Also known as: Sawaru Made in Wario (JP), Manjyeora Made in Wario (KR), Momo Waliou Zhizao (CH)
This game has hidden development-related text.
This game has a prototype article
This game has a prerelease article
This game has a notes page
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
In WarioWare: Touched!, Wario's microgame madness evolves from pressing buttons to tapping and swiping on the Touch Screen. And likely ruining the Touch Screen. Also notable for being the last WarioWare game to have Wario reusing his voices from Wario Land 4.
The game was later re-released as a DSiWare download for 3DS systems as part of the My Nintendo rewards program.
- 1 Sub-Pages
- 2 Debug Menu
- 3 Unused Graphics
- 4 Unused Microgames
- 5 Dummy File
- 6 Build Dates
| Version Differences|
A large number of differences exist between regions and revisions.
94000130 FFFB0000 02009??? E59F00A0 D2000000 00000000 A4000130 FFFB0000 02009??? EA000019 D2000000 00000000
Where "???" is:
After activating this Action Replay code, hold Select at the Nintendo logo to access the debug menu. Up and Down scroll through the options, while Left and Right cycle through them. Hold any of the directional buttons to skip through them rapidly. Pressing Start will exit the debug menu.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Time and Clear need to be researched.
Selects which microgame to start. Pressing L will start the microgame. Exiting via the pause menu will redirect back to the debug menu. A full list is available.
Increases and decreases microgame speed, measured in BPM. Goes from 60-360.
Selects how the microgame should play out. 1-2-3 will go by standard Practice rules, whereas 1, 2, and 3 keep the microgame locked at that level.
Selects which "Travel-to-world" and Hawt House sequence to play (granted either WORLD_MAP or LIVE_HOUSE are selected). Goes from NOT CHANGE - 127, and only loops forward. A full list is also available.
Displays a cursor () that moves to where you touch the touch screen. HIDE keeps it off, PRESS appears when the screen is being touched, and ALWAYS keeps it on at all times. A similar cursor was used in the E3 2004 versions.
Sets the language for all the text in-game. Available languages are American English, French, German, Italian, Spanish, British English, and Japanese (doesn't affect audio).
Picks which stage setting the microgame will be played in. A full list is also available.
When set to "COMPLETE RULE", allows for infinite time for all non-boss microgames.
Currently unknown as to what this does.
If Rule is set to "5 SECOND RULE", this sets how shortened the microgame will be; For example, 2 = The microgame will only last 1 second. It is unable to extend the length of a microgame.
Sets how many lives the player starts with. Setting it to "ENDLESS" grants unlimited lives. Hardcore Mix is the only stage exempt from this option, as it will always start the player with one losable life.
Makes the microgame caption text + time bomb invisible.
Adjusts microgames for right/left-handed players.
Pressing L while this is highlighted exits the debug menu, back to the Nintendo splash screen.
All Flag On (Push X)
Backup Clear (Push X)
Erases all save data.
Some placeholder toys. The Japanese says, fittingly enough, "Dummy".
A speed meter, intended for the microgame Rump Roast.
TEST_BOSS (No. 183) is a microgame used for testing bosses. It's just Quite Puzzled with a different caption.
BREAK_ELEVATOR (No. 240) is an unused break scene for the elevators. Strangely, French and German have different English caption text ("Chill!" for English, "Relax!" for French, "Chill out!" for German), whilst Italian and Spanish translate to "Chill". In Japanese, there is text that translates to "Taking a rest! BREAK!". The text is absent in Chinese version.
In the root of the archive, there is a dummy file with no data.
Add the missing dates, or prove that they do not exist in certain versions
|Version||"SDK" text||"NNS" text||"BUILD" text|
|Japan (Rev 1)
Japan (Rev 2)
USA (Wii U Virtual Console)
Europe (Wii U Virtual Console)
These appear on the debug menu, and the "BUILD" build date can be found in the ARM9 binary. The Chinese, Korean, DSiWare, and Japanese Wii U Virtual Console versions do not have "BUILD" build dates.
The Wario series
|Game Boy (Color)||Wario Land: Super Mario Land 3 • Wario Land II • Wario Land 3|
|Game Boy Advance||Wario Land 4|
|Wii||Wario Land: Shake It!|
|Game Boy Advance||WarioWare, Inc.: Mega Microgame$! (Demo) • WarioWare: Twisted!|
|GameCube||WarioWare, Inc.: Mega Party Game$!|
|Nintendo DS||WarioWare: Touched! (Demo) • WarioWare: D.I.Y.|
|Nintendo DSi||Paper Plane (iQue Prototypes) • Pyoro|
|Wii||WarioWare: Smooth Moves|
|Wii U||Game & Wario|
|Nintendo 3DS||WarioWare Gold|
|Nintendo Switch||WarioWare: Get It Together!|
|SNES||Mario & Wario • Wario's Woods|
|Game Boy (Color)||Wario Blast: Featuring Bomberman!|
|Nintendo DS||Wario: Master of Disguise|
- Pages missing developer references
- Games developed by Nintendo SPD Group No. 1
- Games developed by Intelligent Systems
- Pages missing publisher references
- Games published by Nintendo
- Nintendo DS games
- DSiWare games
- Pages missing date references
- Games released in 2004
- Games with hidden development-related text
- Games with unused game types
- Games with unused graphics
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- Works In Progress
- To do
- To investigate
- Wario series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
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Games > Games by series > Wario series