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WarioWare, Inc.: Mega Party Game$!

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Title Screen

WarioWare, Inc.: Mega Party Game$!

Also known as: Atsumare!! Made in Wario (JP)
Developers: Nintendo R&D1, Intelligent Systems
Publisher: Nintendo
Platform: GameCube
Released in JP: October 17, 2003
Released in US: April 5, 2004
Released in EU: September 3, 2004
Released in AU: September 3, 2004

CopyrightIcon.png This game has hidden developer credits.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A port of Mega Microgame$ on the big screen, with a larger emphasis on multiplayer. It adds several new multiplayer modes, though it lacks the unlockables of the original and all the single player modes are on an elevator. Just about everything unused from the original is unused here.

To do:
  • Also leftover sound effects that only go unused in this game, like the one that plays when King Watinga blows up.
  • It may also be worthy to cover the unused music/sfx that survived here, simply for their uncompressed audio samples.

Load Configurations

There are two files with load information.


# main.cf : loader configuration file 

PROGNAME = balloon.bin
LOADADDR = 0x80003100
EXECADDR = 0x80003154


# loader2nd.cf : loader configuration file 

PROGNAME = loader2nd.bin
LOADADDR = 0x81600000
EXECADDR = 0x81600054

Regional Differences

Title Screen

  • Like its GBA port, the logo on the Title Screen is different between regions.


Please elaborate.
Having more detail is always a good thing.
Specifically: What is meant by "the western release"? The US release? The EU release? Both?
  • The Western release adds "Loading" text.
  • All text is capitalized in the Japanese version.
  • There's a voice that reads the instructions of the microgames that is absent from localization similar to Smooth Moves.