If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Streets of Rage 2 (Genesis)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Streets of Rage 2

Also known as: Bare Knuckle II: Shitou e no Requiem (JP), Streets of Rage II (EU)
Developers: Sega, Ancient, Shout! Designworks, MNM Software, H.I.C.
Publisher: Sega
Platform: Genesis
Released in JP: January 14, 1993
Released in US: December 15, 1992
Released in EU: January 14, 1993


AnimationsIcon.png This game has unused animations.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

With larger character sprites, blitz attacks, and a better variety of stages, Streets of Rage 2 improves upon its predecessor in every aspect, helping the series transcend its roots as a mere Final Fight clone and into becoming a beat-'em-up classic in its own right. Yuzo Koshiro once again composed the soundtrack, this time he teamed up with Motohiro Kawashima. Together, they created, arguably, one of the greatest video game soundtracks of all time.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Extra Options

Gensor2-option.png

Hold A + B on the second controller and select the Options menu to add two extra skill levels (Very Easy and Mania), a setting for up to 9 lives instead of 5, and a stage select. The 3DS port enables these extra options by default.

(Source: GameFAQs (NTsui))

Unused Music

Track 09 - Little Money Avenue

This track, composed by Motohiro Kawashima, was named in reference to a street he lived by at the time. According to Yuzo Koshiro, this was an early track from when Kawashima was learning to program in MML for SOR2's music tools/engine.

It was later used in the underground portion of the fifth stage of Streets of Rage 4, when the retro soundtrack is enabled.

(Source: Yuzo Koshiro)
(Source: Sega-16)

Track 04 - In the Bar (Alternate Ver.)

Track 04 plays an unused, slower version of "In The Bar". The Data Disks remastered release of the SOR2 soundtrack refers to this as "In the Bar (Alternate Ver.)"

Track 01 - Go Straight (Original Ver.)

Track 01 plays an alternate version of "Go Straight". The original PC-88 version of "Go Straight" is similar to this version. The Data Disks remastered release of the SOR2 soundtrack refers to this as "Go Straight (Original Ver.)"

Despite the name, Koshiro hypothesizes that this version was him tweaking and making improvements to Go Straight after his final deadline. How it ended up in the sound test remains a mystery.

(Source: Yuzo Koshiro)

Unused Sprites

SOR2 Unusedblaze.png

An unused Blaze sprite, found at offset 0xD020E.

(Source: SOR Online)

SOR2-UnusedSkateMigraine.png

Unused migraine attack frame for Sammy/Skate, found at offset F085C.

SOR2-Donovon-FallingAttack.gif

An animation for Donovan in the air with a pipe, and using it exists, but goes unused. This concept was later put to use in Streets of Rage 4.

Unused Background

SOR2-UnusedElevatorWall.png

Viewing the Stage 8 elevator with a larger screen size, through use of a save editor, reveals a hidden door/wall set that can't be seen normally. The tiles can also be seen loaded into VRAM.

(Source: CrissRiot)

Unused Jet Animation

There is an unused animation in the game for Jet's appearance: he rises up from below the screen. It was likely changed because of how slow and long it is.

To enable it, use the code 1F19D4:9C02 (or, alternatively, the Game Genie code AJNV-93GY).


(Source: gsaurus)

Regional Differences

Japan US Europe
Streets of Rage 2 (U) --001.png Streets of Rage 2 (U) english.png Streets of rage II pal title.png

The Japanese and European versions use the Roman numeral II in their logos, but the US version just uses a regular 2. The "Streets of Rage" part of the logo is lower in the American version.

Bare Knuckle II Streets of Rage 2
Streets of rage 2 battling.png Streets of rage 2 duel.png

Streets of Rage 2's "Duel" mode is known as "Battling" in Bare Knuckle II.

Bare Knuckle II Streets of Rage 2
Streets of rage 2 sammy.png Streets of rage 2 skate.png

Skate is named "Sammy" in Bare Knuckle II and III.

(Source: Rage Quitter 87)
Japan/Europe US
SoR2-BlazeKick-JPEU.png SoR2-BlazeKick-US.png

Blaze's flying kick was slightly more risqué, showing her panties in the Japanese and European versions. The risqué sprite is also seen when selecting the game on the Nintendo 3DS. The US version uses a mostly different sprite that changes the position of her limbs.

(Source: Rage Quitter 87)
Bare Knuckle II Streets of Rage 2
Streets of rage 2 Mr X smoking.png Streets of rage 2 Mr X no cigar.png

When you see Mr. X in stage 8, he's smoking a cigar in Bare Knuckle II. This was removed from Streets of Rage 2.

(Source: Rage Quitter 87)

Bareknuckle2-killcount.png

In Bare Knuckle II, you can pause and press A to see how many enemies you've defeated. The first number shows how many you've defeated on your current credit, while the second shows the overall total.

This feature was silently removed from Streets of Rage 2, although it's still possible to see the kill counts on the high score screen by pressing A.

(Source: Rage Quitter 87)