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Super Bonk

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Title Screen

Super Bonk

Also known as: Super Genjin (JP), Super B.C. Kid (EU/AU)
Developer: A.I
Publisher: Hudson Soft
Platform: SNES
Released in JP: July 22, 1994
Released in US: November 1994
Released in EU: April 1995
Released in AU: 1995


MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


Super Bonk is a game in which tries are had.

Unused Music

Track 10 is a fairly short, looping victory theme, similar in composition to the ending theme.

Track 0A is a short, dramatic tune, possibly intended for a King Drool cutscene.

Debug Mode

A debug mode can be accessed through the Pro Action Replay (PAR) code 80A41FFF (US) or 80A416FF (Japan).

SBonkLevelSlct.png

After starting the game, enable the code and press Start to access a level select screen. A and B change levels, although holding L and R while doing so will skip 10 at a time. Y and X change where you start in a level.

SBonkSTest.png

Pressing L and R together will bring up a sound test. Use the D-Pad to choose between BGM, SE 01, and SE 02. A and Y increase or decrease the numbers (again, holding L and R while doing so will skip 10 at a time), while B plays the chosen track. Press Start to return to the level select screen.

Hmmm...
To do:
Explain this.
Sbonk-mapedit.png

Lastly, there is a sprite editor available. At the level select, press Select to edit the currently selected area.

(Source: Rusty)

Sound Driver Credit

A sound driver credit is present at 0x170E09.

== Ver1.32 Copyright K.Suemura ==

Regional Differences

Title Screen

Japan North America Europe
Get down from there. Scout's favorite game. Who carved that TM into the rock?

All three versions have slightly different title screens, though Japan got flashing red text on the logo. There is also a shorter delay before the demo starts in the Japanese version.

Intro

When Bonk gets pulled into the time vortex, a time warp-y sound effect plays. In the Japanese version, this is mistakenly played before the screen fades in, while the scene is being loaded, and gets cut short as a result. The international versions wait until the screen fades in before playing the sound so the whole thing can be heard.

Rage

Japan International
What?
Come again?
Oh, I see.
RAGE

The Japanese version has three different forms of the "RAGE" projectile: "AKEE!" for Normal Bonk, "SUNAIPU!" (Snipe) for Fester Bonk, and "HENYO!" for Kronk Bonk. The other versions have three copies of the same graphics.

(Source: RahanAkero (translation))

Level Names

Several level and room names were changed between the North American and European versions.

Super Bonk Super B.C. Kid
Act 1 - Bonk Begins Act 1 - B.C. Kid Begins
Act 4 - Super Big Bonk In Space Act 4 - Big B.C. Kid In Space
Invisible Bonk Invisible B.C. Kid
Your Bonk's Results Your B.C. Kid's Results

Stage 1

Japan Japan!
International China!

The graphics for the first section of Stage 1 were redone. The Japanese version is set in Japan, while the international versions seem to be based off China (hence the level name "China Town").

Headknocker The Damage is Done
This enemy, probably supposed to represent a foreigner given the blonde hair, has two lines of dialogue in the Japanese version. These graphics were erased in the other versions (despite already being in English).

Yep
The Asahi Flame, a real-life structure that crowns the Asahi Beer Hall in Tokyo, is only in the Japanese version. Its tiles were deleted to make room for the new stage graphics.

Japan International
It's going to get attacked by monsters again. Tan Dye 1000
Japan International
Where'd the white stripes go? Well, at least they're consistent.

The tower in the background is clearly the Tokyo Tower in the Japanese version and most likely the Eiffel Tower in other versions.

Japan International
Red and white makes pink. Tan and tan makes...tan.

The same change appears in the tower proper.

Japan International
Get out! Seriously, leave.

The route number was removed from the exit sign in the international versions.

Japan International
Oh, that's where all the white went. This was really necessary, thanks.

The bridge palette was changed from gray to brown. Why? Who knows?

Penalty Game Stage

Hmmm...
To do:
Does this stage still work if accessed the "proper" way?

He killed millions that day. The end of space.
Accessible in the Japanese version by going above the screen in the Lower Towers and Find The Comet stages. In the other versions, Bonk simply bounces off the top of the screen. The international versions also remove the up/down arrows and "Penalty Game Stage" text.

In the international versions, this stage can be accessed from the debug stage select (under the title "Rounded Earth"), though it will not function properly.

That's his name! Unless it isn't. Stop the Earth, I Want to Get Off! Get me out of here!
In this stage, the player walks left or right and repeatedly hits the Bonk button while the Earth spins. Once Bonk is walking fast enough, he can jump and exit the stage. Given the somewhat confusing and pointless nature of the stage, it's no surprise that it was given the axe.

(Source: Imajin (translation))