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Talk:Team Fortress 2

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Flag

Quoted from article: "*Flag: Referenced in the game's .gcf in part of a text file naming the weapon types, it appears that the flag was to be held as a weapon at one point."

I don't know the exact context, so I may be completely off, but are we sure that it isn't simply an internal name or something for the Buff Banner? --Smallhacker 20:29, 10 August 2010 (EDT)
Nope, the weapon class for that one is 'Battle Banner'. Check the "// Weapon strings" line in the gcf. --Mammal Sauce 21:05, 10 August 2010 (EDT)

Beta Screenshots

Should we include the following pre-release screenshots in the main article, or keep it strictly "unused content found in the game"?

Hey there. :o We generally try to keep the wiki itself to strictly unused contnet found in the game. check out this link for details. --RahanAkero 11:00, 13 June 2011 (EDT)

Oh boy!

I've got my work cut out for me with this article. If you've ever seen the "Class Emblems" category on the official TF2 Wiki, all those images were recently re-done by me (alignment fixes, the BLU versions of every emblem lacked that subtle shading that the RED versions had) and yes, I am this guy. I happen to have a PSD file standing by that has all those emblems in it, organized by class and each emblem has been labelled. I'd be more than happy to supply this Wiki with a vast amount of unused/cut content images as well as maybe design a wiki-table for this page to clean things up a bit. 404 User Not Found 01:35, 13 February 2012 (EST)

Well, some of those look pretty neat, but are they in the most recent version, and being left unused, or are they just the icons used in previous versions? {EspyoT} 07:17, 13 February 2012 (EST)
The class emblems? The Helmet, Skull & Crossbones, Bomb, TNT, Shoe with Speed Lines, and the one set of Sniper emblems were formerly used. Actually, the Scout emblem with speed lines has never been seen ingame...I think...I may be wrong. Hmm maybe they shouldn't go on the page. Well I'd still like to do up a nice looking table or something, organize this article and update it, because compared to the official TF2 Wiki's Unused content article, this is a tad out of date. 404 User Not Found 08:38, 13 February 2012 (EST)
Yes please! Some help would be much appreciated. TheKins 11:48, 13 February 2012 (EST)
Quick question. Would importing unused content images from the official TF2 Wiki be allowed? 404 User Not Found 18:42, 3 March 2012 (EST)

Unused Item Qualities

So, the article says that "Completed" (#8650AC) and "Customized" (#476291) aren't used. But they are! According to http://wiki.teamfortress.com/wiki/Item_quality , the former is Unusual (given to items which have a cosmetic effect applied) and the latter is for Vintage items (any weapon or hat found before September 30, 2010.) I'm not sure if I should just delete that stuff or mention it, or what. --Foxhack 03:16, 2 April 2012 (EDT)

Wrong-o. The colors are the same, but the quality names ingame are "Customized" and "Completed". Therefore, they are indeed unused qualities. Keep in mind, I used to be an editor on the TF2 Wiki. 404 User Not Found 06:04, 5 April 2012 (EDT)
Actually, to explain a bit more indepth; they do share the same "quality color", but Completed and Customized are their own separate qualities, separate from Unusual/Vintage. Valve just hasn't found a suitable use for the Completed/Customized item qualities yet, just like how "Genuine" used to be "rarity1" until Valve implemented Genuine quality items. 404 User Not Found 06:09, 5 April 2012 (EDT)
Well damn, I thought the article was only talking about the colors. I didn't think Completed and Customized were their own separate thing. Sorry! // Foxhack 15:44, 17 April 2012 (EDT)
It's quite alright, Foxhack. Nothing wrong with asking questions, it's how we as human beings learn. And hey, if you have any other questions about anything to do with unused content in TF2, feel free to ask. :) 404 User Not Found 12:32, 18 April 2012 (EDT)

