We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Hebereke no Popoon (Arcade)

From The Cutting Room Floor
(Redirected from Hebereke's Popoon (Arcade))
Jump to navigation Jump to search

Title Screen

Hebereke no Popoon

Developers: Success[1], Sunsoft, KID[2]
Publishers: Sunsoft, Atlus
Platform: Arcade (Sunsoft Shanghai 3 hardware)
Released in JP: June 1994


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundtestIcon.png This game has a hidden sound test.


A port of the classic SNES game made by the creators of the Persona Cotton series. It adds cutscenes and removes a few modes which would later be implemented into Hebereke's Popoitto.

Unfortunately, the cabinet is so rare that's it's not easy to find... the game being sold as a kit and likely never having a dedicated cabinet made for it in the first place not helping matters.

Unused Music

Victory!!!

(Sound Test ID: 02)
The victory theme from the SNES version.

Lose.....

(Sound Test ID: 03)
The failure theme from the SNES version. These jingles are from the SNES version, but here they play this instead.

Wobbling Pen-Chan

(Sound Test ID: 0E)
Fortunately, the two tracks absent from the SNES version appear in this version of the game. Unfortunately, this one still goes unused here! Poor Pen-Chan just can't catch a break.

Unique Tracks

(Sound Test ID: 11)

(Sound Test ID: 12)

(Sound Test ID: 14)

(Sound Test ID: 15)
These tracks are unique to this version of the game. Possible locations which these tracks could have been intended for include the game's ending and name entry screen, which are oddly lacking music in the final game.

The first unused track shares similarities with the song which directly precedes it in the Sound Test (ID 10), which raises the possibility that they might belong together. The used track appears on Pen-Chan's stage in the final game despite an appropriate existing track already being present, as mentioned.

Unused Graphics

Didn't find an appropriate palette so colors are Contributor's Impression for now

...Roy Koopa from the Super Mario series? Found at the beginning of the cutscene graphics, perhaps his presence was simply a placeholder during development.

References

  1. Graphics, Programming and some Sound
  2. Nobuyuki Shioda mentions "Converting SE to PCM data" for the game on his website. He worked at KID at the time.