Metal Slug XX (PlayStation Portable)
Metal Slug XX |
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Based on: Metal Slug 7
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Metal Slug XX is a PlayStation Portable port of Metal Slug 7. This one is the upgraded version with alternate paths.
To do: Please upload the title screen for the game. |
Contents
Sub-Page
![]() | Debug Menu This is the debug menu. |
Unused Areas
Metal Slug 7 Leftovers
56
A tunnel filled with a bunch of soldiers and a particular enemy vehicle. Seemingly unaffected from remaining time, whole with slow-motion motorbikes, although the MV-280 jeeps are now invisible... without for their rockets and firing effects.
60
This leftover is a pitch black level. Going to the right leads to a boss fight with Allen O'Neill.
9d
This is an empty duplicate of the Mission 4 boss arena with an invisible platform in the lower-left.
Unused Graphics
The PSP version of the game's graphics can be found in the DATA.BIN file in the USRDIR/ directory.
Leona
3 frames of the throwing-while-crouching animation from the previous games were converted for Leona, but not the rest.
One of the two unused frame of unused alternate shooting up and turning around. The second one is Eri's.
Leona drowning, but there's no place to drown in this game.
A variant of Leona's up-and-turning frame. The sprite in-game doesn't show her other arm supporting the gun.
Leona borrows most of Eri's edge-wobbling animation but cuts out the heart-clutching part when it plays in-game. The transitionary frame and machine gun version are unedited.
Unlike Eri, Leona doesn't play this animation after firing the HMG for a prolonged amount of time.
Unused leftovers or unnecessary Eri conversions.
The Metal Slug series | |
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Neo Geo | Metal Slug: Super Vehicle-001 • Metal Slug 2: Super Vehicle-001/II • Metal Slug X: Super Vehicle-001 • Metal Slug 3 • Metal Slug 4 • Metal Slug 5 |
Game Boy Advance | Metal Slug Advance |
Atomiswave | Metal Slug 6 |
Nintendo DS | Metal Slug 7 |
PlayStation Portable | Metal Slug XX |
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