Early map/item names

Would it be worth noting on the page that there are certain assets within the game whose filenames/directories indicate early names for them that are not used in the game? For example, most (if not all) of the assets for CP_Foundry are in a folder called "harbor," and several have "harbor" in their actual filenames, possibly indicating that Foundry was either called Harbor during development or merely themed as a harbor at some point before it became an ironworks. There are also a handful of skyboxes with names that reflect earlier map names, such as sky_nightfall_01 (the skybox for Doublecross, which was called Nightfall until Valve learned of the community map of the same name, which has since then also been made official) and sky_trainyard_01 (the mountain skybox; first seen in Lumberyard, which features train tracks in the map, but is not actually themed as a trainyard). And then there are the occasional Steam Workshop-submitted items which had their names changed when added to the game, but retain filenames indicative of their Workshop-submitted names, such as the Family Business, called "c_russian_riot" in the files. (One would need to be careful with these, as most models use generic descriptive filenames, such as "c_dex_sniperrifle" for the Machina ("dex" meaning "Deus Ex"). You could go crazy listing every single model name that doesn't match its in-game name, but only a few of them actually indicate early working titles for them.)

Would any of this be worth putting on the page? Will-T 14:21, 24 April 2013 (EDT)

Well the official TF2 Wiki does keep track of all community-submitted items, and usually lists their Workshop name on the item article, I think. When it comes to weapons, since most are community submitted, I'd say no. For official Valve maps...if you know something we don't about the official Valve maps, then by all means post it. 404: User Not Found (talk) 15:05, 24 April 2013 (EDT)
Speaking of maps, the early dev textured version of 2Fort that shipped with Source Filmaker, along with the other test maps, is apparently included in the Steampipe beta. That would probably be worth documenting here, since it's pretty much a perfect 1:1 port of TFC 2Fort, but with early hints of TF2's aesthetic. --Dragonsbrethren 15:38, 24 April 2013 (EDT)
And speaking of dev textures, it's not in the game proper so I don't know if it warrants inclusion, but there's evidence that Valve had more work done on the Artpass Contest map than they initially let on, and that it's been partially retextured to look earlier in development. Notably, some of the displacements already have their alpha set, which only makes sense if they had already been textured with a blend texture. The CPs are named "Caves". --Dragonsbrethren 15:49, 24 April 2013 (EDT)

Unused maps in TF2

I found one unused map in TF2 through the "map" command, and it's called cp_cloak. I found this using source filmmaker, among other unused maps. However, every map I found in sfm's files are not in TF2's files except for cp_cloak. Can I make a subpage including these other unused maps, or just make a new section on the main page for cp_cloak? --RedShard 15:00, 7 June 2013 (EDT)

I'm going to take a look into this because I've never heard of cp_cloak. 404: User Not Found (talk) 21:52, 7 June 2013 (EDT)
JESUS CHRIST, THAT MAP. O_O Yes, make a subpage. You really don't have to ask, but I went and made sure that cp_cloak does exist, and boy was I shocked. GIANTS EVERYWHERE. We have SFM stuff in the Unused Models page, so toss up an Team Fortress 2/Unused Maps subpage, and start padding it out. 404: User Not Found (talk) 22:02, 7 June 2013 (EDT)
What's the big deal about OH MY GOD THAT MAP - Apparently it's been around since July 2012! // Foxhack 22:25, 7 June 2013 (EDT)
I found two more possible unused maps : An MVM Test Map only available in SDK called 'Example', and a Self-Explanatory map named 'Itemtest' that only contains the Spawn Room featured in cp_Gorge but with a few oddities.--Derpycookie11 (talk) 01:11, 12 March 2015 (EDT)
Itemtest is used for people who are making items and stuff, and example is what it says on the tin. It's an example map for MVM. I wouldn't add these to the article though, because example isn't exactly "unused", and itemtest is used. BarJarHinks (talk) 20:53, 12 March 2015 (EDT)

So it seems there is a TON of unused stuff...

...but not a whole lot of it can be added to this article or its subpages, due to lack of images...however, I think it's still interesting enough to mention.

This a text file containing a list of directories of stuff that was used in TF2 (not the public version of TF2 though), but has since been removed (though I think some of it may make a return).

Within it, I have found some very interesting things. We'll start out with the Knight. It seems the Knight is a bot, and most likely was planned to be an event boss, but for what event, I don't know. Here's the models it used:

  • tf/models/bots/knight/armor_arm_upper_l.mdl
  • tf/models/bots/knight/armor_arm_upper_r.mdl
  • tf/models/bots/knight/armor_leg_upper_l.mdl
  • tf/models/bots/knight/armor_leg_upper_r.mdl
  • tf/models/bots/knight/knight.mdl

There was also two "big" weapons in the files as well, a "big shield" and "big sword" which I can only guess was for the Knight.

