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Talk:GoldenEye 007 (Nintendo 64)

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Beta GoldenEye has some interesting stuff. Apparently the items are named in RAM, and yes, our favorite borg cube really is... a borg cube. --Xkeeper 17:58, 12 May 2010 (EDT)

Unused Music

I read somewhere that music track 05 was intended for Jungle. It kinda makes sense, as Jungle is currently the only level without any music at all. It also fits perfectly with the action theme used for this level. -- Prince Kassad 12:55, 20 June 2010 (EDT)


You guys might want to check out the forums here (http://www.shootersforever.com/forums_message_boards/) - they've pretty much extensively hacked at every single aspect of Goldeneye (and a lot of Perfect Dark, too), and are very familiar with cut objects, graphics, etc. -- M Moogle

More on 'The Basement'

According to Graeme Norgate's website (http://www.graemenorgate.com/), The Basement was in fact the beta theme for Jungle -- under the soundtrack downloads, it's labelled 'Original Jungle Piece'. Mr. massacre, the Unremarkable Man 10:36, 6 August 2010 (EDT)

ZX Spectrum

Guys. Guys. What if... guys listen. What if... what if Goldeneye. Guys, what if Goldeneye... had a ZX Spectrum emulator built in it? http://www.therwp.com/forums/showthread.php?t=48139 From what I read, and from the very little I know about the game, it's very easy to enable this emulator. {EspyoT} 10:03, 29 March 2012 (EDT)

It seems very suspicious to me that this would come out 15 years after the game came out (much like that Super Mario Bros. prototype news that was posted a few days ago) though I guess age means jack diddly squat, considering things like the hidden sarcastic commentary on Wave Race 64 (I believe it's that one) and being able to play as Master Hand in Super Smash Bros. Melee years after the game came out. But, still, I'm cautions. (EDIT: Remember... a certain Foolish day is coming up soon) --Jay "The Brain" Mann 10:35, 29 March 2012 (EDT)
I'm very suspicious too, but hey, I suppose one guy said it's real in the comments. Of course, not like that's worth anything. But things like Master Hand come from glitches that people decide to randomly do, whereas this comes from checking out the game's modes, it seems. Shouldn't the people who found everything on the article have discovered it already? And I'm also not sure why Nintendo would just go "Lulz let's make an emulator for the ZX Spectrum". {EspyoT} 12:05, 29 March 2012 (EDT)
You have to remember that all of the articles on this site are works in progress, so it could be that nobody here has found it yet. However, if this was true, then surely Detstar would've found out about it during the time his site was up-and-running, for he had pratically everything Goldeneye on there. Oh, and I wouldn't ask Nintendo, I'd ask Rare. They made this, and a million (read:25) years ago, they made games for the Spectrum, so maybe they were intending on porting some of them to the N64 in a collection-type, like "Intellivision Lives!"? Ah well, we'll find out if this is truly relevant on April 2nd. --Jay "The Brain" Mann 13:30, 29 March 2012 (EDT)
Just watched a video from that post, and I noticed how it looks like something that can easily be chopped together in Movie Maker. And, trust me, I know Movie Maker. Seems like the guy basically recorded the "Mission Select" menu from the game, recorded some Spectrum games conveniently from Rare (also without recording the sound), and made up a whole patch for it, including having some guy with a Darkwing Duck avatar say that it's real and he "doesn't get the joke". My rule is fake until proven real, and this just does not seem plausible to me. (now to find out how to post videos on here... :P) --Jay "The Brain" Mann 15:08, 29 March 2012 (EDT)
Seems to me that writing a homebrew Spectrum emulator for the Nintendo 64 and inserting it into Goldeneye would be a BIT of work for a cheap joke. --Afti 16:02, 29 March 2012 (EDT)
That's just it, if it's a joke, it didn't take too long to do. The video's just footage from Goldeneye, and a fade to footage from a ZX Spectrum game. {EspyoT} 19:35, 29 March 2012 (EDT)
There's a working patch on the forum post. --Afti 20:13, 29 March 2012 (EDT)
The patch has only been "confirmed" to work by one person on RWP, while the other board is not a reliable source for this IMO. --Jay "The Brain" Mann 21:06, 29 March 2012 (EDT)
It's either legit or the most impressive prank ever. --Afti 22:01, 29 March 2012 (EDT)
I recall Bouche finding the Spectrum game files in the ROM many MANY years ago while he was looking for MIDI stuff. I'm pretty convinced this is legit. TheKins 22:26, 29 March 2012 (EDT)
I got 2 questions: Is it only accessible on a emulator? And is there a GameShark code to access it on a real cartridge? Mario Weaboo (talk) 00:55, 3 March 2014 (EST)

Unused Door-Variant?

I found this sounds and values for a door. I'm not sure if this variant is used. The value is 0E.

GermanPokemon (talk) 17:17, 7 December 2013 (EST)

That's used by the table and chairs that lower in Aztec. --Dragonsbrethren (talk) 18:29, 7 December 2013 (EST)

Beta Dam Text - in Perfect Dark.

Might be interesting to have a piece talking about the beta text file in PD, that appears to be an early Dam. The preceding unsigned comment was added by SubDrag (talk • contribs)

Pad/Present names

The devlopers stored names for the pads/presents in the setup files, this can easily be seen by exporting the setup file with the game's editor and opening it up in a hex editor, most of the ones I found are generic, useful names, but there may be some interesting stuff if I look into it deeper.

--Flargy filler (talk) 10:12, 3 July 2019 (EDT)