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Metal Slug XX (PlayStation Portable)
| Metal Slug XX |
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Based on: Metal Slug 7
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Metal Slug XX is a PlayStation Portable port of Metal Slug 7. This one is the upgraded version with alternate paths.
Contents
Sub-Page
| Debug Menu This is the debug menu. |
Unused Areas
Metal Slug 7 Leftovers
56
A tunnel filled with a bunch of soldiers and a particular enemy vehicle. Seemingly unaffected from remaining time, whole with slow-motion motorbikes, although the MV-280 jeeps are now invisible... without for their rockets and firing effects.
60
This leftover is a pitch black level. Going to the right leads to a boss fight with Allen O'Neill.
9d
This is an empty duplicate of the Mission 4 boss arena with an invisible platform in the lower-left.
Unused Graphics
The PSP version of the game's graphics can be found in the DATA.BIN file in the USRDIR/ directory.
Leona
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3 frames of the throwing-while-crouching animation from the previous games were converted for Leona, but not the rest.
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One of the two unused frame of unused alternate shooting up and turning around. The second one is Eri's.
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Leona drowning, but there's no place to drown in this game.
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A variant of Leona's up-and-turning frame. The sprite in-game doesn't show her other arm supporting the gun.
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Leona borrows most of Eri's edge-wobbling animation but cuts out the heart-clutching part when it plays in-game. The transitionary frame and machine gun version are unedited.
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Unlike Eri, Leona doesn't play this animation after firing the HMG for a prolonged amount of time.
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Unused leftovers or unnecessary Eri conversions.
| The Metal Slug series | |
|---|---|
| Neo Geo | Metal Slug: Super Vehicle-001 • Metal Slug 2: Super Vehicle-001/II • Metal Slug X: Super Vehicle-001 • Metal Slug 3 • Metal Slug 4 • Metal Slug 5 |
| Game Boy Advance | Metal Slug Advance |
| Atomiswave | Metal Slug 6 |
| Nintendo DS | Metal Slug 7 |
| PlayStation Portable | Metal Slug XX |
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