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Talk:Crash Bandicoot 2: Cortex Strikes Back

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Japanese only death animation?

I remember reading something on Did You Know Gaming? concerning that a death animation for Crash getting Crushed was removed for being too offensive to Japanese gamers because of a infamous murderer at the time who always chopped the heads off of their victims and left them by their shoes. It frightened me at first, but now I think it's mundane. Call me a masochist. TheRoflGuy (talk) 12:04, 6 March 2014 (EST)

I am VERY hesitant to believe this without hard evidence, as DYKG have a known tendacy to either misinterpret or sensationalize unclear information in their videos (their coverage of Luigi's Mansion being a prime example), and a lot of the time don't actually do their own research to facilitate their findings, merely basing what they find on speculation either of their own or of who covered the information in particular. I'm not saying this is total bullshit, as it may well be true, but until somebody with a Japanese copy/ISO checks to clarify, this is all but a rumour. Crashandcortex (talk) 13:26, 6 March 2014 (EST)
A quick search yields this Japanese mistake video. The ones I first thought of (falling down a pit and being crushed) are intact, so consider this debunked. LinkTheLefty (talk) 14:54, 6 March 2014 (EST)
Found the source of the "fact": Andy Gavin's blog. "Whether it was giving Aku Aku pop up text instructions, or replace a Crash smashing “death” that reminded them of the severed head and shoes left by a serial killer that was loose in Japan during Crash 2’s release, we focused on Japan and fought hard for acceptance and success." -Einstein95 (talk) 17:24, 6 March 2014 (EST)
Update: I stumbled upon this video, which shows a direct comparison of that same animation between the Japanese and other versions. The animation was indeed replaced (not "removed" as DYKG insisted) by having Crash remain squished, which is harder to tell in the above footage. LinkTheLefty (talk) 13:13, 19 July 2015 (EDT)

Early prints? (Revision Differences)

I've been reading up on this game and discovered that early prints of the game (original black label version) didn't have analog control. I may be mistaken, but I think the Greatest Hits version added analog. I've discovered this because the PSone classics version on PSN doesn't allow for analog either. --JeffMandM (talk) 12:20, 18 October 2014 (EDT)

I've heard this claim before, but I'm not sure I buy it. The PSN version doesn't support analog, and the first Crash Bandicoot doesn't either; these two points could have colluded to start this rumor. I have an analog-supporting NTSC copy of the game right here which I believe might be black label, and if you could point me in the right direction on a method for differentiating black label vs greatest hits/etc then I could check for sure. Also, it may be worthwhile to start collecting hashes of the files across the different versions for comparison, although I'm not sure what TCRF's rules on that are. --Chekwob (talk) 10:06, 8 November 2014 (EST)