Also known as: Made in Ore (JP), WarioWare: Do It Yourself (EU)
WarioWare: D.I.Y. finally lets players make their own microgames! Your mind's the limit, if your mind is constrained to the DS touch screen.
| Regional Differences|
Several differences exist between regions.
This file, present in the Game folder, contains graphics for a debug menu.
Present with the rest of the fonts in debugfont.ncgr.
THIS IS FINAL VERSION!
Present in the Game folder with the debug menu graphics in Revision.txt.
Unused Game Length Button
In the Game MakerMatic on the Game Length screen, there is an invisible button that enables the timer used in boss microgames. It can be selected indirectly by importing a microgame with the boss length set (either from the built-in boss games or by editing a microgame using external tools) into the game's DIY shelves via a save editor or ROM editor.
Alternatively, you can use the Action Replay code 2XXXXXXX 00000002, with XXXXXXX being replaced with the appropriate value for your version as listed below. Go into the game length screen in the microgame settings (not in the new microgame screen) and press OK while the code is on.
There are also some graphical leftovers for this button:
- Partial OAM data for an icon for the Settings screen (Time2 in \menu\GTH\GTH.NANR).
- Full OAM data and graphics for the boss length button (LengthBoss in \menu\GTH\GTH.NANR), which can be seen below.
The text in all the languages says "boss". The fonts don't match up with their used equivalents.
Unused Boss Microgame Data
Each set of microgames has a boss to play against, however, you can't select the boss microgame from a menu like in previous games. This means that the data that would normally go in the menu (boss microgame's cartridge, thumbnail, and descriptions) go unused.
The only way to see them is by hacking the ROM to import the microgame files into the game's DIY shelves.
Ashley's boss stage.
Make sandwiches, not war.
Jimmy's boss stage.
Red ball in the corner pocket.
Fly 'n' Fall
Mona's boss stage.
Drop the people on the plateau.
9-Volt's boss stage.
Use the arrows to get the coins!
Orbulon's boss stage.
Put the numbers in order!
Dribble's boss stage.
Flying metal nose. Missiles. Yup.
This is an image that simply says "TGT" on it which means target.
18-Volt's boss stage.
Suck up lint while avoiding fire.
Kat & Ana's boss stage.
Eat cookies, not cans!
Wario Man's boss stage.
I hope no bombs go off near you...
- There are tracks for each of the MakerMatics' intros, but they are identical. This may suggest that there were once different tunes for each.
- Track 0x10F, SEQ_M_GED_MARIO_PAINT1, is an unused identical copy of the Mario Paint music that plays when you edit the graphics of a microgame/comic that is named "Mario Paint" (USA/Europe) or "マリオペイント" (Japan). Sequence 0x110, SEQ_M_GED_MARIO_PAINT1_H, is used.
The Wario series
|Game Boy (Color)||Wario Land • Wario Land II • Wario Land 3|
|Game Boy Advance||Wario Land 4|
|Game Boy Advance||Mega Microgame$! (Demo) • WarioWare: Twisted!|
|GameCube||Mega Party Game$!|
|Nintendo DS||Touched! (Demo) • D.I.Y.|
|Nintendo DSi||Paper Plane (iQue Prototypes) • Pyoro|
|Wii U||Game & Wario|
|Nintendo 3DS||WarioWare Gold|
|Nintendo Switch||Get It Together!|
|SNES||Mario & Wario • Wario's Woods|
|Game Boy (Color)||Wario Blast|
|Nintendo DS||Master of Disguise|