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Talk:Spyro 2: Ripto's Rage!

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I've already got a lot of information to add to the page on a txt document somewhere - I should have plenty more info to upload in the coming days. This is a game which seemed to have experienced a lot of changed in development, we might have found a gold mine Hwd45 18:42, 3 December 2014 (GMT)

this article goes into detail about many of the changes that occurred between the demo and the final game, including the original level names, so there's plenty from there to add Kjakads (talk) 16:20, 21 December 2014 (EST)
If you're planning to make a Prerelease page, check out the Prerelease page rules, and the help pages, if you're new to creating articles. Also, check out the in-progress Ocarina of Time prerelease article for a good example to follow. --GlitterBerri (talk) 16:28, 21 December 2014 (EST)

The outro to Glimmer isn't necessary. If you're not glitching the game, you would have to backtrack to get a few things. I'll add an unused song. Devann (talk) 07:50, 3 January 2015 (EST)

Early trailer stuff

i found a early trailer, the things i noticed are:
Early exits, they are styled like the ones of the first game,
money bags who teaches swimming is missing from the home world(this could mean you could swim from off the beginning or money bags is already paid...),
the hockey mini game uses other icons for the player and the opponent,
the Speedway is counting down like this first game, in the final game it counts up for the high score ,
this is the trailer i watched: https://www.youtube.com/watch?v=YBqBbhz7IoQ --Harmjan123 (talk) 15:34, 11 January 2015 (EST)

Actually, that's how the speedways work until you get the all in one bonus.
Gulp's Overlook is significantly different. Devann (talk) 16:01, 11 January 2015 (EST)
Thanks for showing this to us Harmjan! This is really something awesome - if only we could've gotten that version of Gulp's Overlook instead!
In addition to everything the 2 of you managed to find, the clip showing the Hula Girls in Idol Springs has a stairway and path which definitely isn't there in the final version. Dunno why they even changed that since it'd otherwise be much more convenient to navigate the level, but oh well!
Other differences I spotted:
  • Textures are much less detailed on the whole
  • Glimmer looks like they just completed the level model but nothing else! The level looks so drab and barren in the trailer, but is incredibly vibrant and colourful with lots of elaborate textures in the final game. Here, it's just a dull shade of green
  • The possessed statues in Colossus are brown as opposed to green
  • The column which crushes the yeti also looks slightly different (having what appears to be a defined chin)
  • The HUD shown in the Lava Lizards orb mission just shows the number of things you've collected/flamed rather than doing a 0/0 display
Couldn't see any other major differences unfortunately, but then again my eye's pretty bad at catching that kind of stuff. Crashandcortex (talk) 01:50, 12 January 2015 (EST)

World Overflow?

Should the world overflow bug (multiple collison detection-less copies of the level when going extremely out of bounds using the swim in air glitch) be discussed? If so, should it also be discussed on Spyro 3? Devann (talk) 20:08, 6 June 2015 (EDT)

Does it yield any unseen/undetectable material outside of regular gameplay? I think I know what you're talking about but I need to be refreshed. Can you find a video of the glitch? --Spiritix (talk) 23:15, 6 June 2015 (EDT)

https://www.youtube.com/watch?v=J7PZ9a8Zepg best i could find for now Devann (talk) 23:41, 6 June 2015 (EDT)

Also it doesn't necessarily show anything unused, but the collision-less area itself goes unseen unless one glitches, so it's hard to say either way. Judges? Devann (talk) 23:46, 6 June 2015 (EDT)
Yeah.... I remember actually reading about this glitch somewhere.... but I can't remember where.... There isn't actually anything new or hidden about this glitch, it's just how the game reacts to the player being too far outside of the level. It's just respawning the level without all of its stuff. Obviously we'll need someone more versed in this to explain what's going on exactly, but I don't think it's anything we can talk about on the page. --Spiritix (talk) 00:03, 7 June 2015 (EDT)

I believe it has something to do with coordinate overflow in where spyro or the level geometry is relative to the camera or something. Devann (talk) 00:08, 7 June 2015 (EDT)

