Namco Museum: 50th Anniversary (PlayStation 2, GameCube, Xbox, Windows)
Namco Museum: 50th Anniversary |
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Also known as: Namco Museum Arcade HITS! (JP)
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Namco celebrates its 50th Anniversary by re-releasing their greatest arcade hits, again. But this time, all the games’ sounds are pitched up by +1.
Contents
Leftover Executables
Present only in the NAMCO50.VOL archive from the North American PlayStation 2 release are three leftover executables. They are just copies of the executables that can already be found in the root directory, but they all contain debug symbols that were later stripped out.
Debug Menu
To do: Codes for other versions. |
A debug menu identical to the one found in Midway Arcade Treasures 2 and 3 can be enabled by using one of the below codes.
GameCube Version | Action Replay code |
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US | 04174988 00000001 |
EU | PK67-RZ3J-NAU24 T87W-TDV0-WMMHK N31A-U27B-6BBCF |
PlayStation 2 (US) D01F4C08 00004734 201F4C18 00000001
The first option returns you back to the pause menu. The second option would've enabled some timing graphs, but no longer functions in the final game. The third option toggles the emulator's frame limiter. The fourth option enables some game status icons at the bottom of the screen.
Debug Functions
A handful of debug functions can be enabled with the below codes. The only one that appears to work is Show FPS. Do not have these codes active while in an arcade game.
PlayStation 2 (US) codes: Enable VSync Debug 003E9578 00000001 Show FPS 003E957D 00000001 Enable ShowPref 003E957C 00000001 Enable Showing 3D Sounds 003E957A 00000001 Ignore Asserts 003E957B 00000001 Eat asserts and reboot 003E957E 00000001 Display Safe Area 003E957F 00000001 Force no interleaving 003E9580 00000001 Force interleaving 003E9581 00000001
Unused Pause Menu Option
An unused Friends option exists in the pause menu. It does not function anymore. Apply the below code to re-enable it.
PlayStation 2 (US) Enable Friends in Pause Menu D01F4C08 00004734 20321C08 00000001
Framerate
GameCube Version | Action Replay code |
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US | 0C0C6FA8 418200B4 040C6FA8 60000000 |
EU | 0C0CA06C 418200B4 040CA06C 60000000 |
Unused Text
Executable Strings
These strings are all present in the game's executable.
A list of commands for a debuggerː
Debugger commands: files() - list known source files. lines(string) - list known lines for source file. bs(string, int) - set breakboint at line x of file. bc(string, int) - clear breakboint at line x of file. cc() - clear current breakpoint. ca() - clear all breakpoints. sb() - show all breakpints. go() - resume execution. ss() - single step bk() - stop at next statement trace(int) - turn statement trace on(1) or off (0) stack() - print call stack locals() - show local variables lp() - list all known parsers by name sa(string) - set the active parser by name san(int) - set the active parser by parser list index sab() - set the active parser to current breakpoint's sn(string) - set default namesapce in the active parser ln() - list namespaces in the active parser gn() - show default namespace in the active parser echo(int) - turn telnet echo on/off setName(string) - set the parser's name setAutoActive(int) - turn auto-set active parser on bp on/off help() - display commands
Leftover strings for various debug functionsː
VSync Debug: %s yes Show FPS: %s Show Perf Data: %s Enable Showing 3D Sounds: %s Ignore Asserts: %s Eat asserts and reboot: %s Display Safe Area: %s Force no interleaving: %s Force interleaving: %s Draw cam intersect: %s
Copyright info for an unzipping program:
unzip 0.15 Copyright 1998 Gilles Vollant 1.1.3
A leftover reference to an archive named GODZILLA.VOL from Godzilla: Save the Earth:
cdrom0:\GODZILLA.VOL;1
Filemon.txt
A listing from a file monitor. Present only in the North American PlayStation 2 release.
Pipeworks File Monitor Report ----------------------------- Entry Start End Filename Location ----- ----- --- -------- -------- 0 0.000 0.102 host0:modules/SIO2MAN.IRX 1 0.110 0.131 host0:modules/LIBSD.IRX 2 0.143 0.196 host0:modules/STREAM.IRX ----- --- -------- -------- 3 4.357 4.369 T10000.SCF 4 4.373 4.385 SYSTEM.CNF 5 4.494 4.523 host0:modules/PADMAN.IRX 7 4.544 4.598 host0:modules/MCMAN.IRX 8 4.602 4.619 host0:modules/MCSERV.IRX ----- --- -------- -------- 9 6.272 6.287 Namco50.uber 10 6.291 6.292 Namco50.samp 11 6.340 6.355 Shell.bsf ----- --- -------- -------- 12 6.364 10.992 host0:Shell/Shell.BDP 13 11.007 11.447 MAINMENU.BSF ----- --- -------- -------- 14 13.828 13.990 host0:Graphics/Bosconian.cgs 15 13.995 14.064 host0:Graphics/digdug.cgs 16 14.071 14.159 host0:Graphics/galaga.cgs 17 14.163 14.212 host0:Graphics/galaxian.cgs 18 14.218 14.301 host0:Graphics/mappy.cgs 19 14.306 14.368 host0:Graphics/mspacman.cgs 20 14.375 14.425 host0:Graphics/pacman.cgs 21 14.430 14.717 host0:Graphics/PolePosition1.cgs 22 14.726 14.997 host0:Graphics/PolePosition2.cgs 23 15.007 15.170 host0:Graphics/rallyx.cgs 24 15.176 15.298 host0:Graphics/skykid.cgs 25 15.306 15.450 host0:Graphics/xevious.cgs ----- --- -------- -------- 26 46.446 264.329 SheDrivesMeCrazy.mic
Regional Differences
The Japanese version replaces the licensed songs for the main menu with an original track, and has Pac-Mania and Galaga '88 unlocked from the start.
The Namco series
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Arcade | Namco Classic Collection Vol. 1 • Namco Classic Collection Vol. 2 |
Sharp X68000 | Namco Video Game Music Library Vol. 1 |
CD-i | Arcade Classics |
Game Boy | Namco Gallery Vol. 1 |
PlayStation | Namco Museum Vol. 1 • Namco Museum Vol. 2 |
Dreamcast | Namco Museum |
Nintendo 64 | Namco Museum 64 |
GameCube | Namco Museum • Namco Museum: 50th Anniversary |
PlayStation 2 | Namco Museum: 50th Anniversary • Namco × Capcom |
Xbox | Namco Museum: 50th Anniversary |
Windows | Namco Museum: 50th Anniversary |
Nintendo DS | Namco Museum DS |
Wii | Namco Museum Remix |
Nintendo Switch | Namco Museum Archives |
See Also | |
Babylonian Castle Saga • Bosconian • Dig Dug • Family Stadium • Final Lap • Galaxian • Gee Bee • Klonoa • Mappy • Pac-Man • Rolling Thunder • Soul Blade • Splatterhouse • Taiko no Tatsujin • Tales • Tekken • Valkyrie • Wagyan Land • Xevious |
- Pages missing developer references
- Games developed by Digital Eclipse
- Pages missing publisher references
- Games published by Namco
- PlayStation 2 games
- GameCube games
- Xbox games
- Windows games
- Pages missing date references
- Games released in 2005
- Games with unused code
- Games with hidden development-related text
- Games with unused text
- Games with debugging functions
- Games with regional differences
- To do
- Namco series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Digital Eclipse
Games > Games by platform > GameCube games
Games > Games by platform > PlayStation 2 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by Bandai Namco > Games published by Namco
Games > Games by release date > Games released in 2005
Games > Games by series > Namco series