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Proto:DiRT 2 (Windows, PlayStation 3, Xbox 360)

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This page details one or more prototype versions of DiRT 2 (Windows, PlayStation 3, Xbox 360).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

26 March 2009 build

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

Hmmm...
To do:
  • Try to dump or extract assets of this build if possible
  • Try to run this on devkit hardware. It's possible the some issues, including stutter audio encountered with this build are on RPCS3's end.
  • More differences.
  • Is the replay that appears if you finish event actually exists? Is it possible to trigger it?
  • Is it possible to fix profile loading and saving system in this build?
  • Does this build has debug menu as this build appears to be debug build?

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

A PS3 build that was released as part of TeraRelease 1.0 in 2020. This build is very different from the final game, being similar to the seen E3 2009 Demonstration build.

Differences

  • Game Legal uses Lorem ipsum text as placeholder.
  • There are multiple versions of early game logos present. It should be noted that the final logo already existed at this month and was shown at the game teaser.
  • This build is still using DiRT 1 attract as placeholder.
  • Start screen poster was pink color applied to the one of DiRT 2 renders instead of green and uses simplified logo of the game.
  • Dialog appearing and disappearing animations were different.
  • News is using placeholder Mitsubishi Lancer EVO 9 wallpaper and it was named as DiRT Union.
  • User Interface main color was blue instead of green.
  • London Tracks were named as Battersea.
  • Some of language strings are not finished.
  • Camera Moves in frontend are not finished at time.
  • There is no filter (LUT) in game screen. It's likely being disabled by default or it was not implemented nor developed.
  • Subaru Impreza WRX STI Hatchback Rally's spoiler is different.
  • All trophies are using an placeholder icon.
Dirt2TROP000.PNG

Locations

Most of them are unfinished due to them being in early development.

Bugs

  • Profile loading System is broken

Gallery

23 June 2009 Build

Hmmm...
To do:
  • Try to find a way to extract this prototype's .nfs to possibly find more unused content.
  • There are definitely more differences.
  • Is it possible to run all maps other than the accessible ones in this build in singleplayer?
  • Upload more images

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

The preview build that is available only for Xbox 360 is compiled in 23 June 2009, a month and 9 days before the initial release build, that was released as part of TeraRelease 2.0 in 2021. The game is almost finalized at this point, but there's still noticeable differences.

As this is preview build, Other locations, cars and multiplayer aren't accessible.

Differences

  • The game is almost finalized.
  • Most of race location (including inaccessible) thumbnails are different, from earlier than this build.
  • Car thumbnails are different.
  • XP Level font was different
  • The cutscene after the race (all modes) gets finished, will play, compared to final game where it only plays if it's Rally, TrailBlazer, and challenges
  • This build likely didn't had intro and attract video. It should be noted that there are but they don't trigger.
  • Startup Legal Credits is looking similar to final build but almost everything is white.
  • Title screen poster is different.
  • Event Start camera has multiple variations instead of one in final game.

Ingame Videos

Only the videos that are different to final game, are documented here below.

splash_screen.bik

Preview splash screen for this build.

us_splash_screen.bik

America variant of the splash_screen.bik video.

first_race.bik

An early version of intro, but it doesn't play in this build.

intro.bik

It uses Colin McRae DiRT 1's attract movie. It doesn't play too.

tutorial_DOMINATION.bik

Placeholder video for Domination race mode tutorial.

tutorial_GATECRASHER.bik

Placeholder video for Gate Crasher race mode tutorial.

tutorial_HOTLAP.bik

Placeholder video for Timed Throwdown mode's removed tutorial.

tutorial_LMS.bik

Placeholder video for Last Man Standing race mode tutorial.

tutorial_ONE_ON_ONE.bik

Placeholder video for One-On-One Throwdown mode's removed tutorial.

Used Soundtrack

This build has more songs exist than used, in this build, but they are unused. The used songs in this build are listed below:

  • Black Tide - Shout
  • Blakfish - Jeremy Kyle Is A Marked Man
  • Die! Die! Die! - Sideways Here We Come
  • Dinosaur Pileup - All Around The World
  • Eagles Of Death Metal - Wannabe In LA
  • Elbow - Ground For Divorce
  • The Hot Melts - Edith

Gallery

26 June 2009 Build

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

Another (later) preview build, this time, only available for PS3, also released as part of TeraRelease 1.0 in 2020. Pretty much similar to the build dating back 3 days ago before this, listed above, though it still has new changes

Changes

  • Most of livery thumbnails for most of cars were updated to be consistent with other thumbnails.
  • Now there are no longer any sponsors with game logo in some racing tracks except the frontend.