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Myst V: End of Ages

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Title Screen

Myst V: End of Ages

Developers: Cyan Worlds, Beenox (Mac OS X port)
Publishers: Ubisoft, Cyan Worlds (GOG.com, Steam)
Platforms: Windows, Mac OS X
Released internationally: March 16, 2012 (Steam), March 2012 (GOG.com)
Released in US: September 20, 2005
Released in EU: September 23, 2005


AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
TextIcon.png This game has unused text.


Myst V: End of Ages is, true to its name, ostensibly the final game in the Myst series. That said, the game is mostly composed of unused Uru concepts.

Unused Urwin

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Animations; screenshots of it placed in-game.
MystV-nglnurwin.png

Amongst the textures for Direbo is the urwin texture used in Negilahn in Uru Live. The dat folder also contains an urwin model (Direbo_drboUrwinShape.prp) and associated idle and walking animations (Direbo_UrwinIdle.prp and Direbo_UrwinWalk.prp). This would appear to indicate that an urwin was at some point going to appear in Direbo.

(Source: Original TCRF research)

Unused Graphics

Descent

ahnybuttonglow2*0#0.hsm
MystV-ahnybuttonglow2.png
Present in the textures for Descent is this texture from Uru. It isn't used in this game.

manyassortedbooks*0#0.hsm
MystV-manyassortedbooks.png
Also in the Descent texture file is this texture, showing, as per its name, many assorted books. It too goes unused, though this texture does not appear to be from Uru.

Noloben

The textures for the pelicans contain a fair amount of unseen content.

Laki'ahn

lakiflagclue_outline*0#1.hsm (Unused) lakiflagclue*0#1.hsm (Used)
MystV-lakiflagclue outline.png MystV-lakiflagclue.png

A version of the flag on Fighter Beach, with the symbol outlined.

Multiple

xpedestalcarvings*0#0.hsm
MystV-xpedestalcarvings.png
A prototype slate pedestal is present in the texture files of Direbo and Noloben.

MystV-041020.jpg
A prerelease screenshot exists showing the prototype pedestal being used in Todelmer.

xcheckers*0#0.hsm
MystV-xcheckers.png
This texture is present in the texture files of Noloben, Laki'ahn, and Myst Island.

GUI

xeditablejournalcover*1#0.hsm
MystV-xeditablejournalcover.jpeg
The texture used for the editable journal in Uru. The player journal in Myst V uses a different texture (which also later appeared in Uru Live in its originally intended context).

xbookcoverdefault*0#0.hsm
MystV-xbookcoverdefault.png
When viewing a book, this texture would be used as the default cover if no other texture was specified. This can't occur in the game.

xplayerguicomponents*40#0.hsm (partially unused)
MystV-xplayerguicomponents.png
The ">chat" icon is left over from Uru Live, and is unsurprisingly not used in Myst V.

xavatarcustomguielements_eng*860#0.hsm
MystV-xavatarcustomguielements eng.png
Parts of the avatar customisation GUI from Uru still remain in this game, despite the fact that this game does not have avatar customisation. Additionally, an early logo for the game can be seen, from when the project's working name was Sasquatch.

xoptionsguicomponents*40#0.hsm
MystV-xoptionsguicomponents.png
The textures used for Uru's in-game menu are still present in this game, though unused.

(Source: Original TCRF research)

Unused Text

There is a single unused journal in GlobalEnglish.loc (and the corresponding translation files), named TestBook. The HTML specifies the texture 'xUruX2CreditsJournalCover*1#0.hsm' as the journal's cover. This texture can't be found in Myst V's files, but is instead the cover of the credits journal from Uru: The Path of the Shell.

GlobalEnglish.loc

<cover src="xUruX2CreditsJournalCover*1#0.hsm"><font face=Arial size=26 color=000000><margin right=32 left=32 top=22 bottom=23><p align=center>Test Journal Book
<p align=center>Even More text!
<font size=24><p align=left>Left Item<p align=right>Right Item

The French and Italian translators blanked the XML tag containing the journal in their translations, but the Spanish translator decided to translate it fully, and the German translator partially translated it, also using it to test non-English characters.

GlobalGerman.loc

<cover src="xUruX2CreditsJournalCover*1#0.hsm"><font face=Arial size=26 color=000000><margin right=32 left=32 top=22 bottom=23><p align=center>Test-Journal
<p align=center>Mehr Text: öäüÖÄÜß!
<font size=24><p align=left>Left Item<p align=right>Right Item

GlobalSpanish.loc

<cover src="xUruX2CreditsJournalCover*1#0.hsm"><font face=Arial size=26 color=000000><margin right=32 left=32 top=22 bottom=23><p align=center>Diario de Pruebas 
<p align=center>¡Más texto incluso!
<font size=24><p align=left>Objeto izquierdo<p align=right>Objeto derecho
A mockup of the journal's text in-game (by replacing the text of one of Yeesha's journals)
The texture from Uru: The Path of the Shell which is specified as the cover. The texture would be stretched in-game to fit.
(Source: Original TCRF research)

Development Text

MystV.exe

Throughout the file are several references to files and directories stored on the computer that the program was built on:

  • 0x2888ED - C:\Documents and Settings\Derek\Desktop\Front-End Final\Front-End\Menu\MystV.dir
  • 0x288941 - C:\Documents and Settings\Derek\Desktop\Front-End Final\Front-End\Menu\Language.cst
  • 0x35BF73 - C:\Documents and Settings\Derek\Desktop\Front-End Final\Front-End\Menu\Language.cst
  • 0x35C55D - C:\Documents and Settings\Derek\Desktop\Front-End Final\MystWindows.ico
  • 0x60B757 - C:\Documents and Settings\Derek\Desktop\Front-End Final\Front-End\Menu
(Source: Original TCRF research)