Proto:DiRT (Windows, PlayStation 3, Xbox 360)
This page details one or more prototype versions of DiRT (Windows, PlayStation 3, Xbox 360).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
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This prototype is documented on Hidden Palace.
An Xbox 360 preview build released as a part of Project Deluge on Christmas of 2022. The build is dated March 9th 2007, a month and 28 days before the final build.
Contents
Differences
General
- The intro uses Codemasters' old logo, which plays at the start and at the end of the intro sequence.
- The smooth transition from the game's logo to the main menu doesn't exist.
- Every option except for Career and Rally World is inaccessible.
- Inaccessible options in the main menu aren't greyed out.
Career
- Career mode doesn't have an intro.
- All events and cars are unlocked from the get-go.
- Events cannot be entered.
- Events are much more brutal with a lot more races inside them.
- For example, the first race of Tier 2 has 7 races, which is more races than Champion of Champions, the last event in the game.
- The prize money for winning events is much smaller.
- Every event has a different thumbnail compared to the final game.
- Vehicle names are shortened, like they are in the final game's statistics tab.
Rally World
Time Trials:
- Colin McRae has the World Record on Italy and the United Kingdom, Travis Pastrana has one on Japan and Nobuhiro Tajima also has one on Pikes Peak.
- Service area has Shakedown and Damage Repair greyed out and unselectable. The only selectable buttons are Race and Exit.
Single Race:
- In service area, Damage Repair is greyed out and inaccessible
Debug
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Inside of the prototype's files is a folder titled "debug." As the name says, it's for debugging. Mostly AI debugging. Aside from that, there's also:
Graphics
debug.xml
A vast .xml file containing multiple cheats and a multitude of ways to jailbreak the constraints of this build.
<?xml version="1.0" standalone="yes" ?> <config> <skipfe enabled="0" num_ai_cars="0" num_laps="5" discipline="rally" difficulty_level="pro" difficulty_ratio="1.0" auto_memory_snapshot="0" auto_quit_race="0" memory_tracking="0" track_snapshot="0" output_race_stats="0" career_race_tester="0" auto_profile="0" auto_profile_time="0" /> <track location="australia" name="canberra_03" override_fe="0"/> <car name="n12" livery="00" override_fe="0" ai_driver="max" driver_head="white_01" codriver_head="black_03" force_codriver="1"/> <graphics present="0" quality="4" antialias="4" infield="1" outfield="1" trees="1" ornaments="1" groundcover="1" groundcover_wind="1" crowd="1" grandstands="1" particles="1" particles_wind="0" shadows="1" postprocess="1" interiors="1" mirror="1" envmapfaces="6" decals="0" widescreen="1" animated_objects="0" sky="1" dynamic_ambient_occ="1" weather_fx="1" in_car_characters="1" render_player_car="1" num_rendered_ai_cars="9" dev_axes="0" cloth="1" osd="1" multicar_livery="1" multicar_damage="1" load_shaderpack_database="0" compile_all_shaders="0" car_lod_force="0" skidmarks="1" /> <physics entities="1" tyres="0" /> <memorydebug forcedisplay="0" enabled="0" recursive="0" pssg="0" /> <ps3 tvoutput="1" /> <skipfe_ai_driver Aggression="0.7" Control="1.0" Mistakes="1.0" Reaction="1.0" Varience="1.0" Speed_In="1.0" Speed_Out="1.0" Virtual_Performance="1.0" ForceStop="0" auto_drive="0" /> <dummyInputTestingMode enabled="0" /> <pyramid_career name="cmr6db_Pyramid_Career" /> <championship_career name="cmr6db_Championship_Mode_Career_Name" /> <single_event_career name="cmr6db_single_event_career_name" /> <single_race_career name="cmr6db_single_race_demo_career_name" /> <time_trial_career name="cmr6db_time_trial_preview_career_name" /> <preview_car_restrictions enabled="1" bark_river="bah_00" chula="tun_00" rally_raid_01="paj_00" croft="sab_00" windy_point_b="fto_00" pikes_peak_b="fto_00" canberra_02="cc4_00" kielder_03="gt4_00" spain_ss="207_00" trier_04="cr4_00" germany_ss="n12_00" olbia_03="131_00" japan_01="n12_00" /> <results_editor enabled="0" /> <press_start_autoload enabled="1" /> <all_cars_unlocked enabled="1" /> <all_tracks_unlocked enabled="1" /> <career_intro enabled="1" all_the_time="0" /> <timestep fix="0.0" cap="0.08"/> <devmenu pause="0" debounce_delay="10"/> <career skip_races="0" /> <state_machine dump="0"/> <audio render="0" /> <log to_console="0" to_file="0"/> <marketing_mode enable="0"/> <network voting_timeout="60" raceover_timeout="30" developer_id="0" /> <qa data_set_tracker="1"/> </config>
Unused Video
In the game files, specifically in the videos folder, there's a video called cmr_next_gen.bik
. This video would've probably been an intro for the game before it was renamed to DiRT, considering the game's codename is cmr6.
Oddities
- The game uses Colin McRae's name in the title screen, but uses the American/post-McRae version's narration.
- Some things that Travis talks about aren't accessible in this prototype (like Championship mode, Track Information and Vehicle Setup) practically making some of the stuff he says useless.
- Career events "Alpinestars Pikes Peak Hill Climb Unlimited" and "Alpinestars Pikes Peak Big Rig Hill Climb" both use their codename (cmr6_ followed by the event's name with underscores replacing spaces.)
- Career event "Alpinestars Windy Point Unlimited" discipline is Hill Climb Big Rig, even though the event uses Hill Climb Unlimited cars.
- Every world record (except for Pikes Peak; which is 5:12:35) is displayed as 3:15:12.
The Colin McRae/DiRT Rally series
| |
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PlayStation | Colin McRae Rally • Colin McRae Rally 2.0 (Prototype) |
PlayStation 2, Xbox | Colin McRae Rally 3 (Prototypes) • Colin McRae Rally 04 (Prototypes) • Colin McRae Rally 2005 (Prototypes) |
Windows | Colin McRae Rally 2.0 • Colin McRae Rally 3 (Prototypes) • Colin McRae Rally 04 (Prototypes) • Colin McRae Rally 2005 (Prototypes) • DiRT • DiRT 2 • DIRT 5 |
PlayStation 3, Xbox 360 | DiRT (Prototype) • DiRT 2 (Prototypes) |
Mac OS X | Colin McRae Rally Mac |
PlayStation Portable | Colin McRae Rally 2005 Plus (Prototypes) • DiRT 2 |
Wii | DiRT 2 |
Adobe Flash | DiRT Showdown: Slam and Sprint Challenge |
J2ME | Colin McRae Rally 04 • Colin McRae Rally 2005 • DiRT |
PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | DIRT 5 |
iOS, Android, Windows | Colin McRae Rally (2013) |