If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Shanghai (NES)

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Shanghai (NES).


Among the Sunsoft Dev Disks was a prototype of Shanghai, which at this point is little more than a playable demo.

Download.png Download Shanghai (Prototype)
File: Shanghai_(Prototype).zip (7 kB) (info)

General Differences

  • There is little more than the core game present in this prototype - the title screen, cutscenes, credits, and alternate layouts are all absent.
  • The cursor moves much more sluggishly than in the final.

Graphical Differences

Proto Final
ShanghaiNES Screen.png

The final game's green background goes a long way in making the tiles stand out and contributing to an overall more visually-appealing screen than the prototype, but at the cost of the tiles losing some visual cohesion with the different colors filling them rather than being an accent.

They also can no longer afford to have five different colors for the tiles as a result, leading to the addition of a level guide to explain this rather confusing compromise.


Proto Final
ShanghaiNESPrototype Tiles.png ShanghaiNES Tiles.png

As should be obvious from the overall comparison, the mahjong tiles were modified to remove the color accent effect, freeing up a color for the green background. The symbols on the tiles were also redrawn somewhat to make them overall larger and more readable...

4 Nin Uchi Mahjong Shanghai Proto
4NinMahjongTiles.png] ShanghaiNESPrototype Tiles.png

...Although another reason they might have done so was to differentiate the graphics from 4 Nin Uchi Mahjong, which seems a bit too similar to this prototype's tiles to be a coincidence!


Proto Final
ShanghaiNESPrototype Cursor.png
ShanghaiNES Cursor.png ShanghaiNES CursorP1.png ShanghaiNES CursorP2.png

The cursor received a makeover as well, away from the utilitarian cursor of the original (which also has a tendency to blend into the white tiles). The final game's cursor also received numbered variants for the multiplayer modes.

Selection Indicator

Proto Final
ShanghaiNESPrototype Selection.png
ShanghaiNES Selection.png

The selection indicator also changed between versions, presumably to go with the change in tiles. The prototype simply overlays a white border over the tiles, while the final overlays an inverted version of the mahjong tiles. The bright color of the final indicator depends on that of the selected tile's level.

Challenge Mode

Proto Final
ShanghaiNESPrototype 4Passes.png
ShanghaiNES 4Passes.png

While the prototype just prints the ending text over the playfield, the final game clears the screen before doing so, preventing the tile on the highest level (which is a sprite) from obstructing the text should it be present. The L/R mix-up on "4 Passes in a Row" in the prototype was also corrected, and the text describing the outcome in the final was made more descriptive overall.