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WarioWare: Get It Together!

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Title Screen

WarioWare: Get It Together!

Also known as: Osusowakeru Made in Wario (JP), Fēnxiǎng tóng lè! Wǎlìōu Zhìzào (CN), Jeulgeoumeullanwora Made In Wario (KR)
Developers: Nintendo EPD, Intelligent Systems
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: September 10, 2021


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

In WarioWare: Get It Together!, the story picks up from where its predecessor left off. Wario has made his own game console, but it's been riddled with bugs, so he and his team get trapped within... while being squished down into super-deformed versions of themselves. (Sounds familiar?) And now, they're at your control with their very own abilities! For the first time in a WarioWare game, the game's main characters can be playable in the microgames themselves, instead of walking around in front of them. This entry in fact has 222 of them. Also, this was the last WarioWare game to have Charles Martinet voicing Wario.

Hmmm...
To do:
  • Unused graphics, music, sound clips, and modes if there are any.
  • Regional differences.
  • Did prerelease content suggest there was going to be more extensive voice acting? Or was that just a misunderstanding?
  • Look into the game's demo version for differences.
    • For one thing, it appears to have an unused kiosk mode.
    • The layout of the results screen after finishing a game was altered (Menu/Result/Layout.lyt/Menu_Result_Story.bflyt).
    • The texture of the game logo was altered to be angled slightly upward.
      • The English version of the logo was zoomed out.
  • The microgame based on Luigi's Mansion contains early models/textures from that game's development.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

These unused pictures are found in Archive/Graphics.nx.bea, and they are most likely reflection textures, based on the size and what they depict. The first was taken in some kind of room in a house or building, and the second and third ones might have been taken at the top of some mountain cliffs. The last one seems to be an out-of-focus gradient based on the second picture. All three of these pictures also go unused in the next game as well.

WarioWareGetItTogether unuse1.png WarioWareGetItTogether unuse2.png WarioWareGetItTogether unuse3.png WarioWareGetItTogether unuse4.png

Unused Jingles

Some stages don't use every jingle that was composed for them, leaving a lot of jingles unused.

All Mixed Up

BGM_T_AllMix_SpeedUp

Although the All Mixed Up towers do speed up, this jingle goes unused.

BGM_T_AllMix_Boss.wav

The towers do not contain boss stages.

Showdown

BGM_T_BigPyoro_LevelUp

The Showdown does not have levels for its microgames, it instead speeds up.

Play-o-Pedia

These jingles are particularly strange. The Play-o-Pedia allows you to practice on a single microgame, which makes most of these jingles pointless.

BGM_T_Collection_Boss

You can play boss stages in the Play-o-Pedia, but they use the normal mid-game jingles like every other microgame.

BGM_T_Collection_Clear

Each microgame has a clear score, but the game keeps going once you hit it.

BGM_T_Collection_LevelUp

The microgame you play levels up after every round, so having this play every time would be janky.

BGM_T_Collection_SpeedUp

The microgame you play speeds up after every 3 rounds, so having this play every time would also be janky.

Unused Sound Effects

...
This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.

Electrocuted Voice Clips

Hmmm...
To do:
Rip these voice clips in every language

There exists unused voice clips for 9-Volt, 18-Volt, and Pyoro getting electrocuted, the only microgame that allows players to get electrocuted is Stick to It and it is impossible for these characters to touch the chameleon's electrocuted tongue without modding the game.

(Source: JoneHermer TWO)

Regional Differences

HOME Menu Icon

Hmmm...
To do:
  • Add the Demo Version's HOME menu icons between regions as well to compare.
Japanese International Traditional Chinese
WWGITHomeMenuIconJP.png WWGITHomeMenuIconEN.png WWGITHomeMenuIconCNTraditional.png
Simplified Chinese Korean
WWGITHomeMenuIconCNSimplified.png WWGITHomeMenuIconKR.png

The logo on the game's HOME menu icon is different to reflect the region. This also even applies to the Demo Version.

Title Screen

Japanese International
WarioWareGetItTogetherJPTitle.png WarioWareGetItTogetherTitle.png
Traditional Chinese Simplified Chinese Korean
WarioWareGetItTogetherTradCNTitle.png WWGIT China.png WarioWareGetItTogetherKORTitle.png

As with previous entries in the series, the title screen's logo is different for each system language.

Penny's Song

Japanese English

The song that plays in the Penny's Mix story stage has Japanese, and English versions for each region.

Staff Credits Game

Hmmm...
To do:
Does "region" mean system region or language or both?

Due to the length of the Staff Credits game being different between regions, some character themes in the BGM were either shortened or extended depending on the region to match the length of the credits. The Japanese version lasts around 7 minutes (07:10), the US version lasts close to 8 minutes (07:58), the European version has full-length character themes, lasting 9 minutes (09:10), and the one present in the Chinese and Korean versions lasts around 8 minutes (08:06).

Oddities

Opening Movie Creation Date

The opening movie uses an .mp4 file, unlike the other prerendered movies which use .webm files. The file's metadata suggests that it was created on or around November 6, 2020, while the demo and final game were released in 2021.

Dr. Crygor

WWGITCrygorBackView.png

By removing the tube around Dr. Crygor's model, it can be seen that it features... interesting unseen extra details.


(Source: Topher Putnam and Opra Zebb)

Internal Project Name

The game is internally referred to as Wowee, given by a mention in compilation locations and the name of the message project file.