  • tf/models/weapons/c_models/c_bigshield/c_bigshield.mdl
  • tf/models/weapons/c_models/c_bigsword/c_bigsword.mdl

Next, we have these CTF "rings" for the HUD. Shockingly enough, there is actually an image of these ingame. Click here!

  • tf/materials/hud/flag_capture_left.vmt
  • tf/materials/hud/flag_capture_outline.vmt
  • tf/materials/hud/flag_capture_right.vmt
  • tf/materials/hud/flag_capture_ring.vmt

I also found two weapons, one from the Polycount contest, and one from the Fancy vs Nasty update, that look like they were going to be added.

  • tf/models/weapons/c_models/c_krankensage/c_krankensage.mdl
  • tf/models/weapons/c_models/c_big_mean_mother_hubbard/c_big_mean.mdl

The weapon at the top of this image is the Big Mean Mother Hubbard, and this weapon is the Krankensage.

There is a literal F*CK-TON of stuff in that text file that really leaves you thinking "What the heck is this" when you see it. Again, I doubt anything in the text file could be added here, but I found it interesting enough to post it here so you guys can take a look. 404: User Not Found (talk) 20:49, 21 June 2013 (EDT)

The knight and bigshield/sword stuff may be early names for (or WIP versions of?) the giant Demoknight that spawns in some of the Mann Vs Machine game rounds. Ha, a giant Demoknight with the Spiral Sallet... I'll be hiding in the corner now. // Foxhack 21:26, 21 June 2013 (EDT)
Well actually, through speaking with a fellow from Facepunch, he determined the reslist file is from around May 18th 2010, which is when Valve found out about the Fancy vs Nasty update. According to him, he figures that 5 months later, they added the Horsemann, and the "Knight" was nowhere to be found, meaning the Knight was a test version of the Horsemann. That does add up, seeing as there was "bigsword.mdl" and "bigshield.mdl", and the Horsemann ended up getting "bigaxe.mdl". 404: User Not Found (talk) 01:09, 22 June 2013 (EDT)

Hidden Yen symbols

Purplecat: tc_hydro: http://steamcommunity.com/sharedfiles/filedetails/?id=190897306 http://steamcommunity.com/sharedfiles/filedetails/?id=190897326

Purplecat: cp_badlands: http://steamcommunity.com/sharedfiles/filedetails/?id=190897349 http://steamcommunity.com/sharedfiles/filedetails/?id=190897381

Hopefully someone can add these, I'm busy... There are at least two of these in the game, old-school-style signatures from one of the designers. May be other things hiding around? --Xk-sig.png Xkeeper (talk) 21:02, 31 October 2013 (EDT)

Those yen symbols aren't really "unused content" as they were put into those maps by the creator of said maps. Those aren't even models as far as I can tell, those were just "brushes" (world geometry) created in the shape of a yen symbol, and textured pure white. I should look into decompiling those maps and checking out the yen symbols just to see if they are or are not models, so I can be 100% certain, but from the screenshots they look like world geometry. 404: User Not Found (talk) 21:12, 10 December 2013 (EST)
Actually, upon second thought, I know we have a bunch of "unseen" stuff on articles such as the Wind Waker article, so this may be something that we can add! I know of some maps that have well-known secrets like that one map with the hidden room where the Demoman and Scout (i think) are looking (scared) at pictures of robots (this was a while before MvM was announced). But whether or not we should be adding well-known hidden areas like that to the article isn't up to me. 404: User Not Found (talk) 21:18, 10 December 2013 (EST)

System-based content

Just to expand on this discussion, Xbox 360 was a poor choice, as I have no clue how to examine the files on that particular system. As for Linux/Macintosh, they have the exact same content as the PC version. As for some specific items like the scrapped grenade/weapon textures, those were found in an oooold depot (depot version 0 of TF2) using DepotDownloader. So technically yes, this article covers PC, Mac and Linux. Again, Xbox 360...not a good choice on my part, but if I knew where to get an ISO of the Orange Box game on the 360, and how to open and explore it, I would totally do so. Any other questions, feel free to ask! 404: User Not Found (talk) 21:08, 10 December 2013 (EST)

