This game has regional differences.
- The cursor moves much faster in the US release.
- Animation speeds seem to be readjusted for the US release.
The title screen is a little different between regions. Yep. Besides the title of the game being different, the copyright for 1989 in the Japanese version was changed to 1991 for the US version. Two years to localize the game and get Nintendo's endorsement, presumably.
Upon opening the car door at the beginning of the game, you can now see the ground in the US release.
The scene outside the mansion was recolored. The sky was changed from green to gray, while the mansion itself was repainted a brighter shade of gray.
The pentagram on the rug in the foyer was changed to an ordinary star.
Upon opening the cell door, you're greeted by this fine fellow informing you there is "no escape". He holds a bloody knife in one hand, and his own severed talking head in the other. For the US release, his head was reattached and his knife was cleaned off. How nice.
The African face ornaments hanging up in the master bedroom were changed to paintings.
The wine bottle on the dining room floor was removed.
The three buildings in the backyard were recolored. Also the dithered clouds were redrawn.
The cross on the altar was changed to a goblet of "celestial water". Also the crucifix in the background was changed to... a "beautifully-crafted ornament"?
The weird green clouds hovering above the stone maze were removed.
The eyeball dangling out of the zombie's eye socket was removed. Nasty.
The cross-shaped tombstone inside the stone maze was changed to a regular-shaped one.
The greenish color used inside the laboratory was changed to red. This includes the cookie jar hiding in the safe.
The MacVenture series
|Mac OS Classic||Deja Vu • Uninvited • Shadowgate|
|NES||Deja Vu • Shadowgate • Uninvited|
|Game Boy Color||Shadowgate Classic|
|Windows||8-bit Adventure Anthology: Volume 1|