WarioWare: Get It Together!
|WarioWare: Get It Together!|
Also known as: Osusowakeru Made in Wario (JP), Fēnxiǎng tóng lè! Wǎlìōu Zhìzào (CN), Jeulgeoumeullanwora Made In Wario (KR)
This game has a prerelease article
|This game is still under active development.|
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
In WarioWare: Get It Together!, the story picks up from where its predecessor left off. Wario has made his own game console, but it's been riddled with bugs, so he and his team get trapped within... while being squished down into super-deformed versions of themselves. And now, they're at your control with their very own abilities! For the first time in a WarioWare game, the game's main characters can be playable in the microgames themselves, instead of walking around in front of them. This entry in fact has more than 200 of them (there’s even a Rhythm Heaven microgame)!
These unused pictures are found in Archive/Graphics.nx.bea, and they are most likely reflection textures, based on the size and what they depict. The first was taken in some kind of room in a house or building, and the second and third ones might have been taken at the top of some mountain cliffs. The last one seems to be an out-of-focus gradient based on the second picture.
Some stages don't use every jingle that was composed for them, leaving a lot of jingles unused.
All Mixed Up
Although the All Mixed Up towers do speed up, this jingle goes unused.
The towers do not contain boss stages.
The Showdown does not have levels for its microgames, it instead speeds up.
These jingles are particularly strange. The Play-o-Pedia allows you to practice on a single microgame, which makes most of these jingles pointless.
You can play boss stages in the Play-o-Pedia, but they use the normal mid-game jingles like every other microgame.
Each microgame has a clear score, but the game keeps going once you hit it.
The microgame you play levels up after every round, so having this play every time would be janky.
The microgame you play speeds up after every 3 rounds, so having this play every time would also be janky.
Unused Sound Effects
|This page or section needs more audio. |
There's a whole lotta words here, but not enough audio. Please fix this.
Electrocuted Voice Clips
Rip these voice clips in every language
There exists unused voice clips for 9-Volt, 18-Volt, and Pyoro getting electrocuted, the only microgame that allows players to get electrocuted is Stick to It and it is impossible for these characters to touch the chameleon's electrocuted tongue without modding the game.
|Traditional Chinese||Simplified Chinese||Korean|
As with previous entries in the series, the title screen's logo is different for each system language.
Staff Credits Game
Does "region" mean system region or language or both?
Due to the length of the Staff Credits game being different between regions, some character themes in the BGM were either shortened or extended depending on the region to match the length of the credits. The Japanese version lasts around 7 minutes (07:10), the US version lasts close to 8 minutes (07:58), the European version has full-length character themes, lasting 9 minutes (09:10), and the one present in the Chinese and Korean versions lasts around 8 minutes (08:06).
Opening Movie Creation Date
The opening movie used a .mp4 file unlike all other prerendered movies, in the file has creation metadata, suggesting the file was created on or around November 6th of 2020, while the demo and final game released in 2021.
A render of this model.
By removing the tube out of Dr. Crygor's model, it can be seen that features unseen extra details.
Internal Project Name
The game is internally referred to as Wowee, given by a mention in compilation locations and the name of the message project file.
The Wario series
|Game Boy (Color)||Wario Land: Super Mario Land 3 • Wario Land II • Wario Land 3|
|Game Boy Advance||Wario Land 4|
|Wii||Wario Land: Shake It!|
|Game Boy Advance||WarioWare, Inc.: Mega Microgame$! (Demo) • WarioWare: Twisted!|
|GameCube||WarioWare, Inc.: Mega Party Game$!|
|Nintendo DS||WarioWare: Touched! (Demo) • WarioWare: D.I.Y.|
|Nintendo DSi||Paper Plane (iQue Prototypes) • Pyoro|
|Wii||WarioWare: Smooth Moves|
|Wii U||Game & Wario|
|Nintendo 3DS||WarioWare Gold|
|Nintendo Switch||WarioWare: Get It Together!|
|SNES||Mario & Wario • Wario's Woods|
|Game Boy (Color)||Wario Blast: Featuring Bomberman!|
|Nintendo DS||Wario: Master of Disguise|