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Gravity Falls: Magic Rune Mystery

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Title Screen

Gravity Falls: Magic Rune Mystery

Developer: Bamtang
Publisher: Disney Mobile
Platform: HTML5
Released in US: August 1, 2014


CopyrightIcon.png This game has hidden developer credits.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


Hmmm...
To do:
  • Confirm any other developers if possible.
  • Revisional differences, versions 1-7.
    • According to the game page on the show's wiki, the version that changed the title did appear live in 2015, anything beyond that is likely retail and should be documented.

An exclusive game from the Watch Disney XD app for your mobile device, featuring two modes for the Pines twins, one going up and the other going down, both with obstacles afloat while collecting colorful runes.

Unused Audio

Hmmm...
To do:
There may be more.

js/config/config.js mentions audio files for the game to use with configuration settings for each entry, some are defined in animation JSONs, and others managed to just be left in the game server.

Filename Audio Configuration Description
snd_interface_tryagain.ogg 300px
"id": "snd_interface_tryagain",
"loops": 1,
"vol": 1,
"ios": 0,
"instances": 3
Possibly a sound when failing something.
snd_rs_freeze.ogg 300px
"id": "snd_rs_freeze",
"loops": 1,
"vol": 1,
"ios": 0,
"instances": 3

Developer Copyright

Versions 1-6 have a file named js/config/Assets.js, while used by versions 1-4, it also contains a copyright message.

//==============================================================================
//  Assets.js
//  Copyright (c) 2014, Bamtang Games. All Rights Reserved.
//------------------------------------------------------------------------------

Removed Game Mode

A text string being Pterodactyl Puncher exists and assigned for a third help popup which the game has pretty much just two, it's possible it was supposed to be a third game mode.

Debugging Material

Hmmm...
To do:
Inaccessible debug code like PlayerPlatformBall.prototype.toogleFreeMovement(), SGameExt.prototype.debugToogleCollision() and collision display.

Cheat Keys

Versions 1-4 detect the following case-sensitive cheat keys during gameplay, while the function that detects keypresses is dummied in other versions, the actual cheat functions remained.

Key Effect
W Dummied, despite having working code, according to the log call, it would've been an instant win cheat.
L Dummied, according to the log call, it would've been an instant lose cheat.
Escape Dummied, simply called escape by the log call. It's possible this would've sent the user back to the main menu, akin to Bamtang's other games.
T Displays a random achievement earn popup.
1 Unlocks golden runes.
2 Completes golden runes.
3 Completes puzzle pieces.

Internal Project Names

Hmmm...
To do:
GFM_Gameplay_jump is also seen in v1, is it another internal name?

The game is internally referred to as GFA[1], while GF is quite obviously Gravity Falls, we're not sure what A means, maybe App or Adventure[2]? The game modes however are Platform Jumper[3] and Platform Ball[4].

References

  1. snd_gfa*.ogg
  2. Long description returned from API
  3. GamePlatformJumper class
  4. GamePlatformBall class