WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Microgame$! |
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Also known as: Made in Wario (JP), Wario Ware, Inc.: Minigame Mania (EU), Wario Ware, Inc. (US/EU title screen)
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WarioWare, Inc.: Mega Microgame$! is the gripping tale of Wario and his friends forming their own game company. The result is a bizarre collection of very short (and often very strange) minigames called "Microgames", with a few "Wario" takes on other classic games thrown in for good measure.
Appropriately for Wario, he starts off his new career by stealing from someone else - the whole concept was originally a minigame in Mario Artist Polygon Studio, with several of its Microgames (plus the boombox and music!) being refined here.
Amusingly, given that this was the first WarioWare game and WarioWare's first game, there's a bunch of unused stuff. How wonderfully meta.
To do: Apparently, all 4-bar Microgames have an unused 2-bar variant. |
Sub-Pages
Prototype Info |
Notes |
Development Text m_BGM_BOMB_Demo_AFRO_0 and a ton of other file names. |
Version Differences Several differences exist between regions. |
Unused (Micro)games
To do: Make a list of all the microgames that can be accessed in this method. |
With a cheating device or a cheat option in an emulator, change address 03000E61 to one of the following game numbers.
All of the unused microgames (including Ping Pong VS, which also got a Chinese title screen) are translated to Chinese in the iQue version, suggesting people was unclear whether these microgame are unused or not during localization.
Block Fever
Game Number: 2F
A microgame where only two blocks can be broken before time expires. The paddle gets smaller with each level.
This was likely meant for 9-Volt's stage, as it is based on the early Nintendo arcade game Block Fever.
F1 Race
Game Number: 5E
A microgame with all three level variations present. This was also likely meant for 9-Volt's stage as it is based on F1 Race, an early Famicom game. The stats at the top of the screen never change.
Level 1 is merely a straight course.
Level 2 begins with a straight path, but curves halfway through.
Level 3 starts on a curve, and becomes straight near the end.
Pong
Game Number: 66
A microgame with all three level variations. This was also likely meant for 9-Volt's stage, as it appears to be based on Nintendo's late-1970s "Color TV Game 6/15" home console.
A similar microgame would later appear in WarioWare: Smooth Moves.
Level 2 has smaller paddles.
Level 3 has a pair of parallel paddles for each side.
Ping-Pong VS
Game Number: E5
A game presumably meant to be unlocked with the other VS titles.
First to five points wins. Like the other VS games, L and R move the paddles up and down for their respective sides.
Unused Levels
Dodge Balls retains the higher level capabilities present in the demo from Wario World. Interestingly, while the demo has six levels this version has nine, with Level 9 having ten balls for you to dodge.
Unused Graphics
Menus
The menu graphics contain an unused smaller and darker thumbnail for Jimmy T and a white cell phone folder.
This is loaded into the VRAM of the Introduction grid in place of the microgames it does not have due to being smaller than other grids. Most likely used as a placeholder.
Wario's Games (Introduction)
This graphic was most likely meant to be used in the boombox's screen (seeing as it is loaded into VRAM when "Speed Up" and "Boss Stage" messages appear on there) at the moment you lose your last VU and the stage finishes, showing a top score screen. However, Wario's messed up face lingers in the screen when that happens, rendering this graphic unused.
Crazy Cars still has the early version of Wario jumping, as well as a 1UP.
Saving Face contains a closed fist version of the upper hand. In addition, the sprite of the hand is obscured by the stick, leaving part of the hand unviewable by normal means. Naturally, Wario's hand suffers the same fate.
Diamond Dig has graphics for a border with much rounder corners than the used border, and a strange white pillar with brown pixels around it.
Repellion contains an indicator to tell you which ship is yours.
Wario Wear has graphics for...a naked Wario. You're welcome.
On a slightly less terrifying note, the pole that Wario is attached to is much longer than what is normally seen, but it does not have any features other than being a plain black bar.
Jimmy T.'s Games
Baseline Bash has an exclamatory "AU" speech bubble.
Mountain Mountin' has graphics for standing still and proper walking graphics.
High Hoops has the words "Clear Line", plus an arrow and a line.
Snowboard Slalom has a graphic for an unused pose.
Dribble & Spitz's Games
These graphics suffer the same fate as the Introduction's boombox game over graphic. In this case, they are matched out by the current point (or mile) counter.
Classic Clash has unused normal palettes for Nintenman and Kaiju.
Bubble Trouble has graphics for a spinning ring.
Space Escape has a large orb with a casing and 13(!) different projectiles.
UFO Assist has an indicator to tell you which ship is yours, much like in Repellion.
The boss game Galaxy 2003 has graphics for a fourth powerup and a thick white bar. There's also a rainbow-ish band off the right side of the playfield.
Mona's Games
Gold Digger has graphics for an actual gold nugget.
Fries With That? has a graphic of a girl's head.
