Riven: The Sequel to Myst (Windows, Mac OS Classic)
|Riven: The Sequel to Myst|
Also known as: Riven, la suite de Myst (FR), Riven: Il seguito di Myst (IT)
Riven is a puzzle adventure game in which you're given the task to depose a false god and rescue the spiritual misfit wife of a true god. It's also The Sequel to Myst.
Removed Book Press
|This page or section needs more images. |
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: The animations of the book press. A video would also suffice.
Prior to the game's release, a book press was located near the boiler on Book Assembly Island. It was removed due to most of the game's testers incorrectly thinking that it was part of a puzzle. The card from which the book press could be interacted with is still in the game (including the animations for the press closing and opening, though without any sounds), although the card cannot be accessed from any other card. If the player is placed there by modifying a save file or by using console commands, the book press can be interacted with normally, although once the player moves to another card, they won't be able to return.
The book press was not removed from all of the images it was in, however, and is still visible in the background of a few of the ones used in-game:
Alternate Path to Dome on Temple Island
Unused cards are present showing that originally in the place of the elevator used to access the dome on Temple Island was a short ladder and a door. These can also be accessed via save file editing or console commands, although only part of the original path can be accessed, as the rest is missing and attempting to access it will cause the game to hang.
Unused Lagoon Cards
There are a few cards near the Wahrk rocks in the lagoon on Jungle Island which cannot be accessed in-game, except through save file editing or console commands.
This drawer of butterflies in Gehn's lab can't be opened in-game, although a frame showing it open exists in the game's resources (without any associated opening/closing animations). The drawer above this one (the only one which can be opened) is a Spyder hotspot location.
Having more detail is always a good thing.
Specifically: The functions of most of these commands need elaboration.
While in-game, typing "b3hn", pressing Enter (this may or may not be required, depending on the version of the game being used), and then pressing Ctrl + Tab will allow a player to access the game's debug console. Accepted commands include:
- g <id> – go to a specific card using a CardID
- gc <id> – go to a specific card using a CyanCardID
- gs <stack> [<id>] – go to a specific stack; CardID optional
- get <state> – gets the value of a variable
- set <state> <value> – sets the value of a variable
- undo – undoes actions on the current card; autosave must be enabled
- enable <hotspotID> – enables a hotspot
- disable <hotspotID> – disables a hotspot
- p – purges all purgeable blocks
- c – compacts entire heap
- pc – purges all purgeable blocks, then compacts entire heap
- mem – returns total free memory (physical + virtual)
- free – returns physical free memory
- debug – toggles on-screen debug info (disabled by default)
- hs – toggles showing hotspots (disabled by default)
- autosave – toggles autosaving at every card (disabled by default)
- dump – copies the current screen to a BMP file
- ipmm – toggles "impatient PM mode" (disabled by default)
- zip – dumps zip list to zip.txt
- unvisit – some cutscenes only play when viewing a card for the first time; this command will erase the game's memory of which cards have been visited
- slideshow – if disc 1 is inserted (or B2_DATA.MHK is otherwise present), activates the developer slideshow (see below). Also see the 40 individual image set commands in the table below.
- riven1 and riven2 – neither of these do anything when entered (and they don't return "Unknown command", unlike other non-commands), but within Riven.exe they are located within the individual commands for the slideshow images, which may imply that these would have been the individual commands for 50040.png and 50041.png, if they had been present.
- pleh – displays the following help text, line by line (this text indicates that the command to view the help text is help, but entering 'help' will just give the response "Unknown command"):
g <id> * goto gc <id> * gotocyan gs <stack> [<id>] * goes to the specified stack, card id optional get <state> * gets the value of a variable set <state> <value> * sets the value of a variable undo * undoes actions on cur card (autosave must be enabled) enable <hotspotID> * enables a hotspot disable <hotspotID> * disables a hotspot p * purges all purgeable blocks c * compacts entire heap pc * purges, then compacts mem * returns total free memory (physical + virtual) free * returns physial free memory (excludes virtual) debug * toggles on-screen debug info hs * toggles showing hotspots autosave * toggles autosave-every-card feature dump * copies the current screen to a bitmap file ipmm * toggles impatient PM mode help * how you got here That's all, folks!
Note: The console is is hard-coded into the engine, and as a result was not reimplemented in the ScummVM version of the game (which is currently the only version available for sale), due to the effort required to recreate it. This has been raised as a bug with the ScummVM developers, though was politely dismissed as an issue. See tickets #10082 and #10380 for more information.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: The image of Matt Christmann (#27) doesn't appear correctly for me in-game; can anyone else corroborate?
The developer slideshow (featuring the team at Brøderbund that worked on the game, and occasionally their families) consists of 45 images, stored in B2_DATA.MHK, which are displayed for five seconds each, along with a short caption, when the 'slideshow' command is used. The filenames of these images range from '50000.png' to '50046.png', skipping '50040.png' and '50041.png'; there are no images present with those two filenames, nor are there captions in the game's data corresponding to them (though there are two unused commands which may be related to them – see the command list above).
There are also 40 other related commands which will only display individual 'sets' of images (usually individual images). A different set of captions is used when viewing the images via the individual commands, though there are only minor differences in the captions for images 14 ("Glenn Axworthy (Hey, what else do you want? It works in Living Books!)" rather than "Glenn Axworthy. Hey, what else do you want? It works in Living Books!!") and 27 (Matt Christmann rather than "Matt Christmann"), the rest being identical.
Unused 25th Anniversary Icon
As with the other games that received updates for Myst 's 25th anniversary (with the exception of realMyst: Masterpiece Edition), the game's Myst 25th Anniversary Update added an unused ".ico" file in the main directory, named Riven.ico. Like the unused icons in the other games, this icon file is actually just a renamed PNG file, not an ICO file.
|The Myst series|
|Mac OS Classic||Myst (Masterpiece Edition) • Riven|
|Windows||Myst (Masterpiece Edition) • Riven • realMYST (Masterpiece Edition) • Myst V: End of Ages|
|Mac OS X||realMYST (Masterpiece Edition) • Myst V: End of Ages|