WarioWare, Inc.: Mega Microgame$!/Unused Graphics
This is a sub-page of WarioWare, Inc.: Mega Microgame$!.
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Wario in the nude. |
Contents
Menus
The menu graphics contain an unused smaller and darker thumbnail for Jimmy T and a white cell phone folder.
This is loaded into the VRAM of the Introduction grid in place of the microgames it does not have due to being smaller than other grids. Most likely used as a placeholder.
Wario's Games (Introduction)
This graphic was most likely meant to be used in the boombox's screen (seeing as it is loaded into VRAM when "Speed Up" and "Boss Stage" messages appear on there) at the moment you lose your last VU and the stage finishes, showing a top score screen. However, Wario's messed-up face lingers in the screen when that happens, rendering this graphic unused.
Crazy Cars
Crazy Cars still has the early sprite of Wario jumping.
A graphic of a 1UP which has animation data implemented for it and is referenced by the game's code.
Saving Face
A closed-fist version of the upper hand. In addition, the sprite of the hand is obscured by the stick, leaving part of the hand unviewable by normal means. Naturally, Wario's hand suffers the same fate.
Diamond Dig
Graphics for a border with much rounder corners than the used border, and a strange white pillar with brown pixels around it.
Repellion
Two unused indicators, one with the Japanese text "あなた" (anata, which means "you") and one with the English text "YOU". The tile arrangements for both Japanese and English exist in the ROM, unreferenced.
Wario Wear
...A naked Wario. You're welcome.
On a slightly less terrifying note, the pole that Wario is attached to is much longer than what is normally seen, but it does not have any features other than being a plain black bar.
Jimmy T.'s Games
Baseline Bash
An exclamatory "AU" speech bubble.
Mountain Mountin'
Graphics for standing still and proper walking graphics.
High Hoops
High Hoops has animation data for a "Clear Line", not referenced by the game's code.
Snowboard Slalom
Dribble & Spitz's Games
These graphics suffer the same fate as the Introduction's boombox game over graphic. In this case, they are matched out by the current point (or mile) counter.
Classic Clash
Unused normal palettes for Nintenman and Kaiju.
Bubble Trouble
Space Escape
A large orb with a casing and 13(!) different projectiles.
UFO Assist
Since UFO Assist shares the same tiles as Repellion, it also has the unused "You" indicators.
Galaxy 2003
The boss game has graphics for a fourth powerup and a thick white bar. There's also a rainbow-ish band off the right side of the playfield.
Mona's Games
Gold Digger
Graphics for an actual gold nugget.
Fries With That?
Tilt-n-Tumble
9-Volt's Games
Balloon Fight
Balloon Fight has an idle and burst animation implemented for turquoise balloons, but the animation data is unreferenced by the game's ROM.
Duck Hunt
Duck Hunt has the HUD from the original NES game, but this is just a graphic that does not change.
Donkey Kong
Donkey Kong contains the entire layout of 25m from the original game. Although it is used, only the upper half of this layout is visible during gameplay, making the lower half unseen.
Super Mario Bros.
Super Mario Bros. has graphics for a pipe.
Racing 112
Racing 112 has a full set of numbers, but 7, 8, and 9 are never used.
Helmet
Helmet has the word "Home" written offscreen, next to the house.
Dr. Crygor's Games
Veg Out
Among the graphics is a sprite of a corn cob, which doesn't appear in the microgame.
Kat & Ana's Games
Flower Shower
Flower Shower has two other flower colors, plus graphics of the girl not holding the watering can. Possibly cheering.
Leafy Greens
A pink poop that comes in multiple shades.
Veggie Might, Hoppin' Mad, and The Frog Flap
Veggie Might has the word "Work" and some kind of gem.
Hoppin' Mad and The Frog Flap both have the same tiles.
Wario's Games (Anything Goes)
Wario Bros.
Wario Bros. has graphics for the POW Block, death sprites for both Wario and Mario, and a full number set (0 and 8 are used normally by the microgame). Wario's death sprite would later be used in the WarioWare: Touched! microgame "Where's Wario".
Float Your Boat
Graphics for music notes. The sound heard after Wario lands properly is supposed to be him whistling, which these notes would've made clearer.
Vermin
Vermin has a full set of numbers. These are the unused ones.
Wario Facial
Wario Facial has Wario's gloves and belt placed below the bottom of the screen.
Unused Microgames
Block Fever
A full set of numbers. Only 0, 2, and 4 are used.
F1 Race
Graphics for the word "Nintendo" with a white background.
Color TV-Game 6
A full set of numbers. Only 1, 4, and 5 are used.
Minigames
To do: Add Fly Swatter trophies, since their respective originals are on display on the page for Mario Paint. |
Pyoro and Pyoro 2 have unused tiles for a devil counterpart to the angels (Tenshi). There also exists unused, unreferenced animation data that would have alternated between the two sprites every 4 frames, just like the used Angel sprites. Interestingly, there is no frame data for devils holding blocks like angels do when a white or flashing bean is eaten or hit.
The unused animation data is found at the following virtual addresses:
Japanese | American | European | Chinese |
---|---|---|---|
83885d8 | 8382768 | 8390a04 | 839e12c |