"Debug console"

Isn't this available to use in most Valve games in general? Should we even be covering this? --AquaBat (talk) 22:26, 14 December 2013 (EST)

Yes, this is in most, if not all, Steam games. I have no idea why we are covering it. -Einstein95 (talk) 22:29, 14 December 2013 (EST)

Unused Training courses

Sorry if I'm being a little vague, I haven't searched the TF2 files lately, but I thought I'd bring this up. Anyhow, one day as I was searching the TF2 files, I came across one that was labeled "Training" or something (As I said before, I don't remember the exact details). Well, when I opened the file up with notepad, it showed the names of each of the classes with something next to them indicating as to weather or not they were in training. This would seem to indicate (to me at least) that training was planned for all of the classes at one point, but some of them got dropped. Once again, sorry for the lack of details, and sorry if this doesn't count as unused. I just thought I'd bring it up.Clone5184 (talk)

Civilian

In /scripts/playerclasses/ there is a file named civilian.ctx. What do ctx files do? Robotortoise (talk) 02:47, 14 September 2014 (EDT)

CTX is an extension Valve uses to ensure people don't decrypt the game files, this is mostly in the Multiplayer games (not counting later ones like Left 4 Dead). I think it supports more complicated things compared to simple .TXT files in the Singleplayer Source games. --BreakingBenny (talk) 10:32, 14 September 2014 (EDT)
Huh. Valve actually using a format that they don't want people to decrypt? I'll be dammned. Anyways, that sucks we can't look into it. I think there'd be some interesting stuff in the civilian class. Robotortoise (talk) 16:12, 14 September 2014 (EDT)
Well, with the new Halloween update, the Civilian got new code for a placeholder v_ model and the ability to hold a weapon, so you never know what else this file can have. (also, this video has slightly more info on this topic and other unused stuff) BarJarHinks (talk) 01:57, 10 November 2014 (EST)

Updating the title screen for the Gun Mettle Update?

Meh, I was thinking about updating the title screen just for the Gun Mettle Update, at least for now until it ends, I guess. Should we or nah? --Donetsu52 (talk) 16:21 27 July 2015 (CST)

QuestEditor

The resource files (HUD) contains a file called "QuestEditor.res". The campaign missions in the game files are referred as Quests, so this is likely a editor to create those missions. While there's no way to access it, I've made a mock-up by replacing the giveawayitempanel.res, which, I think, is another unused menu (you can access the giveawayitempanel by typing on the console: test_giveawayitem, you'll need to have sv_cheats 1 and be on a server to do that]. Since this screenshot shows just a mock-up, I decided to not yet add to the article. I don't know if it's possible to access the menu without corrupting some of the elements (like, access to a .res directly). Gabrielwoj (talk) 10:39, 16 August 2015 (EDT)

Comment preventing people from adding cp_cloak?

So, cp_cloak belongs to the SFM page. However, people unknowingly keep adding cp_cloak into the article, since it can be found in the maps folder along all default maps. Is it possible to leave some sort of comment visible only in editing mode to say something in the lines of "Hey you! You're gonna talk about cp_cloak, right? Well, we've covered that topic in the Source Filmmaker article. Rest assured."? --Marios (talk) 18:42, 22 May 2016 (EDT)

Did just that. --From: divingkataetheweirdo (talk) 18:47, 22 May 2016 (EDT)
Thanks! --Marios (talk) 19:20, 22 May 2016 (EDT)

Untextured Yeti Head

Well, while I was looking for the right models to use in Garry's Mod and went into TF2's folders, I found an unused and untextured Yeti head (which is not the one used in the Jungle Inferno video) in the taunts folder along with the unused mug. I don't know how to add images yet, so get someone to put an image for me. The preceding unsigned comment was added by Derpy Sponge (talk • contribs)

cp_powerhouse's unused areas

I came across this video showing some unused areas in cp_powerhouse. Lots of unused areas. Video is hereː https://www.youtube.com/watch?v=cTuxbv2ffug

--Khalil805 (talk) 18:44, 31 January 2018 (EST)


Proposed TF2 Unused Taunts/Animations Sub-Page?