Tilt-n-Tumble has a graphic for a smaller ball.
9-Volt's Games
Balloon Fight has graphics for the blue balloons, including the popped graphics and the string.
Duck Hunt has the HUD from the original NES game, but this is just a graphic that does not change.
Donkey Kong contains the entire layout of 25m from the original game!
Super Mario Bros. has graphics for a pipe.
Racing 112 has a full set of numbers, but 7, 8, and 9 are never used.
Helmet has the word "Home" written offscreen, next to the house.
Dr. Crygor's Games
Among the graphics for Veg Out is a sprite of a corn cob, which doesn't appear in the microgame.
Kat & Ana's Games
Flower Shower has two other flower colors, plus graphics of the girl not holding the watering can. Possibly cheering.
Leafy Greens has a pink poop that comes in multiple shades.
Veggie Might has the word "Work" and some kind of gem.
Hoppin' Mad and The Frog Flap both have the same tiles.
Wario's Games (Anything Goes)
Wario Bros. has graphics for the POW Block, death sprites for both Wario and Mario, and a full number set (0 and 8 are used normally by the microgame). Wario's death sprite would later be used in the WarioWare: Touched! microgame "Where's Wario".
Float Your Boat has graphics for music notes. The sound heard after Wario lands properly is supposed to be him whistling, which these notes would've made clearer.
Vermin has a full set of numbers. These are the unused ones.
Wario Facial has Wario's gloves and belt placed below the bottom of the screen.
Unused Microgames
Block Fever has a full set of numbers. Only 0, 2, and 4 are used.
F1 Race has graphics for the word "Nintendo" with a white background.
Pong also has a full set of numbers. Only 1, 4, and 5 are used.
Minigames
To do: Add Fly Swatter trophies, since their respective originals are on display on the page for Mario Paint. |
Pyoro has a small devil among its sprites.
Unused Audio
File Name | Music | Notes |
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x_TEST | A dummy sound which plays if the sound being referenced does not exist. | |
m_x_BGM_BOMB_4bar | Two test tracks for the different length microgames. 4 bars is the length of Orbulon's microgames, while 8 bars is twice as long. While there is test music for 2 bars, it is used for a couple of microgames. | |
m_x_BGM_BOMB_8bar | ||
m_BGM_01 | Music track of unknown purpose. | |
m_BGM_Title_01 | The title music played at microgame speed. The title screen does not last long enough to reach the loop, so part of this track cannot be heard normally. The rest of this track would be heard in the credits medley used in Mega Party Game$. | |
m_BGM_BOMB_Demo_AFRO_NEXT2A | Alternate versions of Jimmy answering his phone. | |
m_BGM_BOMB_Demo_AFRO_NEXT2B | ||
m_BGM_BOMB_Demo_AFRO_NEXT2C | ||
m_BGM_DraBuru_02_IN | Tune for retrying from between the first and second bosses of Dribble. | |
m_BGM_DraBuru_03_IN | Tune for retrying from between the second and third bosses of Dribble. | |
m_BGM_DraBuru_04_IN | Tune for retrying from between the third and fourth bosses of Dribble. | |
m_BGM_DraBuru_02_END | Music for losing between the first and second bosses of Dribble. | |
m_BGM_DraBuru_02_BOSS_IN | Tune intended to be used before the second boss of Dribble and can be heard by making the stage go fast enough (via TAS). | |
m_BGM_DraBuru_03_END | Music for losing between the second and third bosses of Dribble. | |
m_BGM_DraBuru_03_BOSS_IN | Tune intended to be used before the third boss of Dribble and can be heard by making the stage go fast enough (via TAS). | |
m_BGM_DraBuru_03_SpeedUp | Tune intended for speed up between the second and third bosses of Dribble. | |
m_BGM_DraBuru_04_Intro | Tune intended to be used after the third rest of Dribble. | |
m_BGM_DraBuru_04_END | Music intended for losing between the third and fourth bosses of Dribble. | |
m_BGM_DraBuru_04_BOSS_IN | Tune intended to be used before the fourth boss of Dribble and can be heard by making the stage go fast enough (via TAS). | |
m_BGM_DraBuru_04_SpeedUp | Tune intended for speed up between the third and fourth bosses of Dribble. | |
m_BGM_Loo_Game_1_7 | The final two parts of the background music for Dr. Crygor. These are never reached because the background music restarts after every speed up and boss, the latter of which begins before m_BGM_Loo_1_6 can finish. | |