Probably not worth adding. It's (roughly) to do with how each set of objects has their own coordinate data which overflows at different values depending on the object. If, for example, the coordinates of a level model are at (0,0,0), the coordinates may overflow at a certain point which is deemed too high for the playstation to handle (if the coordinate is stored as a 16 bit number then this is at a height of 2^16=65536, for example... not sure if the overflow is solely due to the base of the number though) and so the value rolls back down to zero. The collision data and the coordinates of the portals have different points (2^15 if the portals are seen at half the height of the level model for example?) where they overflow, so their duplicates are seen at different heights. For all we know this "bug" could be found in many, many games, but without the swim-in-the-air bug to work with it seems unique to spyro. Hwd45 (talk) 17:00, 7 June 2015 (GMT)

The unused track

Upon listening further to the unused track, I think this -might- have once been used somewhere in Hurricos. The unused song has the same acoustic line as the main theme in Hurricos. The only problem with the theory is that the acoustic line in Hurricos is very very faint and hard to hear unless you know specifically to listen for it, as well as the song using that tinny sample from Aquaria Towers that isn't used elsewhere.

My vote is for Hurricos but I want more opinions on this. Devann (talk) 04:40, 10 December 2015 (EST)

For those interested, here's a sample of what the above is describing: http://vocaroo.com/i/s18sefFfg8fZ Devann (talk) 21:50, 26 December 2015 (EST)

Heh, I came here to say the same thing: the track definitely sounds like a different, off-key version of the Hurricos theme to me. -- Systemsready

Unused animations

https://www.youtube.com/watch?v=ValBSqzZ4WQ The water wizards in Mystic Marsh have three unused animations for sleeping (complete with appropriate sfx), waking up, and pointing at/pressing something (starts at 0:17). These are separate from the animations used for the outro cutscene and were probably meant for the sleepy wizard at the end of the level, but for whatever reason he is already awake when you find him.

The jumpers in Metro Speedway also have a fourth animation for sitting atop their anvil, which isn't part of their animation cycle of idle->jump->looped hang, and Shorty the Hippo in Shady Oasis has the flying animation left over from the purple hippos who run the sidequests; as far as I know, he only ever walks and runs, and never flies. --DrTapeworm (talk) 16:11, 8 May 2017 (EDT)

Oddities with some of Zoe's voice clips in a few of the levels.

Why does Zoe have some higher-pitched voice clips in Colossus and Ripto's Arena? Did they pitch-shift some of her lines? Why? What about the very first voice clip from Glimmer? (Hi Spyro, I'm a friend of Elora's... etc.) It's very different from the YOTD voice clips. Are there different actresses? Is there more than one voice actress for Zoe in Spyro 2? Is this just something they tested out (having Zoe be higher-pitched) but then they decided to go in another direction; simply forgetting to replace the other clips?

In the Crash Team Racing demo version of Spyro 2, one of Zoe's voice clips (Colossus, right after the second door, (Remember Hunter's advice... you will glide farthest etc.))is actually the correct pitch and tone, and it actually sounds like a completely different take from the one in the official game! What happened here? Does anyone have any answers? I don't know why it's taken me this long to write something about this on here, it's burned my mind for 15 years. Devann (talk) 04:11, 17 March 2018 (EDT)

Insomniac have debunked the "Spring Homeworld" theory

Here is the clip on Twitch of Insomniac debunking it during a Spyro 3 speedrun stream.

Stub?

I did my best editing the page, does the page still qualify as a stub? FrenchOrange (talk) 16:11, 2 June 2018 (EDT)

In my opinion, it hasn't been a stub for a long time. I guess people are just too afraid to remove the notice. Devann (talk) 13:58, 2 June 2018 (EDT)
Well... gotta delete it then ^^ FrenchOrange (talk) 18:48, 3 June 2018 (EDT)

RE: LibCrypt

Played this game with a PS3, intrigued by the LibCrypt which supposedly stops PS3 gameplay, while having previously had no issues with the game after a brief test. Using CECH-2504B, I could not get the European version to crash. At all. With or without (virtual) memory card. Either this is false or PS3's behave differently with PS1 games, like PS2 consoles do. --PSXDRIVERPLAYER OUT. (talk) 17:02, 10 October 2023 (UTC)