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Myst V: End of Ages

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Title Screen

Myst V: End of Ages

Developers: Cyan Worlds, Beenox (Mac OS X port)
Publishers: Ubisoft, Cyan Worlds (, Steam)
Platforms: Windows, Mac OS X
Released internationally: March 16, 2012 (Steam), March 2012 (
Released in US: September 20, 2005
Released in EU: September 23, 2005

AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
TextIcon.png This game has unused text.

Myst V: End of Ages is, true to its name, ostensibly the final game in the Myst series. That said, the game is mostly composed of unused Uru concepts.

As a warning, this article contains the solution to an Age, so don't scroll down if that's something you want to avoid.

Unused Urwin

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Animations; screenshots of it placed in-game.

Amongst the textures for Direbo is the urwin texture used in Negilahn in Uru Live. The dat folder also contains an urwin model (Direbo_drboUrwinShape.prp) and associated idle and walking animations (Direbo_UrwinIdle.prp and Direbo_UrwinWalk.prp). This would appear to indicate that an urwin was at some point going to appear in Direbo.

(Source: Original TCRF research)

Unused Graphics

Ahnonay Buttons


Present in the textures for Descent is this texture from Uru. It isn't used in this game.

Many Assorted Books


Also in the Descent texture file is this texture, showing, as per its name, many assorted books. It too goes unused, though this texture does not appear to be from Uru.

Uru Player Journal Cover


The texture used for the editable journal in Uru. The player journal in Myst V uses a different texture (which also later appeared in Uru Live in its originally intended context).

Default Book Cover


When viewing a book, this texture would be used as the default cover if no other texture was specified. This can't occur in the game.

>chat Icon


The ">chat" icon is left over from Uru Live, and is unsurprisingly not used in Myst V.

Avatar Customisation GUI

MystV-xavatarcustomguielements eng.png

Parts of the avatar customisation GUI from Uru still remain in this game, despite the fact that this game does not have avatar customisation. Additionally, an early logo for the game can be seen, from when the project's working name was Sasquatch.

Uru In-game Menu


The textures used for Uru's in-game menu are still present in this game, though unused.

Outlined Laki'ahn Flag

Unused Used
MystV-lakiflagclue outline.png MystV-lakiflagclue.png

A version of the flag in Laki'ahn with the symbol outlined. Given the context, it's not out of the question that the outline confused testers.

Noloben Pelicans

The textures for the pelicans in Noloben contain a fair amount of unseen content.

Prototype Slate Pedestal


A prototype slate pedestal is present in the texture files of Direbo and Noloben.


A prerelease screenshot exists showing the prototype pedestal being used in Todelmer.

(Source: Original TCRF research)

Unused Text

There is a single unused journal in GlobalEnglish.loc (and the corresponding translation files), named TestBook. The HTML specifies the texture 'xUruX2CreditsJournalCover*1#0.hsm' as the journal's cover. This texture can't be found in Myst V's files, but is instead the cover of the credits journal from Uru: The Path of the Shell.


<cover src="xUruX2CreditsJournalCover*1#0.hsm"><font face=Arial size=26 color=000000><margin right=32 left=32 top=22 bottom=23><p align=center>Test Journal Book
<p align=center>Even More text!
<font size=24><p align=left>Left Item<p align=right>Right Item

The French and Italian translators blanked the XML tag containing the journal in their translations, but the Spanish translator decided to translate it fully, and the German translator partially translated it, also using it to test non-English characters.


<cover src="xUruX2CreditsJournalCover*1#0.hsm"><font face=Arial size=26 color=000000><margin right=32 left=32 top=22 bottom=23><p align=center>Test-Journal
<p align=center>Mehr Text: öäüÖÄÜß!
<font size=24><p align=left>Left Item<p align=right>Right Item


<cover src="xUruX2CreditsJournalCover*1#0.hsm"><font face=Arial size=26 color=000000><margin right=32 left=32 top=22 bottom=23><p align=center>Diario de Pruebas 
<p align=center>¡Más texto incluso!
<font size=24><p align=left>Objeto izquierdo<p align=right>Objeto derecho
A mockup of the journal's text in-game (by replacing the text of one of Yeesha's journals)
The texture from Uru: The Path of the Shell which is specified as the cover. The texture would be stretched in-game to fit.
(Source: Original TCRF research)

Development Text


Throughout the file are several references to files and directories stored on the computer that the program was built on:

  • 0x2888ED - C:\Documents and Settings\Derek\Desktop\Front-End Final\Front-End\Menu\MystV.dir
  • 0x288941 - C:\Documents and Settings\Derek\Desktop\Front-End Final\Front-End\Menu\Language.cst
  • 0x35BF73 - C:\Documents and Settings\Derek\Desktop\Front-End Final\Front-End\Menu\Language.cst
  • 0x35C55D - C:\Documents and Settings\Derek\Desktop\Front-End Final\MystWindows.ico
  • 0x60B757 - C:\Documents and Settings\Derek\Desktop\Front-End Final\Front-End\Menu
(Source: Original TCRF research)