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Namco Museum: 50th Anniversary (PlayStation 2, GameCube, Xbox, Windows)
Namco Museum: 50th Anniversary |
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Also known as: Namco Museum Arcade HITS! (JP)
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Namco celebrates its 50th Anniversary by re-releasing their greatest arcade hits, again.
Contents
Debug Menu
To do: Codes for other versions. |
A debug menu identical to the one found in Midway Arcade Treasures 2 and 3 can be enabled by using one of the below codes.
GameCube Version | Action Replay code |
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US | 04174988 00000001 |
EU | PK67-RZ3J-NAU24 T87W-TDV0-WMMHK N31A-U27B-6BBCF |
PlayStation 2 (US) D01F4C08 00004734 201F4C18 00000001
The first option returns you back to the pause menu. The second option would've enabled some timing graphs, but no longer functions in the final game. The third option toggles the emulator's frame limiter. The fourth option enables some game status icons at the bottom of the screen.
Debug Functions
A handful of debug functions can be enabled with the below codes. The only one that appears to work is Show FPS. Do not have these codes active while in an arcade game.
PlayStation 2 (US) codes: Enable VSync Debug 003E9578 00000001 Show FPS 003E957D 00000001 Enable ShowPref 003E957C 00000001 Enable Showing 3D Sounds 003E957A 00000001 Ignore Asserts 003E957B 00000001 Eat asserts and reboot 003E957E 00000001 Display Safe Area 003E957F 00000001 Force no interleaving 003E9580 00000001 Force interleaving 003E9581 00000001
Unused Pause Menu Option
An unused Friends option exists in the pause menu. It does not function anymore. Apply the below code to re-enable it.
PlayStation 2 (US) Enable Friends in Pause Menu D01F4C08 00004734 20321C08 00000001
Development-Related Text
All present in the SLES file.
Debugger commands:
Debugger commands: files() - list known source files. lines(string) - list known lines for source file. bs(string, int) - set breakboint at line x of file. bc(string, int) - clear breakboint at line x of file. cc() - clear current breakpoint. ca() - clear all breakpoints. sb() - show all breakpints. go() - resume execution. ss() - single step bk() - stop at next statement trace(int) - turn statement trace on(1) or off (0) stack() - print call stack locals() - show local variables lp() - list all known parsers by name sa(string) - set the active parser by name san(int) - set the active parser by parser list index sab() - set the active parser to current breakpoint's sn(string) - set default namesapce in the active parser ln() - list namespaces in the active parser gn() - show default namespace in the active parser echo(int) - turn telnet echo on/off setName(string) - set the parser's name setAutoActive(int) - turn auto-set active parser on bp on/off help() - display commands
VSync debug options:
VSync Debug: %s yes Show FPS: %s Show Perf Data: %s Enable Showing 3D Sounds: %s Ignore Asserts: %s Eat asserts and reboot: %s Display Safe Area: %s Force no interleaving: %s Force interleaving: %s Draw cam intersect: %s
Copyright info for an unzipping program:
unzip 0.15 Copyright 1998 Gilles Vollant 1.1.3
Framerate
GameCube Version | Action Replay code |
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US | 0C0C6FA8 418200B4 040C6FA8 60000000 |
EU | 0C0CA06C 418200B4 040CA06C 60000000 |
Regional Differences
The Japanese version replaces the licensed songs for the main menu with an original track, and has Pac-Mania and Galaga '88 unlocked from the start.
The Namco series | |
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Arcade | Namco Classic Collection Vol. 1 • Namco Classic Collection Vol. 2 |
Sharp X68000 | Namco Video Game Music Library Vol. 1 |
CD-i | Arcade Classics |
Game Boy | Namco Gallery Vol. 1 |
Dreamcast | Namco Museum |
Nintendo 64 | Namco Museum 64 |
GameCube | Namco Museum • Namco Museum: 50th Anniversary |
PlayStation 2 | Namco Museum: 50th Anniversary • Namco × Capcom |
Xbox | Namco Museum: 50th Anniversary |
Nintendo DS | Namco Museum DS |
Wii | Namco Museum Remix |
Windows | Namco Museum: 50th Anniversary |
See also... | |
Galaxian • Pac-Man • Dig Dug • Mappy • Xevious • Family Stadium • Rolling Thunder • Wagyan Land • Splatterhouse • Tales • Tekken • Soul Blade |
- Games developed by Digital Eclipse
- Games published by Namco
- PlayStation 2 games
- GameCube games
- Xbox games
- Windows games
- Games released in 2005
- Games with unused code
- Games with hidden development-related text
- Games with unused text
- Games with debugging functions
- Games with regional differences
- To do
- Namco series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Digital Eclipse
Games > Games by platform > GameCube games
Games > Games by platform > PlayStation 2 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by Bandai Namco Entertainment > Games published by Namco
Games > Games by release date > Games released in 2005
Games > Games by series > Namco series