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User talk:Robossnik

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Can I ask you for a different username? The one you have currently isn't really acceptable here. --Xk-sig.png Xkeeper (talk) 11:36, 30 April 2016 (EDT)

Since you asked, I just need a username, and I can rename your user account. --Xk-sig.png Xkeeper (talk) 19:08, 30 April 2016 (EDT)
maybe try picking a username that isn't made out of an attempt to be edgy this time. this really shouldn't be that hard. if you cannot handle this immense responsibility then you might find your account renamed "FluffyDog301" next week --Xk-sig.png Xkeeper (talk) 16:43, 8 May 2016 (EDT)

Editing user-space pages

Hello, please do not edit user-pages or mark them for deletion unless they're obviously spam. Thank you. -- Bast (talk) 05:41, 2 May 2016 (EDT)

Android Native Resolution

Do you have any proof that standard screenshots are upscaled other than source files not matching resolution? That's a decent sign, but not concrete proof IMO. -Ehm (talk) 12:38, 10 September 2017 (EDT)

Are you asking about a specific image, or in general?--Robossnik (talk) 12:40, 10 September 2017 (EDT)
In general, how do you know that Android games aren't displayed at native resolution while running? -Ehm (talk) 12:48, 10 September 2017 (EDT)
To save money, devs create just one sprite image, and upscale it to whatever resolution your playing on. So they would generally make sure they fit on a phone first, then upscale for anything bigger. Big budget games sometimes do have sprites for each resolution, such as Angry Birds. There is also performance, high-res graphics require a faster device. No dev wants a laggy game, but also wants it to run on all devices. For example, the infamous Flappy Bird doesn't even use vector scaling, so looks blocky on almost every device, you can see the native resolution of this and Angry Birds on where they've ripped them directly.--Robossnik (talk) 13:01, 10 September 2017 (EDT)
If your only proof is a difference in original source graphic sizes, then I'd rather you not start tagging Android screenshots as "not native resolution". If you've found more concrete proof or if you have a way to actually view each game's proper resolution, then by all means start tagging or replacing images. -Ehm (talk) 13:19, 10 September 2017 (EDT)
I am being very selective, but this does need more research.--Robossnik (talk) 13:24, 10 September 2017 (EDT)

PCB Types

Please stop adding this info, it's not relevant to TCRF and meaningless to the vast majority of people who read our articles. --BMF54123 (talk) 08:15, 8 May 2020 (UTC)

I thought you wanted to document differences? For Mortal Kombat (SNES), the PCB model is different for the second revision and easiest way to tell between the revisions. But that's been deleted. Special:Search/PCB shows there's already plenty of descriptions of PCBs. I think unique PCBs are relevant, as it means there's special software or function not seen in any other release. For example see Virtua Racing (Genesis), unique chip use and software test for it. Special:Search/chip shows physical descriptions are already commonly used in pages. We want to fully document the software tests, such as Special:Search/sram - but completely ignore the hardware it's intended for?
You also deleted the edit to Rugrats: Time Travelers, that information is relevant as it's gives the era the file was made in, as with Mario Kart Arcade GP.--Robossnik (talk) 12:05, 8 May 2020 (UTC)
We do want to document differences, but the thing is, we don't know how these PCBs affect functionality nor do we know what they mean (and also we have no idea what it means to have memory type 2, and there's no documentation available as to what that entails either). Moreover, these were added in hastily without further expansion as to why these are unique beyond the PCB model number given. As for Time Travelers, I've re-inserted the info. --From: CounterDiving (talk) 15:11, 8 May 2020 (UTC)
Also, when it comes to cartridge PCBs, a unique part number doesn't necessarily mean any real difference in game functionality - for example, the only difference between SHVC-1CB7B-01 (Winter Gold) and SHVC-1CB5B-01 (Yoshi's Island) is that one of them uses larger SRAM chips. It's pretty common for the main difference between SNES PCBs with similar part numbers to involve different ROM/RAM configurations and not much else. --Devin (talk) 19:30, 8 May 2020 (UTC)
As for the Photoshop info, BMF had this to say: "I don't think the program used to resize an image is necessarily an accurate indicator of "the era a file was made in", considering I still use Paint Shop Pro 4 for a lot of stuff to this day" --From: CounterDiving (talk) 19:38, 8 May 2020 (UTC)

JPEG meta data has untapped info here imo, Template:AlreadyJPEG should include a new line </br><small>Don't forget to check for any interesting meta data</small>. If the site upgraded to Mediawiki 1.5 we could see some on each page too$wgShowEXIF. I can guarantee in future, GPS coordinates of a JPEG will point to developers location.--Robossnik (talk) 16:24, 9 May 2020 (UTC)


I have had to fix a lot of the MW3 page because of your grammar not making sense.

Wrong user.--Robossnik (talk) 14:21, 13 June 2020 (UTC)

Re: Crash map

That is a ripped image. That's exactly how they're stored in the game files. Thanks for the help, anyway. -- ManDude (talk) 00:53, 28 September 2020 (UTC)