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Metal Slug 5 (Neo Geo)

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Title Screen

Metal Slug 5

Developers: Playmore, Noise Factory
Publisher: SNK Playmore
Platform: Neo Geo
Released in JP: November 13, 2003 (MVS), February 19, 2004 (AES)
Released in US: November 13, 2003
Released in EU: November 13, 2003


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


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This page is rather stubbly and could use some expansion.
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Notes: add stuff from here.

Metal Slug 5 is the first Metal Slug game not to feature General Morden as the main villain. Kind of odd, considering that the enemy sprites are just sprite edits of the Soldiers from the previous games. This is the first Metal Slug game to be developed by SNK Playmore after SNK's resurrection, and the last to be released on the Neo Geo. The game is also notoriously unfinished as it was heavily rushed. As a result, a huge amount of content remains unused.

Debug Menu

MetalSlug5-Debug.png

おしながき

  • メニューを とじる(PAUSEしたまま) - Close the Menu (While Paused)
  • SET DEBUG DIP
  • ステージ セレクト - Stage Select
  • TEST STAGE
  • サウンド テスト - Sound Test
  • リセット - Reset

It is worth noting this Debug menu is shared by Metal Slug 2, X, 3, 4, and 5.

To access the debug mode, open the game in Console Mode and set debug developer mode On at the Neo Geo boot-up screen: this can be done via the Kawaks emulator, the Nebula emulator or using the Neo Geo UniBios.

Start the game, and press COIN up twice during gameplay: after pausing, the debug menu will appear - with options to activate the debug dipswitches (which can be activated separately through other options using Kawaks) and even the ability to play on any regular level, and even some test levels not available in the actual game. There is also a Sound Test screen.

(Source: http://randomhoohaas.flyingomelette.com/msmia/debug/)

SET DEBUG DIP

MS5-DEBUGDIP.png

  • ムテキ - Invincibility
  • VIEW INFORMATION - View debug information.
  • イツデモPAUSE - Allows to pause during score tally, cutscenes and credits.
  • VIEW GEO SCROLL A - 1st plane check, shows the walkable ground, makes the foreground choppy as it scrolls when activated. May linger if not turned off properly.
  • VIEW GEO SCROLL B - 2nd plane check, makes the background choppy as it scrolls when activated.
  • VIEW ATTACK RECT - View attack hitbox.
  • VIEW BODY RECT - View body hitbox.
  • VIEW PUSH RECT - View objects that block the players path.
  • ムセイゲン グレネード - Infinite grenades.
  • ムセイゲン POWガン - Infinite ammunition.
  • VIEW PA ポイント - A sprite appears, showing the player's respawn point.
  • Dボタン、テキ ゼンメツ - Press D to destroy all onscreen enemies (no score bonuses)
  • ”PAUSE”ヒョウジOFF - Disables the blinking pause message.
  • BGM OFF - Turns off the BGM.
  • WARN パレット オーバー - Has something to do with the palette.

TEST STAGE

MS5 - TESTSTAGE.png

  • FOR 08ブキコ1 - FOR 08Armory1
  • FOR 09ブキコ2 - FOR 09Armory2
  • FOR 10ノリモノ - FOR 10Vehicle

A set of test stages can also be played from the debug menu, although compared to Metal Slug 2, X, and 3, they are very lacking. Out of the 10 test stage entries, only three are functional: FOR 08 (a vehicle and weapon test room), FOR 09 (a dual machine gun test room), and FOR 10 (another vehicle test room). They all use the underground subway stage as their background, and are devoid of enemies.

Sound Test

SFX and BGM test screen.

MS5 - SOUNDTEST.png

RESET

The final option of the debug menu resets the game.

Unused Graphics

Intro Background

MS5-introbg.PNG

This is actually used, but only a small part of the image is glimpsed through the viewfinder animation.

Ptolemaic Tara with Bomb

MS5-tarabomb.gif MS5-bomb.gif MS5-bombsheet.png

A Ptolemaic Tara carrying a bomb with a skull and bones sign on it. The ones that appear only uses missiles.

Rumi Aikawa jet

MS5-rumijetfire.gif MS5-rumijet.gif

Rumi Aikawa piloting a jet. Probably supposed to appear in mission 2.

Flame Shot

http://randomhoohaas.flyingomelette.com/msmia/5/ug/flameshot.gif

One of the most common weapons found in the other Metal Slug games, the flame shot, goes strangely unused in this game. It can be found in the unused stage 3:9 and will work like normal.


(Source: A special thanks to randomhoohaas.flyingomelette.com for a majority of the unused graphics found!)

Region-exclusive Messages

Depending on what BIOS is used, the message shown at startup will be different.

US Japan
MS5-USAwarning.png MS5-JPmessage.png