Serious Sam: Next Encounter (GameCube)
Serious Sam: Next Encounter |
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Developer: Climax Group This game has a hidden developer message. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
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Unused Enemies
The file MinionStats.cfg has listings for a few unused enemy types.
- e_GiantHornet
- e_LegionnaireAntLeader, a second legionnaire ant variation with double the health compared to the used one.
- e_CraneBomber
- e_MerMan
- e_MashHopper, presumably a marsh hopper from Serious Sam 1.
- e_ToungueHarpy
Concept Art
There are a lot of concept art of cut enemies.
GiantHornet
Several concepts of the cut enemy called Giant Hornet. According to the original idea, it was a large insect with a weapon instead of a sting.
MarshHopper
There is a concept art of the cut enemy Marsh Hopper, which previously appeared in Serious Sam: The First Encounter and Serious Sam: The Second Encounter.
Developer Comments
In base.cfg, developers left a comment in order to avoid edits screwing up the code. The file contains the global variable definitions.
# DO NOT EDIT UNLESS YOU KNOW WHAT YOU ARE DOING!
In Crabman's character script, the developers left a really random funny comment:
# e_CrabMan and i don't give a damn, crabman - thats just who i am
The Serious Sam series
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Windows | Serious Sam: The First Encounter (HD, Prototypes) • Serious Sam: The Second Encounter (HD) • Serious Sam 2 • Serious Sam 3: BFE • Serious Sam 4 • Serious Sam: Siberian Mayhem • Serious Sam: Tormental |
GameCube | Serious Sam: Next Encounter |
Game Boy Advance | Serious Sam Advance |
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