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Super Collapse!

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Title Screen

Super Collapse!

Also known as: Collapse!
Developer: GameHouse
Publisher: GameHouse
Platforms: Windows, Mac OS X
Released internationally: October 21, 2001


DevTextIcon.png This game has hidden development-related text.
Carts.png This game has revisional differences.


Super Collapse! is the second game in the Collapse! series and the first to be released for Windows and Mac OS X.

Revisional Differences

  • The v2.1 release of Super Collapse! in-game is just called Collapse! as opposed to v2.7's release having Super Collapse! as the title.
  • The window titles of both are slightly different; in v2.1, it's called GameHouse Collapse!, while in v2.7, it's called Super Collapse!.
  • When you start a game or when you get to the next level, blocks appear instantaneously, whereas in v2.7, they ascend.
  • During a level complete, trying to click any of the buttons does nothing, but in v2.7, it is possible to click on those buttons during that time.

Loading Screen

  • The loading screen of v2.1 has the GameHouse logo slowly descend with a green static loading text, while the loading screen for v2.7 has a static image of the loading screen, with the loading text flashing slowly.

The MumboJumbo physical release moves the GameHouse logo to the top right, splitting GAME and HOUSE into two rows.

GameHouse Collapse! (v2.1) Super Collapse! (v2.7) Super Collapse! (v2.7, MumboJumbo release)
Collapse! v2.1 Loading.png Super Collapse!-title.png Super Collapse! v2.7 Loading.png

Main Menu

  • The blocks are generated at random or can be the bonus level blocks in v2.7 when you boot up the game, as opposed to v2.1 showing just the bonus level blocks.
  • The menu itself also differs; in v2.1; it more closely resembles the Adobe Flash version's menu, with the buttons being white, and turning orange when hovered over.

In v2.7, the colors are reversed, with the buttons being orange with the buttons turning white when hovered over, and have been shrunk down to fit.

  • The overall background of the menu is a plain, orange gradient in v2.1, but was changed in v2.7 to have visual flair of bombs and blocks on the right; the UI was shifted slightly to the left
  • The logo was also changed to have and add Super in a fancy, golden cursive font above Collapse! for v2.7.
GameHouse Collapse! (v2.1) Super Collapse! (v2.7)
Collapse! v2.1 HoverButton.png Super Collapse! v2.7 HoverButton.png

Instructions

  • Instructions are a huge wall of text with no images in v2.1, with just one page and no buttons; in order to exit the instructions, you would have to click on it, the instructions were overhauled in v2.7 to have images with the text spread across two pages, and buttons.
GameHouse Collapse! (v2.1) Super Collapse! (v2.7)
Collapse! v2.1 Instructions.png Super Collapse! v2.7 InstructionsContinued.png

Exit Dialog Box

  • v2.1 lacks greyed out text for the End Current Game button, which v2.7 has.
GameHouse Collapse! (v2.1) Super Collapse! (v2.7)
Collapse! v2.1 Exit.png Super Collapse! v2.7 Exit.png

Unused Text

"+image1"
"+image12"
"+image2"
"+image4"
"+image5"
"+image6"
"@image7"  ; blocks, allow overrides
"+image8"
"+image9"
"+image16"
"+image17"
"+image18"
"+image19"
"@image20" ; GH link, allow overrides
"+iinst1"  ; instructions 1
"+iinst2"  ; instructions 2
"+ibclose"
"+ibnext"
"+ibprev"
"+image22"
"+image23"
"+image24"
"+image31"
"+image10"
"+iclear" ; images\Collapse\english\Collapse_clear_scores.png
"+image11"
"+image13" ; "images/Collapse/english/Collapse_Options.png"
"+image14" ; "images/Collapse/english/Collapse_close.png"
"+image15" ; "images/Collapse/english/Collapse_X.png"
"+image25" ; "images/Collapse/english/Collapse_show.png"
"+image26" ; "images/Collapse/english/Collapse_blue_control.png"
"+image27" ; "images/Collapse/english/Collapse_2_4_8.png"
"+image32" ; "images/Collapse/english/Collapse_bonus_level.png"
"+image33" ; "images/Collapse/english/Collapse_Times_Up.png"
"+image34" ; "images/Collapse/english/Collapse_seconds_left.png"
"+partner" ; "RealArcade logo"
; trial limit message
"+ilimit"
"+audio1"
"+audio2"
"+audio3"
"+audio4"
"+audio5"
"+audio6"
"+audio7"
"+audio8"
"+audio9"
"+audio10"
"+audio11"
"+audio12"
"+audio13"
"+audio14"
"+audio15"
"+audio16"
"+m1.mod"
"+m2.mod"

Several lists of the game's resources can be found in Collapse.dll.

91; number of data points

9 443; item(s) 0-1: upper left x,y of lower left corner block
28; item(s) 2: block dimension

443; item(s) 3: score, level, lines left x 
136; item(s) 4: score y
190; item(s) 5: level y
245; item(s) 6: lines left y

16 12; item(s) 7-8: rows and columns

35 70; item(s) 9-10: start playing graphic x,y (old x: 57)
35 139; item(s) 11-2: play again graphic x,y
15 139; item(s) 13-4: level complete graphic x,y
53 35 ; item(s) 15-6: paused text
1  ; true to enable GH link

0 ; unused
48 39; item(s) 19-20: bonus for clearing all x,y (old x: 71)

399 280 ; start/pause/resume button x,y
398 312 ; options x, y
369 349 ; instructions x, y
386 385 ; exit game
383 417 ; gh link

47 134 ; quit dialog
155 246 ; yes button
145 274 ; no button
96 219 ; restart button

0 0; unused

83 30 ; options dialog x, y

382 217;  43-44 x,y of "seconds left" overlay.
30  117;  45-46 x,y of bonus level dialog.
70  117;  47-48 x,y of time up dialog.

181 346; close button
110 263; show scores button
297 303; full screen X
260 225; level 1
290 225; level 4
320 225; level 8
430 85; version

145 128 ; fx volume
145 167 ; music volume

; data for instructions, index=67
2 ; instruction pages
1 2 1 0 -1 244 407 ; close button
1 2 1 0 -1 455 405 ; next button
1 2 1 0 -1 39 405 ; prev button
52 15 ; instructions x,y

There is also some more text related to the game's resources in Collapse.dll.

""
""
"Player" ; strings for high score
"Level"
"Score"
"Congratulations! You qualify for a high score."
"Type your name and press ENTER"
""  ; version string which is no longer used.
"Do you want to permanently remove all recorded high scores?"

A list of all of the in-game text exists in Collapse.dll.