Super Bonk
Super Bonk |
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Also known as: Super Genjin (JP), Super B.C. Kid (EU/AU) This game has unused music. |
Super Bonk is a game in which tries are had.
Contents
Unused Music
Track 10 is a fairly short, looping victory theme, similar in composition to the ending theme.
Track 0A is a short, dramatic tune, possibly intended for a King Drool cutscene.
Debug Mode
A debug mode can be accessed through the Pro Action Replay (PAR) code 80A41FFF (US) or 80A416FF (Japan).
After starting the game, enable the code and press Start to access a level select screen. A and B change levels, although holding L and R while doing so will skip 10 at a time. Y and X change where you start in a level.
Pressing L and R together will bring up a sound test. Use the D-Pad to choose between BGM, SE 01, and SE 02. A and Y increase or decrease the numbers (again, holding L and R while doing so will skip 10 at a time), while B plays the chosen track. Press Start to return to the level select screen.
To do: Explain this. |
Lastly, there is a sprite editor available. At the level select, press Select to edit the currently selected area.
Sound Driver Credit
A sound driver credit is present at 0x170E09.
== Ver1.32 Copyright K.Suemura ==
Regional Differences
Title Screen
Japan | North America | Europe |
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All three versions have slightly different title screens, though Japan got flashing red text on the logo. There is also a shorter delay before the demo starts in the Japanese version.
Intro
When Bonk gets pulled into the time vortex, a time warp-y sound effect plays. In the Japanese version, this is mistakenly played before the screen fades in, while the scene is being loaded, and gets cut short as a result. The international versions wait until the screen fades in before playing the sound so the whole thing can be heard.
Rage
Japan | International |
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The Japanese version has three different forms of the "RAGE" projectile: "AKEE!" for Normal Bonk, "SUNAIPU!" (Snipe) for Fester Bonk, and "HENYO!" for Kronk Bonk. The other versions have three copies of the same graphics.
Level Names
Several level and room names were changed between the North American and European versions.
Super Bonk | Super B.C. Kid |
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Act 1 - Bonk Begins | Act 1 - B.C. Kid Begins |
Act 4 - Super Big Bonk In Space | Act 4 - Big B.C. Kid In Space |
Invisible Bonk | Invisible B.C. Kid |
Your Bonk's Results | Your B.C. Kid's Results |
Stage 1
Japan | |
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International |
The graphics for the first section of Stage 1 were redone. The Japanese version is set in Japan, while the international versions seem to be based off China (hence the level name "China Town").
This enemy, probably supposed to represent a foreigner given the blonde hair, has two lines of dialogue in the Japanese version. These graphics were erased in the other versions (despite already being in English).
The Asahi Flame, a real-life structure that crowns the Asahi Beer Hall in Tokyo, is only in the Japanese version. Its tiles were deleted to make room for the new stage graphics.
Japan | International |
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Japan | International |
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The tower in the background is clearly the Tokyo Tower in the Japanese version and most likely the Eiffel Tower in other versions.
Japan | International |
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The same change appears in the tower proper.
Japan | International |
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The route number was removed from the exit sign in the international versions.
Japan | International |
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The bridge palette was changed from gray to brown. Why? Who knows?
Penalty Game Stage
To do: Does this stage still work if accessed the "proper" way? |
Accessible in the Japanese version by going above the screen in the Lower Towers and Find The Comet stages. In the other versions, Bonk simply bounces off the top of the screen. The international versions also remove the up/down arrows and "Penalty Game Stage" text.
In the international versions, this stage can be accessed from the debug stage select (under the title "Rounded Earth"), though it will not function properly.
In this stage, the player walks left or right and repeatedly hits the Bonk button while the Earth spins. Once Bonk is walking fast enough, he can jump and exit the stage. Given the somewhat confusing and pointless nature of the stage, it's no surprise that it was given the axe.
The Bonk series
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TurboGrafx-16 | Bonk's Adventure • Bonk's Revenge • Bonk 3: Bonk's Big Adventure • Air Zonk |
TurboGrafx-CD | Bonk 3: Bonk's Big Adventure • Super Air Zonk |
Game Boy | Bonk's Adventure • Bonk's Revenge • GB Genjin Land: Viva! Chikkun Oukoku • Genjin Collection |
NES | Bonk's Adventure |
SNES | Super Bonk • Super Genjin 2 |
Arcade | Bonk's Adventure: Arcade Version |
Xbox 360 | Bonk: Brink of Extinction |
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