Hebereke no Popoon (Arcade)
|Hebereke no Popoon|
Unfortunately, the cabinet is so rare that's it's not easy to find... the game being sold as a kit and likely never having a dedicated cabinet made for it in the first place not helping matters.
(Sound Test ID: 02)
The victory theme from the SNES version.
(Sound Test ID: 11)
(Sound Test ID: 12)
(Sound Test ID: 14)
(Sound Test ID: 15)
These tracks are unique to this version of the game. Possible locations which these tracks could have been intended for include the game's ending and name entry screen, which are oddly lacking music in the final game.
The first unused track shares similarities with the song which directly precedes it in the Sound Test (ID 10), which raises the possibility that they might belong together. The used track appears on Pen-Chan's stage in the final game despite an appropriate existing track already being present, as mentioned.
...Roy Koopa from the Super Mario series? Found at the beginning of the cutscene graphics, perhaps his presence was simply a placeholder during development.
- Graphics, Programming and some Sound
- Nobuyuki Shioda mentions "Converting SE to PCM data" for the game on his website. He worked at KID at the time.
The Hebereke series
|NES||Ufouria: The Saga (Prototypes)|
|SNES||Hebereke's Popoon (Prototype) • Sugoi Hebereke • Hebereke no Oishii Puzzle wa Irimasenka • Hashire Hebereke • Hebereke's Popoitto • O-Chan no Oekaki Logic|
|Arcade||Hebereke no Popoon|