If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Game & Wario

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Game & Wario

Developers: Nintendo SPD Group No. 1, Intelligent Systems
Publisher: Nintendo
Platform: Wii U
Released in JP: March 28, 2013
Released in US: June 23, 2013
Released in EU: June 28, 2013
Released in AU: June 29, 2013


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of November 7, 2017) no longer officially supported and online-exclusive features may be documented as now-unseen content.
Hmmm...
To do:
  • Pre-release differences.
  • Look for more unused audio. There are 6 dog sounds in wav, only 2 aren't raw.
  • Investigate the Patchwork (Puzzle) minigame.
  • There are quite a few text files labelled "test" in the Pirate (ShieldPose) game's data.
  • There are a few ini files that could possibly be used to load unused content.

Game & Wario is notably different from previous WarioWare installments, as microgames aren't the main focus. This is also the last game in the series to re-use the character voice clips from WarioWare: Smooth Moves until WarioWare Gold.

Sub-Pages

Game&Wario DRCHold Hand2.png
Unused or Early Graphics
Come check out our collection of left out graphics! (No refunds)

Unused Music

test0

stream/test0.bfwav is a long, repetitive drum beat.

Unused Sounds

Unused

This voice clip is of the Adventure King stating exactly what this voice clip is. Found in content/Sound/userManagementFiles/GROUP_SP.bfgrp.

Dog Sounds

There are six dog sounds located in content\Sound\wav. Two of which are .wav files.

Demo Leftovers

Leftovers for the European kiosk demo exist in the folder DemoEU. Similarly, DemoUS is present in the North American release, but completely empty.

Internal Game Names

All of the games are nicknamed differently than what is seen in-game. Only Arrow and Ski are consistent.

Internal In-game
Arrow2 Islands
Bowl Bowling
Broom Ashley
Draw Sketch
Draw2 Miiverse Sketch
Find Fruit
Jump Kung Fu
Measure
(The name is reflected in the name of the the Measure Up tech demo at E3 2011)
Design
Nintendo Gamer
Puzzle Patchwork
Pyoro Bird
Remote Taxi
Search Shutter
ShieldPose
(The name is reflected in the name of the the Shield Pose tech demo at E3 2011)
Pirate
VsBeat Disco

Empty Directories

A few empty folders are present in content. These folders consist of _dev, _Viewer, Story, and Test; with Test having the most to offer. There is also an empty folder named _original in Common\Msg\US_$LANG$.

/Test
  * /Agl
  * /Archive
  * /Benchmark
  * /Compressor
  * /Data
  * /Draw2
  * /Face
     * /Lyt
     * /Shader
  * /Lyt
  * /Matsubara
  * /Shader
  * /ShadowPicture
  * /Shushi
  * /TestJames
  * /Yamanaka

Obscured Screenshots

G&W Obscuredshot1.png G&W Obscuredshot2.png G&W Obscuredshot3.png
These three screenshots used for the minigame tip cards all share a similar oddity: they're all unaltered due to the fact the minigame tip card's front graphic obscures their borders.

Internal Project Name

Game & Wario is referred to as Slate. This is likely because of the game taking advantage of the Wii U GamePad's features. The game also contains "slate"-like objects for each of its minigames. The internal name may also be reflected in the game's two-letter code "SA" (Slate).