Alright, one thing about it need to moved to sub-pages. First, it need GIF. Second, Add more unused taunts/animations. because it still unfinished to finish unused taunts/animations section. The preceding unsigned comment was added by Trong Browne (talk • contribs)

I think a better idea for the page is one that I had upon re-reading the article. I was the one who created the current subpages and frankly I wish I didn't. My proposed suggestion for this article is as follows;
  • Have the main article be for content that is in the game files or used to be in the game files that went unused.
  • Have a subpage for the various leak sources;
    • Jungle Inferno weapon leaks
    • October 2015 texture_preload_list.txt leaks
    • General reslist filename leaks
    • 2020 source code leak "staging build" content
The main article may end up quite long as a result but I feel this is what was meant by the addition of the "sucks" template. 404UNF (talk) 04:01, 13 May 2020 (UTC)
Also I feel like if the cut badlands models are documented, they probably would be a better fit on a Source Filmmaker article, as they were found in the 0.9.6.3 beta of SFM on Steam. 404UNF (talk) 19:33, 9 June 2020 (UTC)
Prototype articles were a great idea. How will things like staging build code from the 2020 code leak be handled? Where would it go? 404UNF (talk) 04:19, 26 March 2021 (UTC)
I thought about it more, and putting content from leaks/protos that were never in the released patches/versions of the game is probably a good idea. And there's nothing saying we couldn't have sub-pages for released content anyway. It'd just depend on what's left after moving all of that stuff (if anything from the sub-pages would need to be moved), I suppose.
I was the one who said unused animations could be a sub-page, but after seeing how many there actually were, I don't think it needs to be on another page personally, not right now anyway.
I agree with the Badlands models being on the SFM article, if they were indeed never in the game (I actually found an Archive page for that download, miraculously, for anyone that wants or needs them). And I'm too dumb to know what "staging build code" means, so can't really comment on that.--HolderoftheEyes (talk) 15:04, 26 March 2021 (UTC)
The textures for those models were in the game, so they're fine for the article. The models however, I'm sure have never been in the game files, so yeah, SFM article for those. Staging build code is, if you have the 2020 TF2 source code leak, any code that you can find by textcrawling for "#ifdef STAGING_ONLY". It's code that you wouldn't be able to see in public builds of the game, but that Valve had access to for testing purposes. The Dynamite Sapper article on the TF2 Wiki hasn't been updated to not use full code snippets (new guidelines there are to do references like on Throwable weapons) so that'll give you an idea of what staging stuff is. It's in the game, it's just not accessible unless you have the leak. Some folks have even built that leak and enabled the staging content to play around with things. 404UNF (talk) 00:37, 27 March 2021 (UTC)

Unused MVM assets and unused item variants

I do not know how many of these are still in the game, but here is what I have heard of:

Unused MVM Assets

  • Variants of robots that are not used in any wave. (e.g. T_TFBot_Chief_Soldier_Atomic, which is a giant soldier with the black box, gunboats, team captain and fancy dress uniform.) I believe there are unused variants for each class but spy and engineer.
  • Unused icons for some of the unused variants. Not all unused variants have icons, though.
  • Unused AI and strategies. I have heard rumors that the AI has coding to use items like the BASE jumper and medic's particle shield in MVM, but there are no variants coded to use them.
  • Unused Mannhattan gatebot lights.
  • Blimp. An icon and sound are present. Inferred to be a tank-like boss for Mannhattan. Maybe related to the unused mothership sound?
  • Unused upgrades. Upgrades to increase the value of future money collected, ammo regeneration and sentry gun radius increase all exist in the game, but are unused.
  • Unused canteens. 'See cash through wall' makes cash viable through walls. 'Radius stealth' has an unknown effect, maybe makes bots temporarily stop targeting you? Additionally, unused backback icons exist for the individual filled canteens.
  • Unused botkiller weapons. Mirror and Uranium versions of botkiller weapons exist, but are not given by any tour.
  • Buff banner range upgrade? The help screen claims 'upgraded Buff Banner can empower entire team", but it only has code to extend time. Maybe there was unused data to extend range?
  • Endless mode. Unused MVM mode where the bots just keep coming. As the game progresses, bots are given money to randomly buy upgrades of their own. They even have an upgrade that increases their AI level.
  • Prototype heads. Unused heads featuring tan paint for 'skin' were found before the MVM update. I believe some are still in the files.

