WarioWare: Touched!
WarioWare: Touched! |
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Also known as: Sawaru Made in Wario (JP), Manjyeora Made in Wario (KR), Momo Waliou Zhizao (CN) This game has hidden development-related text. This game has a prototype article This game has a prerelease article This game has a notes page |
In WarioWare: Touched!, Wario's microgame madness evolves from pressing buttons to tapping and swiping on the Touch Screen. And likely ruining the Touch Screen. Also notable for being the last WarioWare game to have Wario reusing his voices from Wario Land 4.
The game was later re-released as a DSiWare download for 3DS systems as part of the My Nintendo rewards program.
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Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Notes |
Version Differences A large number of differences exist between regions and revisions. |
Debug Menu
94000130 FFFB0000 02009??? E59F00A0 D2000000 00000000 A4000130 FFFB0000 02009??? EA000019 D2000000 00000000
Where "???" is:
USA | Europe | Japan | China |
---|---|---|---|
3CC | 458 | 384 | 42C |
After activating this Action Replay code, hold Select at the Nintendo logo to access the debug menu. Up and Down scroll through the options, while Left and Right cycle through them. Hold any of the directional buttons to skip through them rapidly. Pressing Start will exit the debug menu.
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Time and Clear need to be researched. |
Petit
Selects which microgame to start. Pressing L will start the microgame. Exiting via the pause menu will redirect back to the debug menu. A full list is available.
Tempo
Increases and decreases microgame speed, measured in BPM. Goes from 60-360.
Level
Selects how the microgame should play out. 1-2-3 will go by standard Practice rules, whereas 1, 2, and 3 keep the microgame locked at that level.
Var
Selects which "Travel-to-world" and Hawt House sequence to play (granted either WORLD_MAP or LIVE_HOUSE are selected). Goes from NOT CHANGE - 127, and only loops forward. A full list is also available.
Cursor
Displays a cursor () that moves to where you touch the touch screen. HIDE keeps it off, PRESS appears when the screen is being touched, and ALWAYS keeps it on at all times. A similar cursor was used in the E3 2004 versions.
Lang
Sets the language for all the text in-game. Available languages are American English, French, German, Italian, Spanish, British English, and Japanese (doesn't affect audio).
Demo
Picks which stage setting the microgame will be played in. A full list is also available.
Rule
When set to "COMPLETE RULE", allows for infinite time for all non-boss microgames.
Time
Currently unknown as to what this does.
Beat
If Rule is set to "5 SECOND RULE", this sets how shortened the microgame will be; For example, 2 = The microgame will only last 1 second. It is unable to extend the length of a microgame.
Life
Sets how many lives the player starts with. Setting it to "ENDLESS" grants unlimited lives. Hardcore Mix is the only stage exempt from this option, as it will always start the player with one losable life.
Clear
Unknown functionality.
Screenshot
Makes the microgame caption text + time bomb invisible.
Hand
Adjusts microgames for right/left-handed players.
To Title
Pressing L while this is highlighted exits the debug menu, back to the Nintendo splash screen.
All Flag On (Push X)
Unlocks everything.
Backup Clear (Push X)
Erases all save data.
Unused Graphics
Some placeholder toys. The Japanese says, fittingly enough, "Dummy".
A speed meter, intended for the microgame Rump Roast.
Unused Microgames
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Test Boss
TEST_BOSS (No. 183) is a microgame used for testing bosses. It's just Quite Puzzled with a different caption.
Elevator Break
BREAK_ELEVATOR (No. 240) is an unused break scene for the elevators. Strangely, French and German have different English caption text ("Chill!" for English, "Relax!" for French, "Chill out!" for German), whilst Italian and Spanish translate to "Chill". In Japanese, there is text that translates to "Taking a rest! BREAK!". The text is absent in Chinese version.
Unused Music
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Unused Microgame 1
Unused Microgame 2
Unused Microgame 3
Unused Microgame 4
This unused track is notably the second half of the music used in the microgames Engine Trouble and Stroke of Genius. This version is only used in the Japanese version, the International releases use the full audio. A rendition of this track would later be used in WarioWare Gold, for the former.
Unused Microgame 5
Unused Microgame 6
Unused Microgame 7
Unused Microgame 8
Unused Microgame 9
Dummy File
In the root of the archive, there is a dummy file with no data.
Build Dates
To do: Add the missing dates, or prove that they do not exist in certain versions |
Version | "SDK" text | "NNS" text | "BUILD" text |
---|---|---|---|
Japan | 2004/10/25 |
2004/10/12 |
2004/10/30(Sat) 06:33:06 |
USA (Demo) | ? | ? | 2004/12/01(Wed) 21:23:50 |
Japan (Rev 1) Japan (Rev 2) |
2004/12/09 |
2004/10/12 |
2004/12/11(Sat) 19:59:17 |
USA USA (Wii U Virtual Console) |
2004/12/15 |
2004/10/12 |
2004/12/16(Thu) 13:49:14 |
Europe (Demo) | ? | ? | 2004/12/17(Fri) 20:38:54 |
Europe Europe (Wii U Virtual Console) |
2004/12/15 |
2004/10/12 |
2005/01/17(Mon) 22:47:44 |
China (Debug) | 2005/06/01 |
2004/10/12 |
2005/07/06(Wed) 15:52:28 |
China | 2005/09/06 |
2004/10/12 |
? |
These appear on the debug menu, and the "BUILD" build date can be found in the ARM9 binary. The Chinese, Korean, DSiWare, and Japanese Wii U Virtual Console versions do not have "BUILD" build dates.
The Wario series
| |
---|---|
Wario Land | |
Game Boy (Color) | Wario Land: Super Mario Land 3 • Wario Land II • Wario Land 3 |
Game Boy Advance | Wario Land 4 |
Wii | Wario Land: Shake It! |
GameCube | Wario World |
Nintendo DS | Wario: Master of Disguise |
WarioWare Inc. | |
Game Boy Advance | Mega Microgame$! (Demos) • Twisted! |
GameCube | Mega Party Game$! |
Nintendo DS | Touched! (Demo) • D.I.Y. |
Nintendo DSi | Bird & Beans • Paper Airplane Chase (iQue Prototypes) |
Wii | Smooth Moves • D.I.Y. Showcase |
Wii U | Game & Wario |
Nintendo 3DS | Gold |
Nintendo Switch | Get It Together! • Move It! |
Miscellaneous | |
NES | Wario's Woods |
SNES | Mario & Wario • Wario's Woods |
Game Boy (Color) | Wario Blast: Featuring Bomberman! |
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