 30, 2012


DebugIcon.png This game has debugging material.


Help control the Pines' twins side-by-side through 20 levels!

Development Utilities

Hmmm...
To do:
More tools outside config.xml?

FPS Display

config.xml has an fps boolean; setting it to true makes the game display an FPS meter, that also includes the ability to set the frame rate with buttons to increase and decrease by a frame or 10 frames.

Export

config.xml has an export boolean; setting it to true ensures the game exports XMLs of GUI assets and structures instead of booting up.

Dev Mode

config.xml has an gameDev boolean; setting it to true makes the game load level 12 and skips the main loading screen.

Debug Menu

config.xml has a debug boolean; setting it to true displays a red button on the top left corner, granting access to a debug menu with cheats, also set dev to true for the two more options. Note long text will not expand past the buttons.

Button Effect
Reset Saved Datas Does what you expect.
LevelD To XML Exports level_design.zip.
perfect 100% completion then returns to the main menu.
win Beats the level with the current stats.
loses Loses the level, why this is here despite the game having a restart button.