m_BGM_Loo_Game_1_8 | ||
s_Demo_Title_BUMP | Sound of unknown purpose. | |
s_BOMB_BOSS_Goma_FALL_0 | Sounds for the missing boss LP. GOMA ( Dummy ). | |
s_BOMB_BOSS_Goma_FALL_9 | ||
s_BOMB_JUMP_12 | Assorted microgame sound effects. | |
s_BOMB_Bound_07 | ||
s_BOMB_Count_01 | ||
s_BOMB_CURSOR_01 | ||
s_BOMB_CAR_03 | ||
s_BOMB_BUMP_03 | ||
s_BOMB_Beat_Tel_03 | ||
s_BOMB_Mario2_Step_ON_1 | Sounds for a second Super Mario Bros. microgame. | |
s_BOMB_Mario2_Step_ON_2 | ||
s_BOMB_Mario2_Step_ON_3 | ||
s_BOMB_Mario_Step_ON_END2 | ||
s_Drum_BD_1 | Sounds for some kind of drum set. | |
s_Drum_SD_1 | ||
s_Drum_SD_Rim_Close | ||
s_Drum_SD_Rim_Open | ||
s_Drum_SD_Roll | ||
s_Drum_Tom_1 | ||
s_Drum_Sym_Crash | ||
s_Drum_Sym_Sprash | ||
m_BGM_BOMB_06 | Music for a 2-bar microgame. | |
m_BGM_BOMB_16 | Music for a 2-bar microgame that has to do with a train. | |
m_BGM_BOMB_22 | Possibly intended to be an alternative track for Gold Digger. | |
m_BGM_BOMB_25 | Music for a 2-bar microgame. It's the first few notes of the main Super Mario Bros. theme, using both male and female voices. | |
m_BGM_BOMB_32_Wario_01 | Three tracks for a 2-bar Wario Land microgame. The main melody comes from the first game, and the first track sounds very similar to the music of that game. The third track uses musical elements from the fourth game, while the second track uses some techno-ish sounds that don't really fit with much of anything else in this game.
Wario Land microgames would eventually appear in WarioWare: Smooth Moves and WarioWare: D.I.Y. Showcase, based on Super Mario Land 3 and Wario Land 4 respectively. | |
m_BGM_BOMB_33_Wario_02 | ||
m_BGM_BOMB_34_Wario_03 | ||
m_BGM_BOMB_45 | Duplicates of the microgame music for Tip the Scale. | |
m_BGM_BOMB_47 | ||
m_BGM_BOMB_86 | Possibly an alternative track for Right in the Eye. | |
m_BGM_BOMB_Finish_2 | An alternate version of the tune for finishing Introduction. Sounds similar to the game over music for the bonus Easy, Thrilling, Hard, and Total Boss stages, but ends differently. | |
m_BGM_BOMB_Demo_2 | Music track of unknown purpose. The only thing named similarly is m_BGM_BOMB_Demo_11, the speed up tune for Introduction, although this has more to do with the main menu theme than it does that. | |
m_BGM_VS_RoboControl_10 | Music for a VS minigame. Uses voice samples from Four Seasons. | |
s_VS_PON_Power_1 | Sounds intended for the unused VS minigame Ping-Pong. | |
s_VS_PON_Power_2 | ||
s_VS_Push_HIT_01 | Sound intended for the VS minigame Dong Dong. | |
s_v_WARIO_WIN_YOKI | Wario saying "Yahoo!", more drawn-out than heard in-game. | |
s_v_App_Morning_1 | Jimmy saying "Good morning." | |
s_v_App_Hello_1 | Jimmy saying "Hello?", as heard in Level 3 of Cymbalism. | |
s_v_App_Night_1 | Jimmy saying "Good night." Later used in WarioWare: Twisted! for Staying Asheep. |
The Wario series
| |
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Wario Land | |
Game Boy (Color) | Wario Land: Super Mario Land 3 • Wario Land II • Wario Land 3 |
Game Boy Advance | Wario Land 4 |
Wii | Wario Land: Shake It! |
WarioWare | |
Game Boy Advance | WarioWare, Inc.: Mega Microgame$! (Demo) • WarioWare: Twisted! |
GameCube | WarioWare, Inc.: Mega Party Game$! |
Nintendo DS | WarioWare: Touched! (Demo) • WarioWare: D.I.Y. |
Nintendo DSi | Paper Plane (iQue Prototypes) • Pyoro |
Wii | WarioWare: Smooth Moves |
Wii U | Game & Wario |
Nintendo 3DS | WarioWare Gold |
Nintendo Switch | WarioWare: Get It Together! |
Other | |
NES | Wario's Woods |
SNES | Mario & Wario • Wario's Woods |
Game Boy (Color) | Wario Blast: Featuring Bomberman! |
GameCube | Wario World |
Nintendo DS | Wario: Master of Disguise |
- Pages missing developer references
- Games developed by Nintendo R&D1
- Pages missing publisher references
- Games published by Nintendo
- Game Boy Advance games
- Pages missing date references
- Games released in 2003
- Games with unused areas
- Games with hidden development-related text
- Games with unused game types
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with regional differences
- To do
- Wario series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo R&D1
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2003
Games > Games by series > Wario series