Unused Item Variants

  • Many cosmetic items are set up for paint but are not paintable in game. I do not have a full list.
  • Some weapons are set up for paint, but this mechanic is unused. Some of the weapons include the cow mangler (a few painted ones actually exist and sell for a lot on the market), silver botkiller weapons and the neon annihilator.
  • The nanobalaclava has unused variants to fit for each class. In game, only spy can use it.
  • Many items have internal names that are different than their actual names. (e.g. A rather festive tree is called `oh_xmas_tree` in the files and many workshop items still have their workshop names.)

Blitro (talk) 19:03, 1 August 2020 (UTC)

Unused gamemode and unfinished map

I don't see a mention here of rd_asteroid and it's accompanying game mode "Robot Destruction". These seem like some pretty hard things to miss as Asteroid is well known in the TF2 community. Robot Destruction also appears to be complete as far as I can tell.

For unused animations

Regarding Engineer's taunt10, that doesn't have much info on this page, here's some info and a video. Check the entire twitter thread as Drudly posted extended info about the taunt and what the Engineer appears to be playing. There's also some old high five taunt anims. Drudly's twitter in general has some good stuff to take note of. 404UNF (talk) 02:15, 30 March 2021 (UTC)

Counter-Strike: Source icons?

There is a couple of Counter-Strike: Source weapon icons in the "resource" folder, While this folder is used to store captions and fonts used for the game, i noticed something a little odd in the "tfd.ttf" file in there, It's CSS weapon icons. I don't really quite know if it might be a leftover from CSS. Along with tf.ttf, which are HUD icons and tflogo.ttf, Which, ironically, is the CSS logo. I believe that Valve decided to move to textures instead of those fonts, Starting with TF2.

Stevenisjusthere (talk) 03:28, 29 May 2021 (UTC)

Old Steam Client Leftovers

Found in "platform_misc_dir.vpk" are various files from the old versions of Steam that mentions that friends are in beta. Would this be worthy of putting in the article, or not due to this being Steam client assets from that old version? Teh supar hackr (talk) 05:23, 16 December 2022 (UTC)

That same VPK is present in most source engine games if memory serves. 👍 Tyler 💬 ✏️ 🇨🇦 11:14, 16 December 2022 (UTC)
Yes it is. One example is HL2. L337 KR3W (talk) 18:30, 17 December 2022 (UTC)

So... That repo leak, huh?

What's the plan? OlimarRocks 02:13, 13 January 2023 (UTC)

We've got plans. There's already an article in the Development space for the repo leaks. It's just a matter of figuring out what needs to be documented, and documenting it. It's gonna be a looooong process. 👍 Tyler 💬 ✏️ 🇨🇦 02:19, 13 January 2023 (UTC)

Extremely early alpha/beta builds of community made official maps. (process, borneo, sunshine, steel, gullywash, and more)

This is my first time posting, so forgive me if I mess up.

While I love looking at this site, I don't really have the know how to contribute usually. I cant data mine games and whatnot, more power to you all who do. However as a longtime competitive tf2 player, I have amassed a good collection of maps (plus I love looking thru archives of stuff online and downloading it). I have alpha and beta builds of cp_steel, cp_process, cp_sunshine, pl_borneo, cp_gullywash (including one when it was known as worselands), and more. The alpha builds have those plain default textures, while the beta builds look like the final in aesthetics (mostly). Would this content be fitting for any page on this game? It's technically community made, despite eventually being added by Valve, so I'm sure there's an argument for both sides. I can provide maps, screenshots, videos, anything you want upon request. The preceding unsigned comment was added by Milk (talk • contribs)

"team unnasigned"

I suggest adding the "unassigned" team to the to-do list. While arguably not completely unused, i think it belongs in this page. I don't know what else sources this but: https://www.youtube.com/watch?v=s7GTiBs3hRw&ab_channel=shounic

I've seen the video. It's not unused. It is wholly used by the game. 👍 Tyler 💬 ✏️ 🇨🇦 04:26, 4 June 2023 (UTC)